- 好友
- 231
- 在线时间
- 5028 小时
- 最后登录
- 2015-9-27
男爵[离任版主]
- UID
- 104748
- 第纳尔
- 14325
- 精华
- 0
- 互助
- 484
- 荣誉
- 28
- 贡献
- 178
- 魅力
- 122
- 注册时间
- 2008-12-18
鲜花( 20) 鸡蛋( 0)
|
本帖最后由 四月三日两天 于 2017-4-18 18:28 编辑
相关介绍
Battle Time! v1.2
by Egbert
For Mount and Blade Warband
This version requires the Warband Script Enhancer for the server only: http://forums.taleworlds.com/index.php/topic,151194.0.html
Features:
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- Should be compatible with native savegames.
#Directions for hosting a CO-OP battle.
When you encounter a battle:
1. Choose "Charge the enemy" to start the battle in singlplayer mode.
2. Choose "Setup multiplayer battle" if you plan to play the battle in multiplayer mode. This will prepare the multiplayer admin panel with the settings for the current battle.
3. Choose "Give me time to save" if you did not save the game IMMEDIATELY before the battle.
4. Choose "Quit game (will not save)" when you are ready to continue to the battle in multiplayer mode.
5. Go to multiplayer mode.
6. Choose "Host a game".
7. Choose "Start Map" to begin the battle. Admin settings will be saved when you return to singleplayer.
8. Choose a faction and choose a hero troop if you dont't want to spawn as a regular soldier.
9. Select which groups of troops you want to command.
10. Players can change equipment with the main party inventory before the battle starts or equip weapons from the chest after spawning.
11. After the host and all clients have chosen a hero to play as, the host can click "Start battle".
12. When one team has been defeated, use the menu option to "End Battle" to save results.
After the battle:
1. Load the saved game that you saved right before the battle.
2. Encounter the same party that you did when you started the battle. IF you saved before the first encounter, this second repeated encounter is the only one that is actually used.
3. Choose "Use multiplayer results" this will inflict casualties to your party and any parties that were in the battle.
4. Continue with after battle menus.
INSTALLATION
Battle Time now uses the Warband Script Enhancer for the server and copying battle data. This means that only the server and host that plays the SP campaign will need WSE. Clients that only plan to join the MP battle DO NOT need to install WSE.
Extract zip to Warband modules folder: "Program Files\Mount&Blade Warband\Modules\Battle Time"
Download the latest version of WSE and extract it to your main Warband folder: http://forums.taleworlds.com/index.php/topic,151194.0.html
Battle Time includes a new game_variables.txt which removes the gold display in MP, to add it back rename the file: game_variables_native.txt.
For Dedicated Servers:
Install the Battle Time mod and WSE to the Warband dedicated server directory.
In the wse_settings.ini file set the path to be the same folder used by your normal install: "storage_path = C:\Users\xxxx\Documents\Mount&Blade Warband\WSE"
When setting up the *start.bat, change "mb_warband_dedicated.exe -r Sample_Battle.txt -m Native" to WSELoader.exe -r Sample_Battle.txt -m Battle Time
To use a native save game:
Copy save file from My Documents\Mount&Blade Warband Savegames\Native to My Documents\Mount&Blade Warband Savegames\Battle Time
Battle Time v1.2 3/20/11
Battle Time now uses the Warband Script Enhancer, adding more features and support for dedicated servers.
Dedicated servers can switch back to native MP battle modes between co-op battles to keep clients occupied while waiting for the next battle
Ally lords are now properly attached to battles
Fixed bug with lords weapons and armor in battles
Lowered team troop ratio for battles with a large advantage, max is now 2:1
Commanding "all in party" now only gives you troops not requested by other players in your party
Villagers can be commanded by their village lord if he is in the battle
Skip admin panel is now disabled, it was messy and didn't make battle setup faster
Battles can be ended manually to allow extra time to gather loot by disabling "Skip menu buttons"
Siege rounds wait longer for players to rejoin, but can be started manually from the menu
Using the end battle option from the Esc menu befor the battle is finished now results in a retreat
Bug workaround for issues with carrying thrown weapons and bows or crossbows (If you spawn with this loadout, your weapons will lose item modifiers only)
Battle Time v1 2/2/11
Thanks to rubik for his python script to get item difficulties: http://forums.taleworlds.com/index.php/topic,60099.0.html
Added bandit lair battles, village train peasants to fight bandits, encounter lord during village raid.
Main party inventory is now available during the MP battle
Items can be traded before spawning, weapons can be added or removed during battle.
Item details popups do not show stats from item modifiers, although the modifiers are saved by the server and displayed
Use party button (P) to toggle xp messages.
Heroes gain weapon proficiency for kills
Main party custom troop divisions
Troops are no long killed in SP for suicide
Battle advantage is used to adjust team ratios
Map size adjusts to battle size
Admin panel settings are saved when host returns to SP
Many other bugfixes
BT v0.91 patch 1/1/11
bug fixes for host, compatible with v0.9 clients
Fix siege battles with 0 troops
Fix regular troops earn xp from kills
BT v0.9
First release 12/22/10
Battle Time v1.21 Patch
######## This patch requires BT v1.2 to be installed first: Battle Time ##################
This patch updates BT v1.2 to BT v1.21.
INSTALLATION
Extract zip to Warband modules folder, overwrite txt files in Battle Time mod folder
翻译 by YZ
战地风云V0.9(Battle Time) 作者:Egbert (战团)
- 单机和联机并存,即单机自我发展、联机一起作战
- 当你参加战斗、攻打城堡和劫掠村庄时可以开启联机作战模式邀请你的朋友一起来赢得战斗
- 联机的房主和其他玩家可以任意选择作战势力和扮演任意一个领主
- (联机时)可以选择控制你所属势力的一部分士兵或者全部士兵
- 联机时所有玩家会同时显示一样的场景、军队、天气以及会正确显示其他玩家的纹章
- 战斗后,读取战斗前的存档并载入联机战斗的结果(然后继续单机游戏)
#关于如何进行一场联机战斗的指导:
当你想开始某场战斗时:
1. 选择“突入敌阵”来在单人模式下开始一场战斗
2. 如果你想开启联机战斗模式就选择“创建联机战斗”,这会让后台管理区接收到与这场战斗有关信息
3. 如果你临战前没有保存的话可以选择“给我一点时间来保存”,这会给你大约1秒钟的时间在大地图上进行快速保存,之后立马回到战斗菜单
4. 如果你准备好继续开始一场联机战斗的话选择“退出游戏并且不保存”
5. 进入联机模式
6. 选择“创建一个游戏” 你可以改变“队伍1中的bot数”来设定联机战斗的战斗规模
7. 选择“创建地图”来开启一场(联机)战斗
8. 选择一个阵营和(该阵营中的)一个领主
9. 选择你愿意控制的那部分军队
10. 但所有玩家都选择好自己的阵营、领主以及所属部队时,房主可以点选“开始战斗”
战斗结束后:
1. 单机模式中读取那个战斗前存储的存档
2. (大地图上)点击你在联机战斗中作战的那支部队,因为你在与那支部队后对话遭遇后才存储的档,所以现在再次与那支部队接触刚才联机战斗的数据才会匹配
3. 然后选择“取用联机战斗的结果”,这样将会施予(单机游戏中作战双方部队)联机战斗中的伤亡结果
4. 继续你的单机游戏
安装:
解压zip文件到你的战团modules文件夹中
想用原版存档的话:
复制“My Documents\Mount&Blade Warband Savegames\Native ”下的存档粘贴到“My Documents\Mount&Blade Warband Savegames\BT v0.9" 下
制作者名单
Egbert
Battle Time v1.01 2/4/11
Fixed instability issues
"Switch to bot on death" allows players to spawn as regular troops when the battle starts
Battle Time v1 2/1/11
Added bandit lair battles, village train peasants to fight bandits, encounter lord during village raid.
BT v0.91 patch 1/1/11
Bug fixes for host, compatible with v0.9 clients
Fix siege battles with 0 troops
Fix regular troops earn xp from kills
Add messages for xp earned
BT v0.9
First release 12/22/10 |
|
评分
-
查看全部评分
|