本帖最后由 Hegen 于 2018-9-7 14:05 编辑
原文链接:https://www.taleworlds.com/en/Games/Bannerlord/Blog/76
翻译:Hegen@骑马与砍杀中文站

Greetings warriors of Calradia!
卡拉迪亚的战士,你们好!
With Gamescom behind us and everyone backin work after taking some much needed time off to recover, we have had thechance to sit down and work our way through the major talking points to comeout of this year’s expo. For some of the topics, we plan to expand upon themand explain them in greater detail at a later date in their own dedicatedblogs, but for now, we want to clarify some of the things that were said in theinterviews that took place during the event.
德国科隆国际游戏展之后,制作人员在休息一段时间后重返工作岗位,我们有时间坐下来讨论下这次展会的主要话题。我们计划在未来的日志中对某些话题详加解释,但现在我们想阐明某些展会期间采访中谈过的内容。

Will the game release in Early Access?
We feel that some form of Early Accesswould be beneficial for getting community feedback and balancing game elements.It would also allow dedicated fans to access the game sooner. Therefore ourintention is to take this path at some point, however, we do not have aspecific time frame for this.
游戏是否会发布抢先体验版?
我们认为某种形式的抢先体验有助于获得社区反馈、平衡游戏元素,这将允许忠实的粉丝及早体验到游戏。因此我们打算在未来的某时实施这一计划,但是我们当前并没有为此制定具体时间安排。
Will there be dynasties/families in thegame?
Players will be able to have family membersand children. Time flows faster in Bannerlord (when compared to Warband) with ayear currently set to 84 days (we will probably fine-tune this further beforerelease). Also, you can start the game with siblings, nephews and nieces andthey serve as potential heirs as well.
游戏是否会有世袭王朝或家族?
玩家可以建立家庭关系拥有配偶子女。与《战团》相比《霸主》时间流逝得更快,目前的设定是一年84天(我们可能在发布前进一步调整)。此外你也可以从兄弟姐妹、侄子侄女开始游戏,他们也是潜在继承人。
Can the player and/or AI lords permanentlydie?
Our current plan is to have this for bothplayers and NPCs, but we will add an easy mode option to disable it for theplayer character. Players will be able to continue with a family member iftheir main character dies.
玩家以及AI领主是否能够永久死亡?
我们当前计划为玩家与NPC都设置这一选项,但我们也将为玩家角色增加简单模式允许玩家禁用这项功能。如果主要角色死亡,玩家可以使用某位家庭成员继续游戏。
Will the game have co-op?
Adding co-op functionality to Bannerlordwould increase the complexity and development time of the project considerablyand therefore it will not be included in the release. We can hopefully add itas a DLC after release. We think the only viable way to support this is to makea single party co-op where additional players can join the main player’sbattles but cannot venture into the campaign map on their own.
游戏是否会有联机合作模式(多人大地图)?
在《霸主》中增加合作功能将大大增加项目复杂性与开发时间,因此并不包含这项功能。我们希望在发布后将其添加为DLC。我们认为支撑合作模式的唯一方法是建立单一军队合作模式,即其他玩家可以加入主玩家战役但无法加入世界地图共同冒险。
Could you tell us the specs of thecomputers you used for the demo?
We haven’t done a final optimisation passof the game just yet and this is something that will come towards the end ofdevelopment. We are aiming to make the game playable on a wide range ofsystems, but for the purpose of this demo, we used some high-end gaminglaptops:
CPU: Intel 7700K 4.2Ghz
GPU: NVIDIA 1080
RAM: 32GB
1TB SSD
能否告知你们演示使用的电脑配置? 我们尚未完成游戏最终优化,这将在游戏开发的最终阶段完成。我们计划使游戏适应大众电脑配置,但出于展会演示目的,我们使用了高配电脑:
CPU: Intel 7700K 4.2Ghz
GPU: NVIDIA 1080
RAM: 32GB
1TB SSD
Can we still build castles in villages we own? We had to drop that feature. At some point in development, fiefmanagement became too complex, with towns, castles and villages each havingtheir own specific management screens. The ability to build castles in villagesalso gave rise to complex rules. For example, demolishing the castle in avillage could potentially revert the village to another kingdom and we had toadd complex logic to handle that. Overall, we felt that the design had becometoo bloated and unappealing.
The solution was changing the status of villages so that they wouldno longer be considered independent fiefs but were always attached to a castleor town. This removed the necessity to have a management screen for villagesand simplified and streamlined the system. The aesthetics of our new villagesis also much more pleasing.
是否还能在自己所有村庄内建造城堡? 我们不得不放弃这一功能,在游戏开发的某个阶段,封地管理变得过于复杂——城镇、城堡、村庄都有各自的管理界面,在村庄建造城堡的功能引发了复杂的规则。例如,拆除一个村庄里的城堡可能会将这个村庄归还给另一个王国,我们不得不添加复杂的逻辑来处理这个问题。总的来说,我们觉得这项设计变得多余乏味。
解决办法是改变村庄的地位,使它们不再是独立的封地,而是城堡或城镇的附属。这个办法使我们不必为村庄设置管理界面,简化改善了系统,全新的村庄美学更加赏心悦目。
Are we able to join minor factions? You can hire some minor factions as mercenaries or enlist them toyour kingdom in other ways, but there is currently no way to join minorfactions as a member.
能否加入小派系? 玩家可以雇佣某些小派系作为雇佣兵,或者以其他方式招募他们加入你的王国,但目前无法加入小派系。
What is the release date? We made a decision some time ago not to announce or speculate on arelease date, and as such, we currently don’t have a release date to share withyou. As soon as we are confident that the game is ready for people to play, wewill make an announcement.
什么时候发布游戏? 不久前我们决定不会宣布或者预估发布日期,因此目前我们没有发布日期与你分享。一旦我们确信游戏准备充分,便会公布日期。
In next week’s blog, we will be talking toGame Engine Developer, Burak Dermanlı. If you have any questions you would liketo ask him about his work, please leave a reply in the comments and we willpick one out for him to answer!
在下周的开发日志中,我们将与游戏引擎开发人员BurakDermanlı对话,如果你有什么问题,请在评论中回复,我们将从中择一让他作答。
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