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[求助] 求助!打了1.5.9懒人包后一有领主被其他势力俘虏就闪退

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发表于 2021-8-4 12:34:45 | 显示全部楼层 |阅读模式
本帖最后由 philitus 于 2021-8-4 12:38 编辑

根据我的观察,应该是在大地图左下角提示有人被俘虏时,就会闪退,然后弹窗。相关的代码如下。请问我这是少了什么文件吗?该怎么处理呢?
目前已采取的措施(均无效):
1. 管理员身份运行bannerlord launcher;
2. 重新下载sand和sandcore的模组;

- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance ofan object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Usea debugger like dnSpy or Visual studio to trace the source of error, bystepping the program line by line.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
   atTaleWorlds.CampaignSystem.Clan.GetRelationWithClan(Clan other)
   atTaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.GetScoreOfWarInternal(IFactionfactionDeclaresWar, IFaction factionDeclaredWar, IFaction evaluatingClan,Boolean evaluatingPeace)
   atTaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.GetScoreOfDeclaringWar(IFactionfactionDeclaresWar, IFaction factionDeclaredWar, IFaction evaluatingClan)
   atTaleWorlds.CampaignSystem.Barterables.DeclareWarBarterable.GetUnitValueForFaction(IFactionfaction)
   atTaleWorlds.CampaignSystem.Election.DeclareWarDecision.DetermineSupport(Clanclan, DecisionOutcome possibleOutcome)
   atTaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderWar(Clanclan, Kingdom kingdom, IFaction otherFaction)
   atTaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomWarDecision(Clanclan)
   atTaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.KingdomDecisionProposalBehavior.DailyTickClan(Clanclan)
   atTaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
   atTaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
   atTaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
   atTaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(SingletimeUnitsElaped)
   atTaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
   atTaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
   atTaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
   atTaleWorlds.Core.GameStateManager.OnTick(Single dt)
   atTaleWorlds.Core.Game.OnTick(Single dt)
   atTaleWorlds.Core.GameManagerBase.OnTick(Single dt)
   atTaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch10(Module this, Singledt



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霸主正版勋章

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发表于 2021-8-4 13:29:26 来自手机 | 显示全部楼层
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