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本帖最后由 zuoluo10 于 2011-12-17 15:54 编辑
相关介绍
- Drowning has a 6 second delay
- Windmills turn (on multiplayer dedicated servers)
- LOS Names Above Heads code optimised to fix FPS drops
- Crossbowmen now have 150 xbow, 10 Archery. (Instead of the other way round.)
- Serfs and Civilians athletics skills increased from 1 to 3.
- Serfs and Civilians are given basic combat abilities: (1H 70, 2H 60, Polearms: 70)
- New horse vendors: Old Saddle Horse, Sumpter Horse, Rounsey (Chestnut), Rounsey2 (Gray), Charger2 (Heavy Warhorse), Draught Horse
- Horse vendor strings fixed to reflect actual prices
- New items vendors added: (weapons have default stats other than price)
Pike 2500 denars
Military Scythe 1500 denars
Spear 100 denars
Quarter Staff 60 denars
Scimitar 1200 denars
Elite Scimitar 2500 denars
Nomad Sabre 500 denars
Sabre 1000 denars
Balanced Sabre 1500 denars
Heavy Sabre 2000 denars
Two Handed War Axe 1000 denars
Long Axe 4000 denars
Great Axe 4000 denars
Falchion 500 denars
Voulge 500 denars
Bardiche 1500
Great Bardiche 4000
Dagger 1000 denars
- Several commodities and the Trader's Daybook are now smaller when carried.
- Town Watch given a new uniform.
- Default heraldry is the Town Watch heraldry so that Watchmen get their own shield:
- Watchmen shields added, they're heraldic kite shields. Unexpected consequence is that Red Faction flags are now Town Watch flags. Sorry! I'll figure something out for next patch
- tbfc_admin_cheat prop now only works if you are the admin.
- 'Better skyboxes' mod added.
Version 4
Up to 6 factions (which native MP calls teams): commoners (which everyone starts as), outlaws (which repeatedly team killing restricts you to), and 4 castle owning factions.
Troop types are not selectable before spawn: you need to pay money and train for a certain amount of time with one of the factions. Some troop types have special abilities, like engineers for building, doctors for healing, brigands best at lock picking, and serfs for the dirty work.
Troop type, faction, gold, and more are saved every few seconds and restored (only a percentage for the gold) when rejoining the server, until the mission ends or the server crashes. This is not the same as cRPG: all data is wiped at the start of the next mission (map / round / game / whatever).
Enhanced item buying scene props, which combine buying, selling, stockpiling, and crafting; showing the item stats. Most weapon stockpiles require crafting by engineers from resources before they can be bought from; armour buying props currently don't require crafting, but some probably will in future.
Destructible trees and iron mines to harvest resources; trees regrow after being cut down.
Repairable and buildable scene props, like doors, ladders, walls, and bridges. Doors can be locked, only able to be opened by players in the correct faction.
Drawbridges and improved portcullises.
Doors which teleport players to the location of the other linked door, so the native interiors can be used, underneath the terrain.
Ships that can be sailed, ideally with two players; they can also be damaged, repaired, and sunk.
Castles that can be captured: which changes the door locks, flags, and more. The method of capturing a castle is still very basic, and will probably be expanded.
Castle faction lords, which are players voted in by faction poll; they can set the faction name, banner, withdraw money from the faction chest, and access a unique troop type. Their role will probably be expanded in future versions.
Money bag items, to transfer gold between players. Loot bags are dropped when a player dies, taking a small amount of their gold and part of the value of their equipped armour; all weapons should be dropped. The display error with gold values over 131071 has been worked around.
Player invulnerability for 10 seconds after spawning (you cannot attack or be attacked); the time might be extended or reduced.
Doctors can heal badly injured players up to a certain point, while resting on beds is for fully healing lightly injured players.
Outlaw ratings for players, which are currently only increased by team killing, and which decrease slowly over time. If a player's outlaw rating is too high they are set to the outlaws faction, and when they die they can only train as the weaker outlaw troops until their rating drops low enough.
Some simple administrator tools.
An optional feature to use an external web server to restrict player names and clan tag prefixes to specific player serial numbers. One name server could be used for multiple Warband PW servers.
More ways for scene makers to adjust how the game mode works, by setting edit mode scene prop values; things like associated castle, gold value multiplier, linked scene prop, initial state, initial hit points, scene time of day, and which factions are available.
翻译 by hakjimmy
1,6个派系, 平民,强盗,4个城堡派系 ,因为模式不再为混战模式 而是最新征服模式, 整个名字列表在屏幕上 是分为6个部分, 每个派系 会在玩家角色名字前 显示前缀
2,职业不再是游戏前随意选择 ,必须在游戏中加入势力,花费时间精力金钱训练才
可以进入某种职业(在4座城堡里寻找靠墙立着的叉子变成该城堡派系的奴隶,然后在城堡内层里有升级为步兵弓手骑士的训练站 就是相应的武器立在墙边的, 对准会有相应花费和升级属性点介绍),每个职业都有特殊技能 ,比如工程师善于建筑,比如医生
善于加血,比如强盗善于开锁, 比如奴隶善于做苦力
3,这次每轮游戏都可以保存玩家数据派系金钱,但不同于CRPG 永久保存,服务
器重启,挂掉,每轮时间到均重新来过。(金钱是按一定百分比储存)(服务器
最多可选择9999分钟为一轮游戏时间)
4,加强过物品购买scene props,其结合物品购买 贩卖 储存,工艺制造;显示
物品状态。大多数武器储存需要工程师的制作技艺然后才能被购买。盔甲购买
props 暂时不需要制作技艺,以后会需要, 目前可以锻造武器
5,可破坏树木 铁矿石,从而资源实现可以被采集, 树木砍到后可以重生 (目前我砍树不是为了砍倒, 不用等进度条消失, 我只砍一会 就会有很多树枝在地上 然后拿去卖钱或者加工,如果人多的话 可以尝试合作 砍到一棵大树 ,砍倒树以后 再继续砍砍倒的树 就会得到最赚钱的wood block,拿回去 卖钱 或者做东西都可以 。砍树的效率取决于几个 1 要有斧子 ,最好是大斧子 不然慢 2 横扫比竖劈要快 ,3 你要先加入派系然后成为他们的最底层劳工奴隶 才有相应的技能属性点增加)
6,可修复 建造的 scene props ,例如 门 ,梯子,墙壁,桥梁, 门可以被锁
只能被相匹配的派系玩家打开 (强盗有开锁特技)
7,吊桥,铁闸门被改进
8,可以用于瞬移玩家于各个相互关联的门,使得类似地下世界等, 原版所有的
内饰结构被本MOD 有效利用。 目前绝大多数房屋可以进入,派系城堡内房屋有防锁系统
9,可行驶的船,理想状态由2人驾驶, 可以被损坏,修复,沉没。 海上船只为MOD带来新的可玩性,以后加入海上跑商路线的话 ,海上商队将形成 ,包括一个船上要有舵手,帆手,护卫,商人,维修工程师。 并且会有相应的海盗产生, 设定路线可以变成远端交易港口设在海里。
10, 城堡可以被征服,从而改变门锁,派系旗帜, 暂时目前城堡争夺还处于基
础阶段,以后会进行拓展。
11,城堡领主可以被派系成员投票产生,他可以决定,派系名字前缀,旗帜,提
取派系财富于派系宝箱,以及选取一种特殊部队类型,领主的角色功能以后会更
进一步拓展。
12,金钱掉落系统植入本MOD,按P键即可以转移一定数量金钱给其他玩家,按P键可以选择掉落一定数量金钱,其他玩家拿起钱袋 点左键攻击自动转换金钱,玩家死亡时,
会自动掉落一部分该玩家的金钱,以及一部分其装备价值的金钱 供其他玩家拾
取。 所有武器目前会在死亡时候掉落, 金钱封顶BUG 已经被修复。
13,玩家在出生10秒内 ,不可以攻击与被攻击, 这个保护时间可以根据具体需
要修改 在以后的版本里
14,医生可以给伤员加一定血, 但是要睡觉才能完全加满。
15,强盗犯罪记录现在被植入MOD, 目前出现TK的玩家 会增加本人强盗记录,
该记录会随时间推移 慢慢减退, 如果强盗记录过高,该玩家会被自动分配到
强盗派系玩家,如果强盗玩家死亡重生以后 只能继续作为强盗派系,直到他的
强盗记录随时间推移减退为止。TK的定义,作者可以随时修改,目前为杀本派系的人为TK,以后作者也可以设置为 杀平民为TK,派系领主之间没有设置开战选项而派系互杀 为TK。 总之这个TK 定义系统 作者认为操作性很高。 目前强盗的属性偏低,所以强盗很难当
16, 植入简单的 管理员工具
17,每个城堡内的财富宝箱只可以被派系领主打开, 每次玩家在城堡里购买武器装备盔甲,10%的交易费用将自动进入派系宝箱中作为自动税收,领主可以开锁宝箱得到税收, 别国占领城堡以后 可以砸碎宝箱, 进行掠夺财富, 宝箱由工程师 用木材可以进行修复。
18 目前可以不用重生就可以购买 盔甲 制服。
19 未来会加入 马车系统, 交易商人需要把资源 堆放在马车上, 骑马车到远处贩卖, 甚至可以将马车运送到 船只上 再由船只 运送到 远端港口 贩卖
20 派系领主有 从派系踢掉该派系成员 的特权
21有宝座系统, 我发现在城堡内城有王位,当你已经被选为领主以后 花1000块钱对准王位 ,会得到属性升级, 基本上是最强的英雄级属性
Version 3.5
Changelist
Memory leak fix attempted
Warband version 1.134 is now mandatory (previous versions worked on 1.132 as well), this is due to next entry:
Selling items is now done one at a time. (Selling 1 x timber log to a vendor won't remove every timber log you are holding)
Fixed Templar armour meshes/textures
Templars given new shields
Heraldry restored, heraldic shields added (no heraldic armour yet)
Town Watch given new shields
Town Watch tunics and armours meshes/textures fixed
Town Watch colours changed from black and purple to blue and purple.
Older 'Watchman's' round shields are now simply called Round shields
'Watchman's Shirt' is now 'Grey Shirt' and given to Serfs
Leather Apron has been given to Serfs
Trader's Daybook mesh shrunk to fit in hand
Black Faction added.
Masterwork Southern Shield removed (model was given to Black Faction)
All factions given new flags.
Improved flag carry animations
Mail and Surcoat, and 'Reinforced Light Mail and Leather' leg armour increase from 10 to 12.
Mail and Surcoat, and 'Reinforced Light Mail and Leather' body armour increase from 44 to 48.
Mail and Surcoats given new design to correspond with shield design
A second range of Mail and Surcoats added for visual diversity. (Not all factions may have a variant yet)
Reinforced Mail and Surcoat stats improved to body armour 52 leg amour 15
Bugfix: at certain distances Town Watchmen tunics may have looked like blue faction tunics (LOD error)
Terminology change: Blue Kingdom is now Blue Faction etc. (To align with original Mount&Blade terminology.)
Gambesons added for Green, Gold, Black, and Templar
Version 3.4
Changelist
- Bastard Sword added 1500 Denars
- Heavy Bastard Sword added 2500 denars
- Leather apron added to civilians
- Black robe added to civilians
- Warhammer added
- Maul added
- Long hafted spiked club added
- Long hafted spiked mace added
- Long hafted knobbed mace added
- Sheathed daggers should be invisible
- Free neutral tunic is now the leather vest
- Templar faction added
翻译 by skywalkershen
3.4
- 护手剑(不喜这个译法)售价增加1500第
- 重护手剑售价增加2500第
- 市民装备增加皮围裙
- 市民装备增加黑长袍
- 增加战锤
- 增加大锤
- 增加长柄钉棒
- 增加长柄钉锤
- 增加长柄锤
- 匕首收起时不可见
- 通用装备为皮背心
- 增加新势力:圣殿骑士团
Version 3.2
Changelist
1. Local Chat is now in white text and used by pressing T
2. Global Chat is now in yellow text and used by pressing I
3. Global Chat should be more reliable that Local Chat was in v3.1. If a message doesn't appear to send, wait a moment to give the server a chance to automatically resend it for you.
4. Names above heads require Line of Sight
5. Local chat requires Line of Sight to avoid significant distance penatly
6. Drowning added! Finally! |
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