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 本帖最后由 dsr1013 于 2010-10-28 19:21 编辑  
 
 
相关介绍 
 
Sowing the Winds 
To whit, what is a king but a man of a greater family still than those he rules. So, then, were I to make this woeful clan of mine greater than the kings, would not I then be the King?" 
What is it? 
Farae. 
The western most expanse of the ancient Gaelic empire. Once the forefront of the empire's ambitious expansion into the continent of Hearve. Left forgotten for centuries afterwards to develop independent of the watchful eye of the more 'civilized' nations. Then a hundred years ago the ancient trade routes re-opened, the wealth of fertile Farae became exposed to the world. Conquerers began to thirst for it's riches and province. So came the Xin Chi, and the Norse, bringing with them their swords and their arrows and their plague. 
 
The red death began in the invader armies and spread throughout all of Farae. The afflicted were covered in bloody boils, and vomited blood in their beds and in the streets when caught unawares. Villages, cities and castles all became stained red with the blood of the afflicted. The plague continued on until one in four had been felled by it's cruel hand, and for a time a certain unsettling peace fell across the land. Lords fought the now epidemic bandits instead of each other, and lands left vacant became claimed by vultures looking for their chance at nobility. 
 
Now the kingdoms remain fractured into many houses, each vying for it's shot at the throne. Each hoping to leave their lasting mark on history. Each sowing the winds in hope of their own final victory. Then again, we reap what we sow... 
 
This release should also be considered somewhat of a skeleton of a mod rather than a full mod. Right now I'm focusing on getting the broad strokes in, though I'm happy to take advice on details, just don't get pissy about it. 
 
Features: 
-p: Planned 
-i: Implemented 
-pi: Partially Implemented 
-b: Broken 
 
0.3 Updates [] 
All lords are now correctly related to all family members except daughters. Daughters will be addressed in a larger reshaping of the roles of "lady" units. 
The castles are distributed correctly once again. 
There are now several more land disputes at the beginning of the game, resulting in a greater likelihood of war amongst the various houses. 
Only villages retain their name on the map. 
Lots of changes to flavor text especially around the menus. 
 
13 New Factions which still pull from the original 7 cultures for troops. -i 
(Each faction now controls 1 town, 2 on the outside, and a few castles.) 
(I may add a 14th faction soon, a typo left me without a kingdom_7 so the Sarranids are a bit too much of a power block atm.) 
New troop trees for all factions. -pi 
(Troops will be more similar between the various factions, but not necessarily the same.) 
(Swadian, Vaegir and Khergit trees have been implemented but still need refinement for stats and equipment.) 
(Comparing the Swadian and Khergit trees side by side should give a good idea of what to expect for the factions.) 
All companions are now females. -i 
Can marry ladies as a female. -b 
New Map. -p 
(I don't really care about size, I just want to bring terrain into the picture more.) 
Some lords are now female. -i 
Titles are changed on many characters, pretty much anyone who owns a town has a higher title than in native. -i 
Swadians have Dukes. 
Vaegirs have Tsars. 
Nords have Markgreifi. 
Khergits are now Jueye by default with Wangye for higher ranked members. 
Rhodoks have Princes. 
Sarranids are now Beys by default, only the higher ranked are Emirs. 
A variety of tweaks straight from TweakMB. 
Eventually I'll rename everything. -p 
 
Factions 
 
 
Swadia 
Royal House Escariot 
House Gulein 
House Deveraux 
House Milexiel 
Vaegir 
Royal House Volshtak 
House Kiergyrd 
House Sulash 
House Merket 
Khergit 
Royal House Relstien 
House Harrish 
House Whiterock 
House Akaren 
Nord (well, going for more pre 1066 Norman...) 
Royal House Monteloer 
House Evenshire 
House Monteclaire 
Rhodok 
Royal House Sovell 
House Exquirea 
House Boulivet 
Sarranid 
Royal House Asyyik 
House Vir 
 
Exact Unit Trees 
 
 
Swadian 
Recruit - Infantry - Heavy Infantry - Elite Infantry 
Recruit - Infantry - Medium Calvary - Heavy Calvary 
Recruit - Skirmisher - Crossbowman - Heavy Crossbowman 
Recruit - Skirmisher - Archer - Longbowman 
Vaegir 
Recruit - Picketer - Heavy Infantry - Elite Infantry 
Recruit - Picketer - Medium Calvary - Heavy Calvary 
Recruit - Skirmisher - Light Crossbowman - Crossbowman 
Recruit - Skirmisher - Archer - Longbowman 
Khergit 
Recruit - Scout - Spearman - Heavy Spearman 
Recruit - Scout - Horse Archer - Lancer 
Recruit - Skirmisher - Light Crossbowman - Crossbowman 
Recruit - Skirmisher - Bowman - Strongbowman 
Rhodock 
Recruit - Infantry - Spearman - Pikeman 
Recruit - Infantry - Light Calvary - Medium Calvary 
Recruit - Skirmisher - Crossbowman - Heavy Crossbowman 
Recruit - Skirmisher - Bowman - Mailed Bowman 
Sarranid 
Recruit - Infantry - Swordsman - Elite Swordsman 
Recruit - Infantry - Light Calvary - Mamluk 
Recruit - Skirmisher - Crossbowman - Heavy Crossbowman 
Recruit - Skirmisher - Bowman - Longbowman 
Nord 
Recruit - Infantry - Heavy Infantry - Elite Infantry 
Recruit - Infantry - Lady Rider - Lady Raider 
Recruit - Hunter - Berserker (thrown weapons + axe) - Elite Berserker (thrown weapons + warhammer) 
Recruit - Hunter - Bowman - Longbowman 
 
 
Tools: 
Notepad++ 
TweakMB 
Morgh's M&B Warband Mod Tools 
 
Final Thoughts: 
There are some questions that I know I'll eventually come across the answer to on my own, but it would be considerably easier for me if some of the modding wizards around could just give me a concise answer on. 
Is there anywhere with a good list of the native items and their stats? Right now it feels like I'm stabbing around in the dark as I try and equip the new troops. 
Probably think of more later... 
6/22/10 
I was wondering if anyone who had spent some serious time with the marriage system at the moment could give me some pointers before I start to get serious about tackling it. I'm needing to add diplomatic marriages (inter-faction) and fix same gender marriages but currently don't have much of a grounding in the code. 
 
制作者名单 
Sara Pickell   
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