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[官方日志] 《骑马与砍杀2:霸主》开发日志(73)——角色界面

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发表于 2018-8-24 11:10:08 | 显示全部楼层 |阅读模式


翻译:Hegen@骑马与砍杀中文站

Greetings warriors of Calradia!

卡拉迪亚的战士们,你们好!

As most of you will already know, we have been at Gamescom this week showcasing the singleplayer sandbox campaign of Mount & Blade II: Bannerlord. We have been reading comments and feedback and we noticed that quite a few people are interested in seeing some of the different screens and deeper parts of the game that are visible in the videos that are coming out from our guests at the booth. So with that in mind, for this week’s blog we thought we could show the character screen and explain the different elements of that and how character development works in Bannerlord.

如你们所知,本周我们在科隆国际游戏展上演示了《骑马与砍杀2:霸主》的单人沙盒战役。我们一直在阅读评论反馈,并注意到人们对展位上玩家试玩视频中出现的各类界面以及游戏深层部分兴趣浓厚。考虑到这一点,在本周的日志中我们将展示角色界面并解释各类元素,以及它们在《霸主》中发挥的作用。



On the left side of the screen you can see the character skills. To improve these skills you need to perform the associated task or action. If we take One Handed as an example, successfully landing attacks with one handed weapons will increase the One Handed skill. Once you increase these skills enough, you gain access to different perks which you can select to give your character an extra edge in the game.

在界面左边你们可以看到人物技能,要提高这些技能的话,需要执行相关行动。以单手武器为例,成功施加伤害能够增加单手武器技能,一旦增加了足够多的技能,在游戏中就可以获得被动技能让你们的角色获得额外优势。

Perks, as the name suggests, give your character certain bonuses. These bonuses could be anything from an increase in party size to extra ammunition in battles, or they even unlock certain actions, such as the ability to reload any crossbow while on horseback. Players are unable to unlock all of the perks, and in many cases, a choice will have to be made about which perks that you would like to choose. In the end, perks act as a great way for players to customise their character to match their playstyle.

被动技能,顾名思义为角色提供奖励。这些奖励可以是从增加队伍规模到战斗中获得额外箭矢,也可以是解锁诸如在马背上弩一类的动作。玩家们无法解锁全部被动技能,大多数情况下你们必须选择所需的部分。最后,选择被动技能是玩家们根据玩家自身风格定制角色的极佳方式。

Just above the perk tree is the character leveling bar. As you increase your skills, your character will fill up the bar. Once the bar is completely filled, your character will level up and you will be rewarded with two extra focus points. These focus points can then be invested in different skills.

在被动技能树上方的是角色等级进度条。随着技能的提高进度条将不断被填充,一旦进度条填充满格,角色就会升级,你们也将获得两个额外的点数,这些点数可以用于投入到各类技能。

Skill focus allows your character to gain experience at a faster rate for that particular skill. However, once you invest a skill point into a focus then it is permanently locked in. To gain skill points in any of the skills, you need to have made an initial investment of focus points, meaning that skills that are shown as level 0 and have no focus points invested in them cannot progress, no matter how much you practice them.

技能专攻可以让角色更快获得特定技能经验值,然而一旦你将技能点投入到某项专攻,技能点将被永久锁定。想要从技能中获得技能点的话,你需要对技能专攻进行初始投入,也就是说如果技能显示零级并且没有技能专攻投入的话,无论你如何练习,这类技能都不会进步。



All of this applies to companions in your party too, which players have total control over. Your companions can perform specific roles within your part such as Quartermaster, Scout or Surgeon. Once you assign a companion to a role, you will start gaining bonuses from skills and perks that are attached to that role.

这一切也适用于玩家们可以完全掌控的同伴。同伴可以承担诸如军需官、斥候、外科医生一类专项职能,一旦为同伴指定了专职,玩家们也将从他们的技能与被动技能中获得奖励。



We hope that this was an informative overview of the character screen for you, and we will see you next week with another blog.

我们希望本文是对角色界面的有益概述,下周日志再见。


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