本帖最后由 快乐风猫 于 2024-7-12 04:41 编辑  
 
给每个城市和城堡绑定一个巡逻队,赶赶强盗和没士兵的傻领主烧村,这里是强制中心只要有钱就刷巡逻队   
 
 
最后更新代码为2024.7.12 
 
一个slot槽 
 
 
 
 
两个脚本,一个用于NPC,一个用于玩家自己 
- #刷新巡逻队(npc)
 
 - #script_set_patrol_npc
 
 -   ("set_patrol_npc",
 
 -     [
 
 -       (store_script_param_1, ":center_no"),
 
 -      
 
 -      (try_begin),
 
 -       (neg|party_slot_eq, ":center_no", slot_party_type, spt_village),
 
 -       (party_slot_ge, ":center_no", slot_town_lord, 1),
 
 -       (neg|party_slot_eq, ":center_no", slot_town_lord, "trp_player"),#玩家不是领主
 
 -       (party_get_slot, ":center_wealth", ":center_no", slot_town_wealth),
 
 -       (store_faction_of_party, ":center_faction", ":center_no"),
 
 -       (party_slot_eq, ":center_no", slot_center_patrol, -1),
 
 -       
 
 -      (try_begin),
 
 -       (ge, ":center_wealth", 3000),
 
 -       (set_spawn_radius,1),
 
 -       (spawn_around_party,":center_no","pt_patrol_party"),
 
 -       (assign, ":patrol_party", reg0),
 
 -       (party_set_faction,":patrol_party",":center_faction"),#设置巡逻队阵营
 
 -       (str_store_party_name,s10,":center_no"),
 
 -       (party_set_name, ":patrol_party", "str_s10_patrol"),
 
 -       (party_set_slot,":patrol_party", slot_party_type, spt_patrol),#设置为巡逻队
 
 -       (party_set_flags, ":patrol_party", pf_default_behavior, 0),#默认行为
 
 -       (party_set_ai_behavior, ":patrol_party", ai_bhvr_patrol_location),#设置行为为巡逻
 
 -       (party_set_ai_object,":center_no",":patrol_party"),#设置巡逻目标为当前中心
 
 -       (call_script, "script_party_set_ai_state", ":patrol_party",  spai_patrolling_around_center, ":center_no"),
 
 -       (party_set_slot, ":patrol_party", slot_party_ai_object, ":center_no"),
 
 -       (party_set_ai_patrol_radius,":patrol_party",1),#巡逻半径为1公里
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (val_sub,":center_wealth",3000),
 
 -       (party_set_slot, ":center_no", slot_town_wealth, ":center_wealth"),#付钱建立巡逻队
 
 -       (party_set_slot, ":center_no", slot_center_patrol, ":patrol_party"),#设置中心已有巡逻队
 
 -      (try_end),
 
 -      (try_end),
 
 -       
 
 -   ]),
 
 -   
 
 -   
 
 -   
 
 -   
 
 - #刷新巡逻队(玩家)
 
 - #script_set_patrol
 
 -   ("set_patrol",
 
 -     [
 
 -     (try_begin),
 
 -       (party_slot_eq, "$current_town", slot_town_lord, "trp_player"),#玩家是领主
 
 -       (store_faction_of_party, ":center_faction", "$current_town"),
 
 -       
 
 -      (try_begin),
 
 -       (set_spawn_radius,1),
 
 -       (spawn_around_party,"$current_town","pt_patrol_party"),
 
 -       (assign, ":patrol_party", reg0),
 
 -       (party_set_faction,":patrol_party",":center_faction"),#设置巡逻队阵营
 
 -       (str_store_party_name,s10,"$current_town"),
 
 -       (party_set_name, ":patrol_party", "str_s10_patrol"),
 
 -       (party_set_slot,":patrol_party", slot_party_type, spt_patrol),#设置为巡逻队
 
 -       (party_set_flags, ":patrol_party", pf_default_behavior, 0),#默认行为
 
 -       (party_set_ai_behavior, ":patrol_party", ai_bhvr_patrol_location),#设置行为为巡逻
 
 -       (party_set_ai_object,"$current_town",":patrol_party"),#设置巡逻目标为当前中心
 
 -       (call_script, "script_party_set_ai_state", ":patrol_party",  spai_patrolling_around_center, "$current_town"),
 
 -       (party_set_slot, ":patrol_party", slot_party_ai_object, "$current_town"),
 
 -       (party_set_ai_patrol_radius,":patrol_party",1),#巡逻半径为1公里
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (call_script, "script_cf_reinforce_patrol", ":patrol_party",":center_faction"),
 
 -       (party_set_slot, "$current_town", slot_center_patrol, ":patrol_party"),#设置中心已有巡逻队
 
 -      (try_end),
 
 -      (try_end),
 
 -       
 
 -   ]),
 
  复制代码 
 
 
另一个脚本,用于给巡逻队添加士兵 
- #巡逻队添加士兵(正规军)
 
 - #script_cf_reinforce_patrol
 
 -   ("cf_reinforce_patrol",
 
 -     [
 
 -       (store_script_param_1, ":party_no"),
 
 -       (store_script_param_2, ":faction"),
 
  
-       
 
 -       (faction_get_slot, ":party_template_a", ":faction", slot_faction_reinforcements_a),
 
 -       (faction_get_slot, ":party_template_b", ":faction", slot_faction_reinforcements_b),
 
 -       (faction_get_slot, ":party_template_c", ":faction", slot_faction_reinforcements_c),
 
  
-       (assign, ":party_template", 0),
 
 -       (store_random_in_range, ":rand", 0, 101),
 
 -       (try_begin),
 
 -           (lt, ":rand", 50),
 
 -           (assign, ":party_template", ":party_template_a"),
 
 -       (else_try),
 
 -           (lt, ":rand", 75),
 
 -           (assign, ":party_template", ":party_template_b"),
 
 -       (else_try),
 
 -           (assign, ":party_template", ":party_template_c"),
 
 -       (try_end),
 
 -       (try_begin),
 
 -           (party_add_template, ":party_no", ":party_template"),
 
 -       (try_end),
 
 -   ]),
 
  复制代码 
 
 
两个简单触发器,用于检测巡逻队状态和刷新巡逻队 
- #检测中心巡逻队是否被击败
 
 -   (1,
 
 -    [
 
 -       (try_for_range, ":centers", centers_begin, centers_end),
 
 -       (party_get_slot, ":patrol", ":centers", slot_center_patrol),#获取中心的巡逻队
 
 -       (neg|party_is_active, ":patrol"),#是不活跃的(被击败的)
 
 -       (party_set_slot, ":centers", slot_center_patrol, -1),#设置中心没有巡逻队
 
 -      (try_end),
 
 -     ]),
 
  
 
 
- #刷新中心巡逻队(npc)
 
 -   (24*3,
 
 -    [
 
 -       (try_for_range, ":center", centers_begin, centers_end),
 
 -       (call_script, "script_set_patrol_npc", ":center"),
 
 -      (try_end),
 
 -     ]),
 
  复制代码 
 
上面的巡逻队是直接套用pt里的patrol_party 
 
一段用于巡逻队的对话 
- [party_tpl|pt_patrol_party,"start", [(neq, "$g_talk_troop_faction", "$players_kingdom"),(lt, "$g_talk_troop_faction_relation", 0),], "Look, guys, we got a lost idiot here. Kill him!", "patrol_batt",[]],
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_batt", [], "Come on, asshole. Let's see who kills who", "close_window",[(change_screen_mission),]],
 
 -    
 
 -   [party_tpl|pt_patrol_party,"start", [
 
 -    (store_faction_of_party, ":faction", "$g_encountered_party"),
 
 -   (try_begin),
 
 -    (neq, ":faction", "$players_kingdom"),
 
 -    (str_store_string, s1, "str_patrol_duihua_1"),
 
 - #  (else_try),
 
 - #   (neq, ":faction", "$players_kingdom"),
 
 - #   (ge, "$g_talk_troop_faction_relation", 0),
 
 - #   (str_store_string, s1, "str_patrol_duihua_2"),
 
 -   (else_try),
 
 -    (str_store_string, s1, "str_patrol_duihua_3"),
 
 -   (try_end),
 
 -    
 
 -    ], "{s1}.", "patrol_talk",[]],
 
 -   
 
 -   
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_talk", [(neq, "$g_talk_troop_faction", "$players_kingdom"),], "Then let me walk over your dead bodies", "patrol_talk_1",[]],
 
 -   [party_tpl|pt_patrol_party,"patrol_talk_1", [], "You fucking bastard, go to hell.", "close_window",[(call_script, "script_make_kingdom_hostile_to_player", "$g_encountered_party_faction", -3),(change_screen_mission),]],
 
 -    
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_talk", [(eq, "$g_talk_troop_faction", "$players_kingdom"),], "I'm gonna need to get you some extra men", "patrol_talk_2",[(change_screen_give_members, "$g_encountered_party"),]],
 
 -   [party_tpl|pt_patrol_party,"patrol_talk_2", [], "Thank you so much, my Lord. We could use a hand right now.", "close_window",[]],
 
 -   
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_talk", [(eq, "$g_talk_troop_faction", "$players_kingdom"),], "What is your mission?", "patrol_talk_3",[]],
 
 -   [party_tpl|pt_patrol_party,"patrol_talk_3", [(party_get_slot, ":ai_object", "$g_talk_troop_party", slot_party_ai_object),(str_store_party_name, s2, ":ai_object"),], "We're patrolling around {s2}, securing the surrounding area", "patrol_talk_33",[]],
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_talk_33", [], "Good. Go ahead, please", "close_window",[]],
 
 -   
 
 -   [party_tpl|pt_patrol_party|plyr,"patrol_talk", [], "I have to go", "patrol_talk_4",[]],
 
 -   [party_tpl|pt_patrol_party,"patrol_talk_4", [], "good-bye", "close_window",[]],
 
 -   
 
 - ###############新的对话###############
 
  复制代码 
 
添加四个module_strings,第二条已废除 
- ("s10_patrol", "{s10}patrol"),
 
 -   ("patrol_duihua_1", "zhanzhu"),
 
 -   ("patrol_duihua_2", "zhandou"),
 
 -   ("patrol_duihua_3", "nihao"),
 
  复制代码 
 
汉化 
- dlga_start:patrol_batt|看 啊 伙 计 们 ,这 儿 有 一 只 迷 了 路 的 糊 涂 虫 ,我 可 最 喜 欢 捏 死 虫 子 了 。
 
 - dlga_patrol_batt:close_window|放 马 过 来 吧 混 蛋 ,让 我 看 看 是 谁 捏 死 谁 。
 
  
- dlga_start:patrol_talk|{s1}
 
 - dlga_patrol_talk:patrol_talk_1|那 就 让 我 踩 着 你 们 的 尸 体 踏 过 去 吧 。
 
 - dlga_patrol_talk_1:close_window|你 这 该 死 的 混 蛋 ,去 死 吧 !
 
 - dlga_patrol_talk:patrol_talk_2|我 要 给 你 们 增 派 人 手 。
 
 - dlga_patrol_talk_2:close_window|非 常 感 谢 ,我 的 大 人 ,我 们 现 在 正 紧 缺 人 手 。
 
 - dlga_patrol_talk:patrol_talk_3|你 们 有 什 么 任 务 ?
 
 - dlga_patrol_talk_3:patrol_talk_33|我 们 正 在 {s2}附 近 巡 逻 ,确 保 周 边 地 区 的 安 宁 。
 
 - dlga_patrol_talk_33:close_window|很 好 ,请 继 续 吧 。
 
 - dlga_patrol_talk:patrol_talk_4|我 得 走 了 。
 
 - dlga_patrol_talk_4:close_window|再 会 ,一 路 小 心 。
 
  复制代码 
- str_s10_patrol|{s10}的 巡 逻 队 
 
 - str_patrol_duihua_1|站 住 !什 么 人 ,这 里 禁 止 靠 近 ,赶 紧 离 开 。 
 
 - str_patrol_duihua_3|日 安 我 的 大 人 ,真 是 风 和 日 丽 的 天 气 不 是 吗 。 
 
  复制代码 
 
玩家引用的话直接找个菜单加引用玩家专用脚本就行了 
- ("form_patrol",[(party_slot_eq, "$current_town", slot_town_lord, "trp_player"),(party_slot_eq, "$current_town", slot_center_patrol, -1),], "Form a patrol...",
 
 -        [
 
 -          (call_script, "script_set_patrol"),
 
 -                  (change_screen_return),
 
 -        ]),
 
  复制代码 |