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[战团国外] [12.06.21][Lv2][Warband 1.143]Pre-Battle Orders & Deployment(战前命令及部署)

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发表于 2010-10-25 22:42:53 | 显示全部楼层 |阅读模式
本帖最后由 zuoluo10 于 2012-12-14 10:55 编辑
Pre-Battle Orders & Deployment(战前命令及部署) v0.96.3

官网发布帖地址:http://forums.taleworlds.com/index.php/topic,142816.0.html

官网下载地址:http://www.mbrepository.com/file.php?id=2340

国内网盘下载地址:http://pan.baidu.com/share/link?shareid=147443&uk=1663776244


相关介绍


A pre-battle feature "mini-mod". Source kit(s) linked at bottom of post.

The goal here is to cater to those who want an added level of strategy in the planning of their battle engagements--or, more pointedly, to get beyond the repetitive keystrokes of giving the same orders at the start of each battle, and to allow the player to choose who will join them in battle, rather than the cryptic mix provided by the engine.

Pre-Battle Orders & Deployment adds to the pre-battle menu options that the player is presented with during any field encounter with an enemy party. At the most basic, with 1 point of Tactics skill in the party, there are two additional options: rather than just "Charge the Enemy" one can "Take the Field" and your party begins holding position, or "Lead your Troops" and your party begins following you. Add another point of Tactics skill to the party and another menu item appears: "Plan your battle with the enemy".

When planning your battle with the enemy, a presentation similar to the "heads-up" battle menu appears, allowing you to customize 4 orders to each of your divisions: an Initial Order (charge, hold, follow), two movement orders (Move Forward/Back 10 paces, Stand Closer, Spread Out, Mount and Dismount) and a weapon use order (chosen from the Native weapon use orders Fire At Will, Hold Fire, Any Weapon, Blunt Weapons). Movement orders can be repeated up to 4 times. Across the bottom are options to Reassess--return to the encounter menu; Scrap all--clear all orders; Prepare Orders--preview the order set up on the right panel; and Dispatch Orders--store the orders and return to the encounter menu.

With Tactics at level 2 or higher in the party, the player can choose to "Plan who will join you in battle". To allow for its function, a "Record Battle Size" menu option is also added to the Camp->Take an Action menu. Here the player must enter the battle size as set it is set in options (since the commands do not allow access to options settings from within code). This simply records the Battle Size, but does not impact the settings of the game. It only needs to be done once (unless the player edits their battle size setting) and then this will be stored in the savegame.

The Plan Deployment presentation lists each troop type that is in the player's party in the order they are listed in the Party Window. For each troop type in the party a number box appears, allowing a selection from 0 to the number of non-wounded troops of that type. The player can set the exact number of each troop that he/she wishes to spawn at the start of the battle. Across the bottom of the deployment screen arey three options: Scrap All--clear all number boxes to 0; to Reassess--return to the encounter menu without setting the deployment; or to Ready Troops--save this deployment and return to the encounter menu. The selected troops will be the only troops to spawn with the player at the start of the battle, but the remainder will be available in reinforcement waves.


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.TXT compatibility with other mods
Within the spoiler are the only files modified. If the mod you want to combine with PBOD doesn't edit these files (more troop mods, etc) it should be compatible by just including these files from the PreBattle O&D folder with your other mod. For best results, use the source kits below.

(点击展开 / 收起)


--------------------------------------------------------------------------------

To include PBOD in another mod/your own mod:






翻译 by  dsr1013

这是一个侧重加强战前战略部署的迷你MOD。我将在本文的结尾放出资源包的下载链接。

制作本MOD的目的是为那些希望在战前准备阶段加入进阶策略选项的骑友们提供一系列选择支,而这些骑友则能够通过这些新增选项来摆脱此前的困境,比如在开战之初必须通过反复敲击键盘来给不同部队下达同一个指令;又或者有骑友想要通过新选项来精确地选择想要由那些士兵来参加战斗,而不是让程序来提供一个模糊的选择(注:Native只能通过调整“队伍”界面中兵种的排列顺序来大致决定出场的优先度)。

战前命令和部署MOD将为玩家亲自参加的所有战斗的战前菜单提供新的战略选项。最基本的情况是,玩家的队伍中至少有一人拥有1点战术技能,那么战前的选择支中,除Native原有的“向敌人发起冲锋”之外,会出现两个新增选项。其中,“抢占阵地(Take the Field)”选项可以命令自己的部队开场后原地展开防守;而“带领部队进军(Lead the Troops)”则会命令部队跟随玩家角色。

如果玩家部队中的成员能够再提供1点战术技能,那么战前选项中又会多出一个新的分支:“根据敌人动向确定行动方针(Plan your battle with the enemy)”。当玩家选择这一选项后,界面中会出现一个类似原版指挥界面的弹出式作战命令菜单,其中列出了四类可供选择的命令:一类开场行动指令(包括冲锋、坚守和跟随),两类动作指令(包括前进/后退十步,以及相互靠拢、相互散开、上/下马等),以及一类武器选择指令(包括自由射击、停止射击、使用任意武器和使用钝器等Native中原有的命令)。其中动作指令最多可以重复四次。屏幕下方则是命令控制选项,包括:返回(Reassess)——返回到战前选项中;撤销指令(Scrap all)——清除已选择的所有指令;准备指令(Prepare Orders)——预览右侧界面中所选择指令的执行效果;下达命令(Dispatch Orders)——储存已选择的命令,并返回战前选项界面。

当玩家部队成员所能提供的战术技能达到2点或以上时,玩家可以在战前选项菜单中选择“拟定参与战斗的人员(Plan who will join you in battle)”。为了使这个选项实现其应有的功能,我在营地菜单下的“做一点什么”中加入了“记录战场人数(Record Battle Size)”选项。玩家必须事先在此输入游戏设定中设置的战场人数(因为无法通过内部命令直接调用游戏设定中的数值)。这里的选项只是起到了记录战场人数的作用,并不会对游戏设定做出改动,同时,只要玩家未对战场人数做出改动,就不需要重复进行设置,而游戏存档中也会自动保存此处的记录值。

在布置参战人员的界面下,玩家的部队将以“队伍”界面中的兵种排列顺序显示出来。同时,每类兵种后都有一个数字框,玩家可以输入0到该类兵种未受伤人数之间的任意数值,从而设定战斗开始时战场上将刷新出的该类兵种的士兵数量。同样,屏幕下方也会出现三个命令控制选项,分别是:撤销指令(Scrap all)——清除已选择的所有士兵;返回(Reassess)——返回到战前选项中;整备部队(Ready Troops)——保存作出的部署,并返回战前选项界面。选择“整备部队”选项后,只有玩家所选择的士兵才会在战斗开始时随同玩家一道出现在战场上,而剩余的士兵则依旧会作为援军参与到随后的战斗中。

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TXT文件与其他MOD的兼容性
下面的折叠条目中所列举的是本MOD改动过的TXT文件列表。
如果目标MOD并没有对下述文件做出改动,那么我认为该MOD应该是与战前命令与部署MOD相互兼容的,那么你只需要将下述文件拷贝到该MOD的目录下即可完成整合工作。为了达到最好的运行效果,我建议玩家使用本文最后给出的资源包。

(点击展开 / 收起)


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如何将本MOD移植到其他MOD中
(点击展开 / 收起)




(点击展开 / 收起)

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参与人数 2荣誉 +1 第纳尔 +20 互助 +2 魅力 +1 收起 理由
zuoluo10 + 1 + 20 + 2 更新!
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还是最喜欢第二首,Under the Quiet Moon

春去空留花千树,乱风拂去未可惜。
断弦难为痴情系,曲到高处是别离。
           —— 总是没办法回头了啊。。

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之谦恭勋章[杰出会员财富勋章]原版正版勋章战团正版勋章

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 楼主| 发表于 2010-11-1 12:02:58 | 显示全部楼层
游戏时出现红字,盾牌都是透明的..怎么解决?
冲锋骑兵 发表于 2010-11-1 02:37



不知道是不是模型文件缺失。可以试试把Native目录下的文件拷贝到这个MOD的目录下,遇到提示“是否覆盖”,全部点“否”。
还是最喜欢第二首,Under the Quiet Moon

春去空留花千树,乱风拂去未可惜。
断弦难为痴情系,曲到高处是别离。
           —— 总是没办法回头了啊。。
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