- 好友
- 231
- 在线时间
- 5028 小时
- 最后登录
- 2015-9-27
男爵[离任版主]
- UID
- 104748
- 第纳尔
- 14325
- 精华
- 0
- 互助
- 484
- 荣誉
- 28
- 贡献
- 178
- 魅力
- 122
- 注册时间
- 2008-12-18
鲜花( 20) 鸡蛋( 0)
|
本帖最后由 申籍巴民 于 2011-11-21 18:51 编辑
0.5版相关介绍
Description
- YOU ARE TOTALLY ALLOWED TO USE ANYTHING FROM THIS MOD.
- weapon and shield balancing is unfinished.
- For some reason you sometimes can't join to a battle with innocents and bandits fighting.
- Only bandit troops are done from troops. I have though already added new troops for factions.
My main goal was to make the troop attributes and skills be exactly the same what the player
would have at that level:
Attributes:
33 + troop level = troop attributes
Skills:
13 + intelligence + troop level = troop skills
FEATURES:
- Name was "Native gold".
- Soundpack compiled from old sounds, COW and MMS soundpacks.
- Old Music back.
- Old order of items in the shop windows.
- All the old weapons, armor, horses and shields are back.
- With the mod comes lots of OSP resource and textures that haven't been added to the game.
- The old old folk faces back.
- NEW OR OLD PARTIES: Raiders, Black khergit raiders, dark hunters, gentlemen of the road (ID = highwaymen),
(= the forest bandits from 0.808 and older and brigands), Random peasant parties and refugees.
- OLD FACTION PARTIES: Scouts, Patrols, Prisoner Trainers, (Messengers).
- Manhunters -> Slavers (Way more powerful and they hunt you aswell), looters -> robbers.
- CASTLES FOR DARK HUNTERS AND SLAVERS.
- More tournaments.
- Some other things that I don't remember
1.6版介绍
A Modded and tweaked native for those longing for the old versions and being thirsty for fierce battles, cool and unique looking troops and difficulty.
-Weapons, armors and horses retrieved from 0.808.
-Dark Hunter, Black Khergit Raider, Slaver, Refugee, Highwaymen and Raider parties roaming the land
-Patrol, Scout, Forager, Messenger and Prisoner Train parties for the factions
-OSP stuff added
-Faction troops look more unique
-New troops
-Troops have attributes and skills which the player could have at the same level! (Means fierce troops and high difficulty!)
-More tournaments in cities
-No companion complaints
-Music from the older versions is back (+ two bonus songs)
-Sounds compiled from Cries of War and More Metal Sounds soundpacks and original sounds.
-The items in shops are sorted by their sort as in 0.808.
-Old faces back, removed the hair colour limit (except for some faces)
-Flying missile meshes replaced with arrow and bolt meshes
Rate, comment, report bugs and give suggestions to improve this mod, please!
Change log (1.1 beta, Nov 5, 2011)
-Swadian Heavy Infantry - Swadian Master of Swords and Swadian Light Cavalry - Swadian Master Knight two handed profiencies corrected.
Change log (1.5 beta, Nov 13, 2011)
-Slave Keepers use only polearms
-Horses adjusted slightly
-Crossbow meshes switched
-Companions can be moved in the party window
-Nord lords changed into jarls
-Companion skills and attributes corrected
-Kingdom reinforcements adjusted (more high level troops)
-Shield sizes have been corrected
Change log (1.6 beta, Nov 15, 2011)
-Crossbow and light crossbow meshes have been switched back
-Reinforcements have been adjusted slightly
Bugs found or things to change in next versions:
-Reinforcements need to be adjusted
-Shield sizes too high?
-Slavers are everyone's enemies.
-You can't hire wandering mercenaries.
-When you help an allie against slavers you get an angry slaver dialog.
-Custom battles don't work (I'll just remove them).
-When you have no money you can still give money to peasants.
-Relations with a faction don't get worse when you attack a messenger.
-When you attack a patrol/scout... party and the relations change from neutral to hostile you can't attack them the first time you try.
-You don't lose all your stuff when you are taken as a prisoner (I think you should).
-Slaver and Dark knight villages spawn some peasant parties that travel to the player and then vanish (just a little annoying).
-No permanent death script yet.
I don't know how to add or fix some of these things. You can help me here: http://forums.taleworlds.com/index.php/topic,200787.msg4832824.html#msg4832824
0.5版翻译(by dsr1013 )
描述:
- 声明:此MOD中任何原创资源均允许自由转载或使用。
- 武器及盾牌的平衡设定尚未完成
- 由于某些原因,可能出现玩家无法协助平民对抗强盗的情况
- 目前仅完成了强盗兵种树的制作。各王国兵种树没有太大变化,仅仅加入了少数新兵种-
此MOD的制作初衷是想让AI控制的士兵享有与玩家相似的属性点(力敏智魅)和技能点(盾防骑射跑动等)设定,这些能力将与同级别的玩家相当。
具体计算公式如下:
属性点:
某兵种属性点总数(应该是四围和)=33+该兵种设定等级
技能点:
某兵种技能点总数(应该是各技能投入点数总和)=13+该兵种智力点数+该兵种设定等级
特性:
- 该MOD的名字暂定为“Native黄金版”
- 综合了旧版(1.0之前版本)的音效以及COW、MMS中的音效包
- 因为怀旧的原因,使用了旧版中的音乐
- 在购买界面中采用了旧版的物品摆放顺序(目前版本是依照价格从高到低摆放,旧版貌似是按物品分类摆的?忘记了。。)
- 导入了旧版中所有的武器、盔甲、马匹以及盾牌
- 使用了大量Native中尚未出现的OSP资源以及贴图资源
- 添加了旧版中的人脸模型
- 新增部队(包括旧版中的部队)一览:劫匪、黑旗库吉特掠夺者、暗黑猎人、拦路劫匪、绿林强盗(取自0.808之前版本),以及随机出现的各阵营农民和难民等
- 加入的旧版各阵营兵种:斥候(侦察兵)、巡逻部队、俘虏输送者,以及信使(传令兵)等
- 部队进阶设定:赏金猎人->奴隶贩子(实力远强于赏金猎人,并且会主动攻击玩家),劫匪->强盗
- 暗黑猎人以及奴隶贩子将拥有各自的据点
- 提高了竞技大会的举办频率
- 以及其他大量改动
制作者名单(CREDITS):
SuomiLeijona |
评分
-
查看全部评分
|