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[官方日志] 《骑马与砍杀2:霸主》开发日志(69)——Tuncay Horasan 的问答环节

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发表于 2018-7-27 10:04:23 | 显示全部楼层 |阅读模式
本帖最后由 Hegen 于 2018-7-27 11:16 编辑


原文链接:https://www.taleworlds.com/en/Games/Bannerlord/Blog/70

翻译:Hegen@骑马与砍杀中文站

Dev Blog 26/07/18



Greetings warriors of Calradia!

卡拉迪亚的战士,你好!

3D modellers are like sculptors who create the world that you see and interact with in a video game. As we’ve seen before, it is not a trivial task, especially in an open, interactive sandbox world such as the one you will see in Mount & Blade II: Bannerlord. From small animals to huge keeps, going through weapons and armours, everything is modelled by an artist and has to find a delicate balance between creativity, historical references, and playability. Today we talk with Tuncay Horasan, one of our 3D modellers, who will take the opportunity to show us some screenshots of some of the stuff he’s working on right now!

3D建模师就像雕塑家一样,他们创造了一个你在电子游戏中看到并与之互动的世界。正如我们先前所见,这并不是一项微不足道的任务,尤其是在如《骑马与砍杀2:霸主》那样一个开放的、交互式的沙盒世界中。从矮小的动物到庞大的堡垒,从武器到盔甲,一切都是由美工师塑造的,并且必须在创造性、历史严谨性和可玩性之间找到微妙的平衡。今天我们与3D建模师Tuncay Horasan对话,他将借此机会向我们展示一些他当前的工作画面!

NAME
Tuncay Horasan

FROM
Bolu, Turkey

JOINED TALEWORLDS
2011

EDUCATION
İzzet Baysal Üniversitesi, Art Instructor

OFFICIAL JOB DESCRIPTION
3D Artist

姓名
Tuncay Horasan

城市
土耳其博卢

加入TALEWORLDS时间
2011

教育背景
伊泽特贝萨尔大学,美术教育

官方工作描述
3D建模师

WHAT DO YOU NORMALLY DO DURING YOUR DAY?
“I am usually assigned to various tasks, such as armour modelling; interior and map design; shield modelling; and environmental design. I always start out by gathering historical references and study them thoroughly. Following that, I create concepts that are compatible with both the historical references and Bannerlord’s world. For example, if I am going to build a keep for a faction; I study the buildings and architecture of the corresponding nations and try to understand what kind of style and structures they were using. Then, depending on the demands (playability is an important factor that affects design!), I create a concept model that is to be approved. Following the approval, I complete the model using our texture library or create a texture myself if needed.”



你平时做些什么?
“通常我被分配到不同的任务,比如盔甲、盾牌模型制作;内部与地图设计与环境设计。我总是从收集历史文献开始,之后进行深入研究。在此之后,我建立了让真实历史和《霸主》世界相容的概念。例如,如果我要为一个派系建造堡垒;我研究相关国家的建筑风格,并试图了解他们使用的风格结构。之后根据需求(可玩性是影响设计的重要因素!),我创建了一个有待批准的概念模型。在批准之后,我使用我们的纹理库完成模型,如果有需要的话,我将自己创建一个纹理。”

WHAT DO YOU LIKE THE MOST ABOUT BANNERLORD?
“The richness of the content and the freedom to do as you please in the game. You can command your armies and become a strong leader or you can partake in mercantile activities and think about what you can do to escape your enemies while making a profit at the same time! Furthermore, the game is easy to learn, but hard to master, which is something that appeals to me.”

你最喜欢《霸主》的哪些方面?
“游戏内容的丰富性与玩家的自由选择。你可以指挥军队成为伟大的领导,或者介入商业活动,思考你在盈利的同时做些什么可以躲避敌人追捕。此外,这个游戏易于上手但很难熟练,这些是吸引我的地方。”

WHAT'S THE MOST DIFFICULT THING THAT YOU SOLVED SO FAR, DURING THE PRODUCTION OF BANNERLORD?
“Creating the design for the male character in the game. After creating the model, I had to make morphs of his face. Preparing this was quite challenging since each morph is a separate mesh and confusing the order of morphs is a major no-no! This was the most technically difficult part: the tiniest mistake would have meant that I would have had to start all over again from scratch!”

在《霸主》的制作过程中,迄今为止你解决的最大困难是什么?
“游戏中的男性角色设计。在模型制作之后,我必须对其面部进行改变,准备这个是相当具有挑战性的,因为每个改变都涉及到一个完整的系统,可谓牵一发而动全身!这是技术上最困难的部分:哪怕是最小的错误也意味着我必须从头再来!”

WHAT DO YOU CURRENTLY WORK ON?
“Right now, I am working on farm animals and optimising parts of a keep that I modelled a while ago.”

你目前在做些什么?
“当前我在忙于农场动物制作并优化不久前塑造的城堡部分。”

WHAT FACTION DO YOU LIKE THE MOST IN BANNERLORD?
“Khuzait was the faction that I had most fun modelling. Since this faction is based on Asian cultures and nations, it was a bit different than the other factions design wise. I think that, overall, Khuzait adds some additional spice to the Bannerlord world.”

你最喜欢什么派系?
“汗国建模是我最感兴趣的,由于这个派系是基于亚洲民族文化,它与其他派系的设计略有不同。我认为总的来说汗国给《霸主》世界别添一番韵味。”



WHAT SORT OF LIMITATIONS OR OBSTACLES CAN MODDERS EXPECT TO RUN INTO WHILE CREATING MODELS FOR BANNERLORD?
“If you ever modded Warband, the only new thing you will face is going to be the PBR system. Other than that, modders will have a better material and tool system at their disposal.”



在《霸主》建模过程中,会出现什么限制和阻碍?
“如果你曾经进行过《战团》的MOD制作,唯一你要面对的新事物就是PBR系统。除此之外,将有更好的素材以及制作工具方便MOD作者使用。”

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2018.9.22因故辞去版主一职,潜水勿扰

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发表于 2018-7-27 17:04:16 | 显示全部楼层
到底什么时候出,再不出,玩家都流失了

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霸主正版勋章

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发表于 2018-7-27 22:25:50 | 显示全部楼层
有更好的素材以及制作工具方便MOD作者使用

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发表于 2018-7-30 22:28:14 | 显示全部楼层
以后肯定也会有很多mod
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