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r4284 版本更新日志
Gameplay 游戏玩法
Refactor animal ambush conditions, scaling, and mission template; assign regional battlefields instead of predefined scenes
重构动物伏击的条件、规模和任务模板;分配区域战场而非预定义场景
Add beast slayer trait
添加“野兽杀手”特质
Allow player to choose their side when WoTT happens; add chance to be expelled from faction; tweak WoTT faction assignment calculation
允许玩家在五军之战发生时选择加入的阵营;增加被派系驱逐的几率;调整五军之战的阵营分配计算
Chance for lords of a defeated faction to survive and join nearest allied faction of the same race (with exceptions for Erebor/Dale and Dunedain)
战败派系的领主有机会存活并加入同种族最近的中立派系(孤山/河谷与杜内丹人除外)
Fix and adjust a few campaign difficulty settings for volunteers and victory points
修复并调整部分战役难度设置,涉及志愿兵和胜利点数
Reduce quest timer for capture prisoners quest; reduce capture chance for elves and Uruk-hai, disable capturing orcs
缩短抓捕囚犯任务的时限;降低精灵和乌鲁克族被俘虏的几率,禁用抓捕半兽人
Adjust volunteer calculation for less levelling; give volunteer bonus to single-camp evil factions
调整志愿兵计算以减少等级过快提升;为单营地邪恶派系增加志愿兵奖励
Rewrite oath of vengeance quest taken from hero mounds, turn it against a specific target lord, making it possible to actual kill an enemy lord.
重写在英雄墓冢接取的复仇誓言任务,将其目标改为针对特定领主,使玩家能够真正击杀敌方领主
Refactor oath of vengeance against mountain orcs so it counts kills during sieges, gives a bonus per defeated party, and gives an assessment of player's progress and time left in quest menu
重写针对山地半兽人的复仇誓言,使其计入围攻期间的杀敌数,根据击败的部队给予奖励,并在任务菜单中显示玩家进度和剩余时间评估
Change how oathkeeper/oathbreaker trait works
修改“守誓者/背誓者”特质的作用方式
Tweak Moria dungeon crawl and Marzabul dialogs
调整摩瑞亚矿坑探险和马萨布尔的对话
Add option to disable using bow and shield for player and companions; tweak accuracy penalty;
为玩家和同伴添加禁用弓箭和盾牌的选项;调整命中率惩罚
Tweak rank reward formula and rank progress formula; reduce rank progress above 3 before the war starts
调整军衔奖励公式和军衔进度公式;降低战争开始前3级以上的军衔提升速度
Tweak relation gain and friendship rewards (slower progress, more diverse gear, avoid cheap gear)
调整好感度提升和友谊奖励(进度变慢,装备更多样化,避免低质量装备)
War start by day (now set as standard) can be set to lower values
战争开始天数(现为标准设置)可设为更低数值
Rework HP shield for more natural staggering and minor damage coming through (avoiding zero damage notifications); increase HP shield from ironflesh
重做生命值护盾,实现更自然的受击硬直和少量伤害穿透(避免零伤害提示);增加铁骨对生命值护盾的提升
Add support for custom max siege battle size per town; increase battle size for a few towns were it should be safe
添加为每个城镇自定义最大围攻战斗规模的支持;为部分安全的城镇增加战斗规模
make trolls controllable but add risk of losing control and even running amok; enable new troll attacks in sieges (which were still using original M&B 1.011 troll code for some reason)
使巨魔可控,但增加失控甚至发狂的风险;在围攻中启用新的巨魔攻击(由于某些原因,它们仍在使用原始的骑马与砍杀1.011版巨魔代码)
Implement terrain based effects on agents in battle; also transfer day/night penalties to the new system, so no more proficiency changes at dusk/dawn; only activates in a new savegame
在战斗中实现基于地形的特工效果;同时将昼夜惩罚转移到新系统,因此黎明/黄昏时不再有熟练度变化;仅在新存档中生效
Move and rename Goblin South Outpost to Gladden Fields Camp; assign to Moria (new game required)
移动并重命名南岗哨半兽人营地为格拉顿平原营地;分配给摩瑞亚(需新游戏)
Scale loot shares with troop level, so player gets more if their level is above average party level (helps with big orc parties)
根据部队等级调整战利品分配,当玩家等级高于队伍平均等级时获得更多战利品(有助于应对大型半兽人队伍)
add a "trait marker" item for night troops and berserkers, identifying them in troop tree view
为夜战部队和狂战士添加“特质标记”物品,以便在部队树视图中识别
Assets and graphics
资源和图像
Improved scenes: Dale town center; Umbar camp siege (sea battle); Hornburg (collision), Khand Camp; West Osgiliath (invisible houses); Lebennin battlefields
改进的场景:戴尔城镇中心;乌姆巴特营地围攻(海战);号角堡(碰撞检测);侃德营地;西奥斯吉力亚斯(隐形房屋);莱本宁战场
Tweak dungeon darkness, so it adjusts somewhat gradually instead of abruptly; tweak Moria dungeon lighting and atmosphere
调整地牢黑暗度,使其逐渐变化而非突变;调整摩瑞亚矿坑的照明和氛围
Improved mail and scale texture for Mordor orcs and Uruks
改进魔多半兽人和乌鲁克人的锁子甲与鳞甲纹理
add a few items, mostly orc weapons and helms
添加少量物品,主要是半兽人武器和头盔
Recolour a few flora assets for slightly less lushness
重新着色部分植被资源,略微降低繁茂度
Fixes 修复
Improved siege capture point messages and disabled defender reinforcement limit
改进围攻占领点的提示信息,并禁用防守方增援限制
Fix prisoner calculation
修复俘虏计算
dead marshes battlefield
死亡沼泽战场
companions complaining about home faction being weak in WoTT
同伴在五军之战中抱怨家园派系弱小的问题
target faction selection for quests where switchable centers are involved
涉及可转换中心的任务目标派系选择
Adjust fugitive quest difficulty scaling
调整追捕逃亡者任务的难度缩放
Fix and improve siege team assignment; Tweak capture points so you can't capture all three points at once in small scenes that haven't yet been adjusted; Improve cleanup triggers
修复并改进围攻队伍分配;调整占领点机制,使玩家无法在尚未调整的小型场景中同时占领三个点;改进清理触发器
Fix collective warg growl at the start of any battle
修复任何战斗开始时集体座狼嚎叫的问题
fix a possible script error related to fellbeast aoe attack
修复可能与戒灵范围攻击相关的脚本错误
disable berserker trait until replaced
禁用狂战士特质直至替换完成
Disable automatic agent division reassignment for player team (in TLD NewFormAI)
禁止为玩家队伍自动重新分配特工分组(在TLD的NewFormAI中)
r4321 版本更新日志
Gameplay 游戏玩法
Add ability to recruit banner carriers from rank 4 (if faction has them), can also be given as friendship rewards.
添加从军衔4级开始招募旗手的能力(如果派系有旗手的话),旗手也可作为友谊奖励赠予。
Option to recruit captains for influence; chance to get a captain as friendship reward
使用影响力招募队长的选项;有几率获得队长作为友谊奖励
New system for animal attacks
新的动物攻击系统
Add a stronger variant of the bear for spawning in battles
添加一种更强壮的熊变种,用于在战斗中生成
New secret viewpoints
新的秘密观景点
Assets and graphics
资源和图像
Add a campaign end /victory celebration mission; add credits
添加战役结束/胜利庆祝任务;添加制作人员名单
Fixes 修复
Fix spider mount for orcs
修复半兽人的蜘蛛坐骑
Tweak and fix animal ambush mission
调整并修复动物伏击任务
Fix global variables not resetting for sorcerer mission
修复巫师任务的全局变量未重置的问题
Fix animals not moving in some cases
修复动物在某些情况下不移动的问题
Set spawned animals to allied team so they charge;
将生成的动物设置为同盟队伍,以便它们冲锋;
Fix "last wave" notification spam in sieges when player is down
修复玩家倒下时围攻战中“最后一波”通知刷屏的问题
Fix orc scimitar damage type
修复半兽人弯刀的伤害类型
Avoid players accidentally turning their faction inactive if they use cheat mode
避免玩家在使用作弊模式时意外将自己的派系转为非活跃状态
fix script_game_get_party_speed_multiplier script error for invalid parties and invalid leaders
修复针对无效队伍和无效领袖的 script_game_get_party_speed_multiplier 脚本错误
Fix kill counter for "kill X troop" quests
修复“击杀X名士兵”任务的击杀计数器
Adjust town relation effect on loot props
调整城镇关系对 loot props 的影响
r4367 版本更新日志
Gameplay 游戏玩法
Wild animals or trolls can join during a battle in certain regions
某些地区的战斗中可能会出现野生动物或巨魔加入战场
Companions might leave player party to defend their home faction if it is weakened (credits: Renmauzuo)
当同伴的家园派系实力减弱时,他们可能会离开玩家队伍前去防守(感谢:Renmauzuo)
Option to promote companions to lords of their respective home faction if it is weakened (credits: Renmauzuo)
当同伴的家园派系实力减弱时,可以选择将其晋升为领主(感谢:Renmauzuo)
Some lords now have companions of their own (credits: Renmauzuo)
部分领主现在拥有自己的同伴(感谢:Renmauzuo)
Add support for purely defensive or passive faction lords, bring back Angbor and Orthalion
添加对纯防御性或被动型派系领主的支持,带回安格博和奥斯特里昂
Tweak troop hiring cost
调整部队雇佣费用
Restructure and tweak battle morale scripts for better performance and consistency. Don't allow routing during the first few minutes of a fight.
重构并调整战斗士气脚本以提高性能和一致性。战斗开始几分钟内不允许溃败。
Inform player about banner carrier and captain coherende effect; make them expand rally range if within range
通知玩家关于旗手和队长的凝聚力效果;使他们在范围内扩大集结范围
Adjust cheat menu selection; add a cheat for finetuning faction strength
调整作弊菜单选项;添加用于微调派系实力的作弊功能
Add Dunland retainers
添加登兰德的随从
Assets and graphics
资源和图像
Improve faction note section
改进派系说明部分
Hopefully fix viewpoint particle effect, which wasn't visible on some systems
希望修复视点粒子效果在某些系统上不可见的问题
additional items&item variants for Dunland, Orc mittens
为登兰德添加额外物品和物品变体,半兽人护手
Scene and scene prop fixes: Minas Thirith model, Hornburg model, Amon Hen models and collision
场景和场景道具修复:米那斯提力斯模型、号角堡模型、阿蒙亨模型和碰撞检测
Fixes 修复
Fixes in animal attack script, fix ghost riders not despawning after mount is killed
修复动物攻击脚本中的问题,修复幽灵骑士在坐骑被击杀后不消失的问题
Leave encounter after paying for siege permission (Renmauzuo)
支付围攻许可后离开遭遇战(感谢:Renmauzuo)
Fix collision/pathfinding in Hornburg and Isengard scenes
修复号角堡和艾辛格场景中的碰撞检测/寻路问题
Fix regular Gondor recruits appearing in subfaction volunteer pools; change volunteer system so mid-high level troops don't take up volunteer space
修复常规刚铎新兵出现在子派系志愿兵池中的问题;修改志愿兵系统,使中高级部队不占用志愿兵名额
Fix spawned animal and troll team assignment in battles that aren't regular encounters (like scout camps or villages)
修复在非普通遭遇战(如侦察兵营地或村庄)中生成的动物和巨魔的队伍分配问题
Maybe fix issue with fellbeasts getting "stuck" by making sure that it still adjusts movement when in grabbing mode
或许修复了戒灵坐骑被“卡住”的问题,确保其在抓取模式下仍能调整移动
Fix HP shield for a range of troops
修复一系列部队的生命值护盾问题
Make it a bit easier to attack wild animals by transferring all damage from the invisible rider to the mount
通过将隐形骑士受到的所有伤害转移给坐骑,使攻击野生动物稍微容易一些
reduce chance of spider attacks in Mirkwood secret place
降低幽暗密林秘密地点遭遇蜘蛛攻击的几率
Disable friendly fire on animal attacks and regular troll attacks (not surround attacks)
在动物攻击和普通巨魔攻击(不包括包围攻击)中禁用友军伤害
注意事项:战团版本至少要是1.172!
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