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[原版国外] [10.05.02][1.011]Sword of Damocles《达摩克利斯之剑》5.0版(β_1)

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元老骑士勋章原版正版勋章战团正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士荣誉之火与剑汉化勋章骑士荣誉之维京征服汉化勋章骑士美德之公正勋章[杰出会员高级财富勋章]

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发表于 2010-1-20 17:52:23 | 显示全部楼层
V4.5 changes:
4.5版的改动:
  Merging Twan's Auxiliarii with main SoD version.
将Twan's Auxiliarii与达摩克利斯之剑主版本合并
  Economy Tweak:
经济系统调整:
          New skill (made from old Prisoner managment) Administration will be responsible for how many fiefs player can hold without income penalty.
          新的技能管理(从俘虏管理改过来的)将决定玩家不受经济惩罚可拥有的封地数上限。
          Taxes for villages and towns will be separated
          村庄和城镇的税收分开
          Lords will pay scutage to a King from their fiefs
          领主得为他们的封地向国王缴纳兵役免除税
          All buildings were reworked
          重做所有建筑
  Law:
  法律系统:
          Player can choose from 36 laws. 10 laws can be active at one time. They will have significant influence on a game.
         有36条法律供玩家选择,同一时间内可以有10条生效,会对游戏有显著的影响
          Buildings and Laws create synergies.
          建筑和法律可以协调作用
  Rebellion
  反叛系统
          Player must maintain good relations with his villages, towns, clergy and nobles or he might suffer a rebellion.
          玩家必须和他的村庄、城镇、神职人员、贵族搞好关系,否则他们可能会叛变。
          5 different rebellions: Peasant's, Townspeople's, Native Caladrian Religion, Player Religion Zealots and Noble's Rebellion.
          And possibly more...
          5类不同的叛军:农民叛军、城镇居民叛军、卡拉迪亚本土教派叛军、玩家教派狂热者、贵族叛军。有可能更多。

Small preview of how Law's screen will look like, these are early versions, esspecialy the in game screenshots and will change:
Bacground projects:
关于法律菜单的小预告,截图中些早期版本的,以后会改动。
Bacground projects:
背景方案:

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骑砍英雄 + 10 + 1 感谢翻译!

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gal魔:ginn酱去哪里了?求黑化

战团步兵启蒙

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鲜花(0) 鸡蛋(0)
发表于 2010-1-20 22:38:27 | 显示全部楼层
bug多多,很多任务都是接了但不会出现,例如国王要你练兵,结果兵都不到手上然后去村召的都是不要的那种兵,都是农民,搞毛线捏,建议大家别玩这个剧本.

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鲜花(0) 鸡蛋(0)
发表于 2010-1-22 12:59:09 | 显示全部楼层
這mod太棒拉~~
一看就想玩呢
下载去!

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鲜花(0) 鸡蛋(0)
发表于 2010-1-28 18:24:12 | 显示全部楼层
可以...........................

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骑士美德之英勇勋章[杰出会员活跃勋章]战团正版勋章骑士美德之大无畏勋章[杰出会员高级活跃勋章]元老骑士勋章霸主正版勋章

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发表于 2010-1-29 20:03:53 | 显示全部楼层
92# kongbufenziwa


国王要你练兵当然是你自己招兵练上去再给他。
苟能制侵陵,岂在多杀伤。

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战团正版勋章

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发表于 2010-1-30 14:14:36 | 显示全部楼层

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战团正版勋章

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鲜花(10) 鸡蛋(0)
发表于 2010-1-30 14:18:05 | 显示全部楼层
玩过一阵子后,感觉是很好玩的一个Mod!
关于有人提出兵种不能升级的问题,那是要升城里的建筑以及和元帅对话,就可以升兵种。

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鲜花(0) 鸡蛋(0)
发表于 2010-2-8 15:23:25 | 显示全部楼层
更新了
4.5 Gold Beta版出来了

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之高贵勋章[杰出会员奉献勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之侠义勋章[杰出会员高级互助勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]

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发表于 2010-2-10 16:57:25 | 显示全部楼层
Sword of Damocles -- Invasion(达摩克利斯之剑 -- 入侵) 更新到V4.5 beta 7 II 2010

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元老骑士勋章原版正版勋章战团正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士荣誉之火与剑汉化勋章骑士荣誉之维京征服汉化勋章骑士美德之公正勋章[杰出会员高级财富勋章]

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发表于 2010-2-10 19:35:41 | 显示全部楼层
本帖最后由 skywalkershen 于 2010-2-11 20:33 编辑

先下了,明天继续
Sword of Damocles - Gold V4.5 beta 7 II 2010
描述
为什么选择达摩克利斯之剑?
达摩克利斯之剑是最复杂、最超前的王国管理mod。它不仅添加由玩家管理的王国及领主,还增加了城邑人口、卫生、法令颁布、更完善的经济系统及新建筑来模拟王国的管理。同时你可以选择自己的信仰并兴建宗教建筑,这对国家有重大影响。如果你的信仰足够虔诚,你可以把你的精英部队升级为无敌的圣武士。你还需升级两项新的王国管理技能:管理和诡诈来更好地进行统治。同时你也要注意新加入的恶名值(来自欧陆风云系列)

达摩克利斯之剑有着真实的部队管理系统:你得升级军事建筑才能招募派系高级兵种,同时可以管理部队装备,在战略地图上向你所有的领主发号施令。你和其他阵营的国王们都能雇佣中立的雇佣兵行会来协同作战。重写的AI将更好的支持战斗。

达摩克利斯之剑有着完整的世界设定,你所在的皇室头上悬着一把达摩克利斯之剑。毁灭了你故乡的军团现在把矛头指向了卡拉迪亚,大规模入侵将在1年内开始。你有一年时间来备战。

新增600种物品、300个兵种及12个阵营

达摩克利斯之剑同时对游戏做了调整,提高了画质,增加了一些特征,即使详细介绍也无法完全涵盖。
Let's just mention few most popular like ability to set up completely custom battles, battle camera to observe battle after you fall wounded, enchanced auto resolve system, formations and overhauled Chel's battle morale, custom graphics for each menu screen and all towns and castles, improved autoloot to easily manage your completely reworked companions, Jedediah Q's companion management screen etc.
But that's not all. Sword of Damocles offers to play SoD Submod Variants like: Auxiliarii by Twan, Gunpowder Invasion by Deathknight13 and fantasy Undead Invasion.

INSTALLATION: Run downloaded EXE file and unpack it to your MnB Modules directory. Choose Sword of Damocles in MnB launcher. Enjoy. Warning! 600MB disk space required.

FULL DESCRIPTION IS LARGER THAN REPOSITORY PERMITS READ SoD FORUM - LINK


Sword of Damocles - Gold Team

Cyclohexane, FleshyStarfish, Kuba, Mordachai, Shjn, Twan, vonMistont

I Kingdom Management
Advanced Kingdom Simulation

Become a King
You arrived to Calradia with small force of your Homeland Troops. You found this new land divided and obviously unable to survive Invasion that also destroyed your Homeland.
Conquer a castle or town to become a King, grow in strength and unite Calradia before the storm.
After you become a king number of new options will become available.
In your castles and towns you will meet your Marshal, Chancellor and Treasurer.
In Camp menu you will gain access to Edicts panel where you will be able to enact laws.
If you have enough fiefs to give away you will be able to recruit your own Lords.
New menus will appear in Camp Menu:
You will gain access to Edicts panel where you will be able to enact laws.
Strategic Map option will appear, you will have view over whole Calradia and you will be able to control your armies through it.
You will gain access to Centralized Fief Management menu.
You will be able to send your men to a mission via Artifacts menu.
20 Lords is available for recruitment.
Talk with Chancellor to recruit new Lords, you must have at least one fief to give away (and still have a fief for yourself).
Lord's economy is completely reworked. They need income just like you.
Lord's without fiefs will have negative relations with you and won't make profit to supply an army.
Lords upgrade their own fiefs.

Population & Taxes
Towns and Villages now have population. This is also base for completely reworked taxing system.
Population is now base income of your fief (taxpayers) modified by prosperity, religion acceptance, buildings and edicts.
Population will eventually grow but bad relations with fief, bad fief's health, raids, random events or forced draft can lower it.
Minimum & Maximum population for Villages is 50/500 and for Towns 500/3000.
Taxes player finally receive come from 3 separate sources. Peasants, Towns and Scutage Tax from player's vassals.
For more changes in taxes concept see Ruler's Skills chapter, Administration & Demesne.
Castles are your main military facilities. There you will be able to build your most advanced military buildings.
But Castles don't give you income, in fact you must pay weekly maintenance fee (150, or 100 with Blacksmith).
Watch out for health of your villagers, beware of health related random events.

Faith
5 faiths to choose, each comes with 5 new faith troops, 4 religious buildings and affects your kingdom's population.
Local faith acceptance has great influence on your population.
Faith can modify your fief's income up to 10%.
Low faith acceptance will have negative effect on your relations with fiefs.
High global faith allows you to convert your best Noble Troops to Zealots
Consecrate your Zealots in Castle's Chapel to get one of Holy Warriors.
25 Faith Troops, but you can only get one based on your homeland and your faith.

Royal Edicts
36 Edicts divided into 4 categories to enact. Truly rule your kingdom by setting laws.
You can choose laws for 4 social classes, peasants, townspeople, clergy, and nobility.
You can choose from 36 edicts but in one moment there can be only 10 active so choose wisely.
Your kingdom needs stability so often changes of laws can have devastating effect on your kingdom.

New Buildings
16 buildings available, some create synergies with Edicts

II Ruler's Skills & Diplomacy
Sword of Damocles introduces two new skills, Administration and Intrigues it also overhauls diplomacy.

Diplomacy
New badboy system, if you look like a threat for Calradians they will react and form an alliance against you
Your initial badboy is based on your relation with calradians when you create your faction
You gain badboy when you take cities and castles or developp your religion
You lose some badboy every week, according to your honour, the size of your realm and your number of academies
If your badboy reach 40 something bad happen

Administration&Demesne
To keep the same number of skills Prisoner Management was included into Leadership.
Persuasion personal skill has now more functions and is known under Intrigues name.
Administration and Demesne concept:
To effectively rule over large kingdom and eventually build huge an empire you need good -Administration skill.
Large empire might collapse under it's size, administration becomes less and less effective.
Answer is either more effective administration or decentralization by ceding fiefs to your vassals.
For each level of Administration skill you King will receive 50 Demesne Points (DP).
Each fief has value in DP. Village 10 DP, Castle 15 DP, Town 30 DP.
Difference between King's DPs and cumulated fief's value will change tax income.
For each DP difference income will be changed by 1% up or down for All Fiefs!
So if you have only Administration 1 (50 DPs) and hold i.e. 3 Towns, 2 Castles and 3 Villages you will get -100% income!
Demesne cost for each fief can be modified by Buildings, you can also get more DPs from Edicts.

Intrigues & Propaganda
Intrigues supply give all persuasion bonuses both native and those from previous SoD versions.
If you defeated a faction some lords with whom you have good relations can join you if you have high Intrigues.
Just like Administration knowledge of Intrigues is necessary for a King to manage great empire.
For each level of Intrigues skill you earn 50 Propaganda Points (PP).
Base PP at 0 skill level is 10. Each fief you own subtracts from this number:
Village 10PP, Castle 5PP, Town 30PP.
Difference between Ruler's PP and value of fiefs result in relations modifier with all fiefs.

III Army Management
Innovative & Realistic Army Management and AI overhaul

Upgrading
Unlike in Native or in any other mod troops in SoD don't just miraculously upgrade to completely other kind of troop after battle. Troop training takes time and equipment also does not grow on trees.
In SoD Homeland Troops which will be backbone of your army upgrade to their experienced versions marked with *.
Experienced troops marked with * have exactly the same equipment as their inexperienced counterparts.
To upgrade unit to different kind you must have proper military building in your castle or town:
Barracks - Allow you to upgrade peasants to your Homeland Melee Footmen.
Range - Allows you to upgrade peasants to your Homeland Ranged Footmen.
Stables - Allow you to upgrade your basic Melee Footmen to your Cavalry.
Chapters - This expensive buildings attract noble refugees from your fallen Homeland. You can not train peasant to become Noble. Build Chapter and eventually they will come to you. Chapters also allow you to upgrade Noble troop line further.
Chapel - This small building will allow you to upgrade your best noble troops to powerful Holy Warriors if you were spreading your faith ardently enough.
Upgrading troops costs money. Equipment cost can be lowered by constructing blacksmith, cost will be reduced by 50%.
When you have experienced* troops and proper military buildings constructed talk to your Marshal and order training.
See New Factions chapter to learn about Homeland Troops and Mercenary Guild Troops.

Regiments
At any time you can detach troops from your party and create new Regiment.
Talk to any of your troops and order him to create a Regiment.
Regiment will show up near your party.
Meet with the regiment to issue orders.
Be warned! For troops in Regiments you will pay 2x more wages!

Formations & Overhauled Morale
Formations and Morale are by default ON. You can turn them OFF in Reports Menu->Settings.
Sword of Damocles tweaks morale system:
Biggest issue with morale feature was that when morale was broken whole army, peasants, recruits and knights alike were running away. We fixed that.
You should no longer experience whole armies running away after losing few troops.
Low leveled recruits may run but your veterans will continue fighting even in harsh conditions.

Troop Trees & Wages
Before you become a king you will be able to recruit only Farmers in villages.
Farmers upgrade to mercenary troop tree.
You will also be able to recruit mercenaries in taverns.
There are many random mercenaries showing up in taverns.
You can also talk to tavern keeper to recruit other soldiers.
Townspeople who upgrade to mercenaries, Refugees that upgrade to Sword Sisters and finally Manhunters.
Troops wages vary, army based on Homeland units is the least expensive.
You pay base wages for Homeland Player Exclusive Troops.
Mounted units cost 65% more.
Mercenaries cost 100% more.
Calradian troops (Native Kingdom’s Troops) cost 50% more
If you want you may switch troop recruitment to Native one. You will recruit Native troops in villages.
It's not advised and consider it a cheat. You will find this option in Reports Menu -> Settings.

Garrisoning
When you become a king you will be able to give garrisoning orders via Fief Management page.
Set max garrison value for each walled center. (default 150)
Hire trainers to your castles and towns.
You can have up to 5 trainers per garrison.
First trainer always cost 100 denars, but each next one will be 100 denars more expensive (second - 200, third - 300).
Each trainer charges 50 denars weekly.
One trainer can auto-garrison 2 recruits daily.
Be warned troops recruited by draft are distracted from fief's population!
Each troop you rceruit is 1 population less in town or in village belonging to a castle.
Visit villages directly to find volunteers who are not counted as taxpaying population of the fief.
They also exercise castle's garrison every day increasing it's experience.
You need specific military facilities to make trainers useful (Barracks to recruit and train infantry, practice range for archers and stables for cavalry).
Trainers won't upgrade your soldiers to higher tiers, only to their experienced* version.

AI Overhaul
New war peace system giving explanations of AI decisions to the player
If you conclude peace you must respect a 30 days truce before restarting war or will lose honor and gain badboy (AIs never break truces)
Kingdoms base their decisions to start wars or propose peace on the evolution of their power
They have objectives and try to expand logically, their situation determines their ambition and so how offensive their lords are
Lord personnalities have an influence on their decisions as well as their personnal situation compared to over lords (ie : lords richer than average raid less often)
Choice of 3 systems for autoresolved battles : Bloodbath (very fast), Kt0 Improved Autorsolve (extremely realistic) or Native

IV New Factions:
12 Completely new Factions plus all Old Factions to a total of 16 factions not counting bandits and alike!

Player Faction:
You start as King's Child, refugee from country invaded by The Legion.
Choose from 5 player exclusive factions, Antarian Empire, Villianese Duchy, Kingdom of Aden, Zerrikanian Sultanate or Republic of Marina
Antarian Empire - Proud aristocratic country, Heavy armored foot melee based army.
Republic of Marina - Trade faction basing it's army on mercenaries, foot based mixed army, excellent at sieges.
Kingdom of Aden - Feudal country with strong cavalry traditions.
Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers.
Zerrikanian Sultanate - Proud nation with strong cavalry tradition.
You will have access to exclusive Homeland troops unique for each faction.
Each troop tree consists of Infantry line, Ranged line, Cavalry line and completely separate Nobility troop tree.
Each homeland has it's strengths and weak points.

Mercenary Guilds
6 mercenary factions offering single troops as well as whole army regiments for hire. Not only to you but to your enemies as well. Don't be surprised if you see party of mercenaries following enemy lord.
Gain their trust doing new quests!
You can find Mercenary 5 Mercenary Guild Headquarters on the map and their representatives in towns...
...
...
...
...
FULL DESCRIPTION IS LARGER THAN REPOSITORY PERMITS READ SoD FORUM - LINK
gal魔:ginn酱去哪里了?求黑化

战团步兵启蒙

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汉匈决战正版勋章

鲜花(0) 鸡蛋(0)
发表于 2010-2-12 17:18:09 | 显示全部楼层
这个MOD可谓独具匠心啊,不过似乎玩的人不多啊,不知道和汉化不完全造成的语言障碍是不是有关系,毕竟区别于原版的新内容还是挺多的

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鲜花(0) 鸡蛋(0)
发表于 2010-2-12 17:32:02 | 显示全部楼层
什么时候我也能抢个沙发啊
头像被屏蔽

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原版正版勋章战团正版勋章元老骑士勋章

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发表于 2010-2-12 18:33:48 | 显示全部楼层
很经典。。。希望有完全的汉化。。。

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发表于 2010-2-20 11:53:07 | 显示全部楼层
自立功能强大的MOD,可惜没完整的汉化1

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骑士美德之诚信勋章

鲜花(0) 鸡蛋(0)
发表于 2010-2-20 12:38:54 | 显示全部楼层
你确定?看日期汉化包好像是09年2月的?而这个游戏是10年2月的???

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鲜花(0) 鸡蛋(0)
发表于 2010-2-20 18:13:50 | 显示全部楼层
谢谢lz的无私贡献

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原版正版勋章战团正版勋章火与剑正版勋章拿破仑正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]维京征服正版勋章霸主正版勋章

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发表于 2010-2-20 18:53:19 | 显示全部楼层
看介绍写的很精彩的,汉化补丁完善吗?

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骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之高贵勋章[杰出会员奉献勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之侠义勋章[杰出会员高级互助勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]

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发表于 2010-2-22 10:44:52 | 显示全部楼层
Sword of Damocles -- Invasion(达摩克利斯之剑 -- 入侵) 更新到V4.55

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发表于 2010-2-24 18:42:33 | 显示全部楼层
更新4.55版后,有时打完战役之后就出错弹出,其他朋友有这个问题吗?还是我自身的问题呢?

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鲜花(0) 鸡蛋(0)
发表于 2010-2-24 22:55:28 | 显示全部楼层
自身没问题

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发表于 2010-2-25 15:54:35 | 显示全部楼层
...........没有中文介绍~

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骑士美德之诚信勋章

鲜花(0) 鸡蛋(0)
发表于 2010-2-25 15:59:33 | 显示全部楼层
.............还需要完整的汉化!不然玩着不舒服!

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战团正版勋章元老骑士勋章霸主正版勋章

QQ
鲜花(0) 鸡蛋(0)
发表于 2010-2-25 16:07:16 | 显示全部楼层
等汉化·····
下辈子一定做女人,嫁给我这样的男人~

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鲜花(0) 鸡蛋(0)
发表于 2010-2-25 20:02:53 | 显示全部楼层
4.55修正了红字BUG没有?

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元老骑士勋章原版正版勋章战团正版勋章火与剑正版勋章拿破仑正版勋章骑士美德之正义勋章[杰出会员荣誉勋章]骑士精神之信仰勋章骑友真人秀勋章

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发表于 2010-2-26 10:26:28 | 显示全部楼层
4.55修正了红字BUG没有?
knights 发表于 2010-2-25 20:02

同问,一个是红字的问题,还有一个是完整汉化的问题,现在都解决了没呢?
汉化不易啊~~
coecc

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维京征服正版勋章汉匈决战正版勋章霸主正版勋章

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发表于 2010-2-26 11:03:06 | 显示全部楼层
头像被屏蔽

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原版正版勋章战团正版勋章元老骑士勋章

鲜花(1) 鸡蛋(0)
发表于 2010-2-26 11:49:41 | 显示全部楼层
非常好的MOD 期待汉化~~~~~

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2010-2-20
鲜花(0) 鸡蛋(0)
发表于 2010-2-26 12:24:24 | 显示全部楼层
说明看不懂啊

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鲜花(0) 鸡蛋(0)
发表于 2010-3-3 17:27:06 | 显示全部楼层
顶一个。。
天下笨蛋是一家

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发表于 2010-3-4 12:46:46 | 显示全部楼层
{:1_93:aaaaaa
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