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本帖最后由 dsr1013 于 2010-10-26 12:18 编辑
相关介绍
Changes From Native:
- 60+ New items.
- Swadian Units Remodeled:
Infantry - Medium (Defensive)
Ranged - Medium/Weak (Effective versus light cavalry & unshielded units)
Cavalry - Great (Strongest light cavalry & good heavy cavalry)
Specialist - Good (Monks are vulnerable, hard hitters)
- Rhodok Units Remodeled:
Infantry - Good (Decent armour from recruits upwards, Defensive & Offensive)
Ranged - Great (High Damage)
Specialist - Good (Pikemen are effective versus cavalry)
- Nord Units Remodeled:
Infantry - Great (Utilizes throwing axes & javelins Defensive & Offensive)
Ranged - Weak (worst ranged units in game)
Cavalry - Weak (medium armour & spear)
- Vaegir Units Remodeled:
Infantry - Medium (Offensive)
Ranged - Great (Rapid fire)
Cavalry - Great (equipped with throwing spears)
- Sarranid Units Remodeled:
Infantry - Medium (Offensive & Defensive, Immortal strongest infantry in game)
Ranged - Medium (Short range, double up as infantry)
Cavalry - Great (Weak light cavalry, good heavy cavalry)
Specialist - Medium (Janissaries, effective versus large groups)
- Khergit Units Remodeled:
Infantry - Medium (Designed to be used as infantry and ranged, proficient in both)
Ranged - Medium (Designed to be used as ranged and infantry, proficient in both)
Cavalry - Medium/Great (fastest light cavalry, good heavy cavalry
Specialist - Medium (Horse Archers, effective versus infantry)
- Mercenary & Bandit Units Remodeled:
(<descript TBA>)
- Al lords changed to reflect their factions.
- Ranged weapons modified:
(<descript TBA>)
- Numerous tweaks to monetary gain (increased)
- Modify banner option added to camp menu.
- lots more TBA
Known Bugs:
- unable to rebel if unhappy at not being rewarded a conquered fief (this is due to the module being made from version 1.11)
翻译by Elite_Y
原版基础上的改动:
-新增60多个物品
-斯瓦迪亚单位重新修正:
步兵-实力中等 (防守型)
远程-实力中等/弱 (对于轻骑兵和无盾步兵,效果很好)
骑兵-实力强大 (最强轻骑兵和良好的重骑兵)
专家兵种-实力良好 (僧侣很脆弱,但是打击能力很强)
-罗多克单位修正:
步兵-实力良好 (新兵升级以后便会拥有还不错的护甲, 攻守兼备)
远程-实力强大 (高伤害)
专家兵种-实力良好 (长矛手对付骑兵,效果很好)
-诺德单位修正:
步兵-实力强大 (使用飞斧和标枪, 攻守兼备)
远程-实力弱 (游戏中最弱的远程兵)
骑兵-实力弱 (中等护甲和枪)
-维吉亚单位修正:
步兵-实力中等 (进攻型)
远程-实力强大 (速射单位)
骑兵-实力强大 (配备投矛)
-萨兰德单位修正:
步兵-实力中等 (攻守兼备 ,Immortal是游戏中最强的步兵)
远程-实力中等 (射程短, 兼任步兵)
骑兵-实力强大 (轻骑兵弱, 重骑兵实力良好)
专家兵种-实力中等 (近卫军, 对大集团作战时,效果良好)
-库吉特单位修正:
步兵-实力中等 (设计为步兵与远程兼并的兵种,精通两者)
远程-实力中等 (设计为步兵与远程兼并的兵种,精通两者)
骑兵-实力中等/强大 (最快速度的轻骑兵, 实力良好的重骑兵)
-雇佣兵与土匪单位修正:
待定
-AI领主换成可以表现其国家的状态( 。。。不明白)
-远程武器调整:
待定
-微调了许多财政的收益(增加)
-在营地菜单里加入改变旗帜的命令
-还有很多待定的事宜
所知bug:
在不满意封地的封赏的情况下,不能反叛。(因为该模板是引用1.11版的)
制作者名单(CREDITS):
SUBS
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