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鲜花( 57) 鸡蛋( 0)
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发表于 2023-8-8 13:59:31
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本帖最后由 ggfgfgf 于 2023-8-8 14:05 编辑
这个可以用troop_raise_attribute = 1520 # (troop_raise_attribute,<troop_id>,<attribute_id>,<value>),
troop_raise_skill = 1521 # (troop_raise_skill,<troop_id>,<skill_id>,<value>),
troop_raise_proficiency = 1522 # (troop_raise_proficiency,<troop_id>,<proficiency_no>,<value>),
troop_raise_proficiency_linear = 1523 # raises weapon proficiencies linearly without being limited by weapon master skill
# (troop_raise_proficiency,<troop_id>,<proficiency_no>,<value>),
不过所有troop都会改,你其实可以用别的模拟同样效果,引擎的troop是不分敌我的,只作用与友军无法实现比如新建一个slot,对其修改,然后读取slot,给agent加增益,比如
agent_set_max_hit_points = 2090 # set absolute to 1 if value is absolute, otherwise value will be treated as relative number in range [0..100]
# (agent_set_max_hit_points,<agent_id>,<value>,[absolute]),
agent_set_damage_modifier = 2091 # (agent_set_damage_modifier, <agent_id>, <value>), # value is in percentage, 100 is default
agent_set_accuracy_modifier = 2092 # (agent_set_accuracy_modifier, <agent_id>, <value>), # value is in percentage, 100 is default, value can be between [0..1000]
agent_set_speed_modifier = 2093 # (agent_set_speed_modifier, <agent_id>, <value>), # value is in percentage, 100 is default, value can be between [0..1000]
agent_set_reload_speed_modifier = 2094 # (agent_set_reload_speed_modifier, <agent_id>, <value>), # value is in percentage, 100 is default, value can be between [0..1000]
agent_set_use_speed_modifier = 2095 # (agent_set_use_speed_modifier, <agent_id>, <value>), # value is in percentage, 100 is default, value can be between [0..1000]
agent_set_visibility = 2096 # (agent_set_visibility, <agent_id>, <value>), # 0 for invisible, 1 for visible.
agent_set_horse_speed_factor = 1734 # (agent_set_horse_speed_factor, <agent_id>, <speed_multiplier-in-1/100>),
agent_set_speed_limit = 1736 # (agent_set_speed_limit,<agent_id>,<speed_limit(kilometers/hour)>), #Affects AI only
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鲜花鸡蛋WYH2613101 在2023-8-8 14:34 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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