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本帖最后由 zuoluo10 于 2011-1-4 11:08 编辑
相关介绍
The Open Source Project finally comes to Warband. This project's aim is to combine all the beautiful stuff made by our talented modders into organised, comfortable and themed packages thus making it easier for you to find exactly what you seek.
This pack contains a modified version of the Warband Module System for version 1.131. Not only does it combine the Custom Commander mod with the Diplomacy mod, but it also adds features like formations and a deployable pavise.
The enhanced Module System is accompanied by the Module file which contains the mod + the brf-files you need.
Used mods and creators:
Taleworlds - Module System
Cartread - Deployable, destructible Pavise
http://forums.taleworlds.com/index.php/topic,117391.0.html
This mod adds a deployable pavise to the game, but only the player can use it. When you equip it to your left hand and press G, the pavise will be put in front of the player to protect him from projectiles. However, it can be destroyed.
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rubik - Custom Commander
http://forums.taleworlds.com/index.php/topic,111808.0.html
Many changes... You can play as one of your companions in battle, a bandit leader can appear and the guild master offers you money if you destroy the leader and his bandits, custom camera, viewable in-game troop trees, custom troops etc.
You can turn on/off certain function in the camp menu under mod options.
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Tempered - Warband Entrenched
http://forums.taleworlds.com/index.php/topic,122757.0.html
If you have 1 unit of tools in your inventory, you can build a fortified camp which is easier to defend than an unfortified one.
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Waihti - Diplomacy
http://forums.taleworlds.com/index.php/board,176.0.html
This mod adds many diplomatic possibilities to the game. You can now hire a constabler, a chancellor and a chamberlain which all offer several options to manage your own kingdom.
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Help:
The modders usually mark their code, so you can see what was changed.
Installation:
- Unpack all the files into a folder of your choice.
- Modify the module_info.py to determine where the compiled files should be moved.
- Don't forget to give credits to the original creators when using their stuff!
If you just want to play this mod, simply use the mod folder. It also contains the required brfs and scenes.
Problems:
- The mod may contain bugs. If you find any, please report them.
- Custom Troops have to be named by the player in the view troop tree menu or they will be called "na"!
- The viewable ingame troop tree is not 100% correct due to space limitations. Look above to see the real tree.
Standard Custom Troop Tree:
This is the custom troop tree which is used for the player faction. These units can be renamed in the view troop tree window, their equipment can be changed by talking to them.
-> Squire -> Knight
-> Heavy Sergeant
-> Infantry -> Warrior -> Sergeant
Peasant -> Army Recruit
-> Skirmisher -> Sharpshooter
-> Mounted Sharpshooter
翻译by dsr1013
战团系列的代码开源计划终于开工咯~本计划的目标就是把天才MOD制作者们精心制作的东东逐一分类打包,玩家只需要按照自己的需要下载对应的功能包即可。
这次推出的功能包包含一套改进后的1.131版战团模组系统(Module System)。该功能包不仅包含自订指挥官功能(领军者MOD)和外交功能,而且还包括其他特色功能,例如阵型功能及一面可放置的护身大盾。
与以上模组系统一同的发布的内容还包括相关MOD的模组文件以及BRF模型文件。
功能包所涉及的MOD及制作者:
Taleworlds - 模组系统(Module System)
Cartread - 可放置、可破坏的防身大盾(注:以下数行是原发布地址及说明)
http://forums.taleworlds.com/index.php/topic,117391.0.html
本MOD为骑砍:战团新增了一款可放置的防身大盾,这款盾牌仅供主角使用。当玩家在副手装备这款大盾时,按G键即可将盾牌树立在玩家正前方,形成一堵可阻挡抛射物的盾墙。这面大盾可能因攻击而被破坏掉。
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rubik - 自订指挥官/领军者
http://forums.taleworlds.com/index.php/topic,111808.0.html
本MOD包含大量改动。玩家可以以手下任意一名同伴的视角进入战斗;大地图上随机刷新强盗头目,击败强盗头目以及他的手下后,可以从商会首领处取得赏金;自订视角;游戏中的可视化兵种树;自定义兵种等等。(注:以上翻译不太负责。。)
玩家可以在扎营后的选项中打开或关闭某些此MOD的特有功能。
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Tempered - 加强版战团(Warband Entrenched)
http://forums.taleworlds.com/index.php/topic,122757.0.html
当玩家的物品栏中存在1个单位以上的工具(交易品)时,玩家将能够在扎营时建立强化营地,这类营地比普通营地更利于防御作战。
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Waihti - 外交MOD(Diplomacy)
http://forums.taleworlds.com/index.php/board,176.0.html
本MOD为骑砍:战团增加了更多的外交变数。玩家可以招募一名大臣,一名司法官,以及一名管家来为国家的日常管理提供更多的选项。
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帮助(提示):
MOD制作者们常常会将各自MOD中添加或改动过的代码加以标注,你可以通过标注来寻找有改动的部分。
安装方法:
- 将所有文件解压到任意目录中
- 使用模组系统打开module_info.py来确认编译后文件的存放位置
- 当你在自己的MOD中使用他人的作品时,不要忘记在感谢名单中加入原作者的名字
如果你只是想要使用这个功能包,将压缩包中的文件解压到MOD的安装目录下即可。本功能包已经包含所需的所有BRF文件以及场景文件。
可能出现的问题:
- 本功能包可能包含BUG,如果你发现某类BUG,请告知本人
- 自定义的兵种必须给予命名,否则会在兵种树中显示为“NA”
- 由于显示范围的问题,游戏中显示出的兵种树可能并非100%准确。详细的兵种树请从上方的菜单中查看
基本自定义兵种树:
这是玩家阵营默认的兵种树。该兵种树中的单位可以在查看兵种树时进行重命名,玩家也可以通过与他们交谈来改换装备。
(注:大概翻译下兵种树。。渣翻译不解释。。大概整理了下,并列的部分就是兵种升级分支了)
-> 扈从 -> 骑士
-> 步兵 -> 战士 -> 军士 -> 重装军士
农民 -> 新兵
-> 弓手 -> 神射手
-> 骑马神射手
更新日志
Changelog:
Version 1.131b:
- Most current versions of Diplomacy and CC
- Fixed the entrenched camps
- Fixed the names of the custom troops so you won't see "na" anymore
Version 1.131a:
- Updated the mod to Warband version 1.131 including current versions of CC and Diplomacy + Warband Entrenched and Deployable Pavise.
- Left out: title system, lancers script and the 3 new custom battle heroes.
Version 1.127c
- Fixed a bug which prevented Swadian Lords from hiring troops. Thanks go to Jrider!
- Added a missing code block that concerns entrenched camps
Version 1.127b:
- Now with diplomacy 2.8.
- Added Warband Entrenched. It allows you to build a fortified camp on the world map (if you've got 1 unit of tools in your inventory).
- Fixed the long axes
- Removed the flawed formation code
- Got rid of the fade out after death screen
- Added Lancers: Use the right weapon! Battle edition script to mission_templates. Riders should prefer lances, but on foot, they will switch to other weapons
- Deleted the mystic merchant
- Added 3 strong heroes to custom battle mode
- Implemented Jrider's expanded nobility title system kit. Characters will now get titles reflecting their skills or fief ownership.
- Max level for all skills: 10 (Native).
Version 1.127a:
- Bandit party's size decreased
- Deactivated gigantic hp bars
- You can now choose "Player Faction" as kingdom culture. It will allow you to hire custom peasants in the fiefs you own while your cities will produce patrols consisting of custom troops. Lords will still hire troops from their homeland culture, but some companions without a homeland - like Jeremus - will partially hire your custom troops.
- More order was put into module_items.py
- Added the custom troops to quick battle mode
- Added the deployable pavise to multiplayer mode, but only to Rhodok Veteran Crossbowmen
- Maximum power strike, throw and draw have been decreased to 10 (Native value).
- Report screen now displays next pay day.
制作者名单(CREDITS)
Bismarck
更新日志
翻译byjygliujx
版本1.131a:
——更新到战团1.131版本,其中包括CC的目前版本和外交 + 加强营帐和可展开的大盾
——留下来的(遗留问题?),职位(官职/称号)制度,骑士脚本和3个新的自定义模式英雄
版本1.127c
——修正了组织斯瓦迪亚领主征兵的bug,感谢Jrider!
——增加关于加强营帐的一组遗失的代码
版本1.127b
——现在加进外交2.8
——增加战团牢固营地。允许你在大地图上建立牢固营地(如果你有1件工具在物品栏中的话)
——休正长柄斧
——移除阵型代码
——去掉在死亡后画面逐渐隐没
——增加枪骑兵:使用正确武器。骑兵喜欢用骑枪,但在地上,他们会换成另一种武器
——取消神秘商人
——在自定义模式中增加了3个强大的新英雄
——实现了Jrider的贵族头衔系统。角色现在能够反映他们技能或封地头衔
——所有技能最高10
1.127a版本
——缩减强盗队伍
——取消庞大的血条
——你现在可以选择“玩家势力”作为王国文化。它允许你在你的封地雇佣自定义的农民,而你的城市将训练由自定义部队组成的巡逻队。领主仍然将从他们原有文化里雇佣部队,但是某些没有家乡的
伙伴,如杰姆斯,将部分雇佣你的自定义队伍。
——在module_items.py里加入更多命令
——在快速战斗里添加了自定义部队
——在联机模式中增加弩手大盾,但仅仅只有罗多克资深弩手可以装备
——强击、强掷和强弓最大值缩减到原版的值10
——报告的画面会在下一次支付日出现
相关截图:
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