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本帖最后由 贤狼赫萝 于 2018-10-5 19:07 编辑
https://steamcommunity.com/games ... 1683675396461761486注:图片地址来自游民,但是图片汉化是咱的。图片较大,请大家耐心等加载

Greetings warriors of Calradia!
When you set out on your adventures in Mount & Blade games, you are just a humble traveller with only a sword and a horse to your name. As you progress through the game and establish a foothold in Calradia, you can pledge your sword to a faction and be welcomed into the fold of the nobility. Eventually, you will have the option of branching out and establishing your own kingdom, or, as is the case with Bannerlord, if you have taken a liking to your current one, you can subvert it and seize power for yourself! In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.
卡拉迪亚的战士们,大家好!
当你在骑马与砍杀展开旅程的时候,你这是个骑着瘦马拿着锈剑的卑微旅行者。当你逐步进行游戏并建立自己的根据地时,你就能效忠一个阵营加入贵族行列。最终,你可以自立门户建立国家,而在霸主中,你甚至能将现任的国王取而代之并黄袍加身!这周的开发日志,我们会讨论玩家在加入或者建立阵营后如何和领主们互动,尤其关注王国界面。请注意,这可是骑马与砍杀系列游戏里前所未有的全新功能。
The main focus of Mount & Blade games revolves around the aforementioned journey from rags to riches. Almost every action you take in the game is done in the effort of increasing your wealth, prestige and ultimately, your power. However, in our previous games, there are parts of this journey which were somewhat overlooked during development.
骑马与砍杀的游戏主要焦点围绕着从布衣到富贵的旅程。你采取的几乎所有行动都能增加你的财富,声望,到最后的权力。然而在上一作中,这一过程的某些部分在开发时被一定程度上忽略了。
In our previous games, managing and interacting with the lords of your realm is an arduous task that requires some level of patience. The information presented to the player can be hard to locate and the kinds of interactions available are rather limited in scope. This is something we wanted to address for Bannerlord, making the mid-late game a more fluid and enjoyable experience for players.
在上一作中,管理与同阵营领主的互动是一项艰巨的任务,需要有一定程度的耐心才能进行。呈现给玩家的信息可能难以定位,而且可互动的项目也是较为有限。这就是我们想要为霸主解决的问题,让玩家在中后期的游戏中带来更流畅和愉快的感觉。
Our solution was to implement a screen dedicated entirely to this aspect of the game (along with some additional mechanics to expand upon the existing interactions available of course!). The Kingdom screen is split into four separate tabs: Clans, Fiefs, Policies and Armies. These tabs cover practically every piece of information that the player needs to make informed decisions and manage their kingdom effectively. The screen is still a work in progress and new elements are still being added, however, what we are showing you in this week’s blog is something close to what you can expect from the final game.
我们的解决方法是做出一个完全专注于这方面的界面(还有一些额外的机制来拓展现有的互动)。王国界面分为四个独立的标签:家族,封地,政策和军队。这些标签涵盖了玩家为有效管理国家并做出明知决策所需的每一条信息。界面还在开发中,一些新东西随后也会添加进去。但是,我们这周的开发日志向大家展示的内容与大家所期待的最终游戏是非常接近的。
Clans
The Clans tab shows detailed information about every clan that is a member of the faction. This information includes the clan name, banner, influence, members and fiefs. In this screen, you can lend your support for one of the clans to become the leader of the faction or initiate a vote to have a clan expelled from the kingdom.
家族
家族标签显示的是该派系的每个家族成员信息。这些信息包括家族名,旗帜,影响力,成员,以及封地。在这个界面中,你可以支持其中一个家族成为该派系的领导者,或者发起投票把一个家族放逐出国。
http://img1.gamersky.com/image20 ... 3_2018105109557.jpg

Fiefs
The Fiefs tab shows the towns, castles and villages which are under the control of the faction. There is also an option in this tab which lets you spend a large sum of influence to try and retract a fief from another lord. However, this is still subject to a vote from the other lords and the person on the receiving end of this action may not be too pleased with your meddling. If the vote is successful, then a second vote will begin to decide who will take control of the fief.
封地
封地标签显示的是阵营控制下的城镇,城堡和村庄。该标签还有一个选项能让你花费大量的影响力来尝试收回另一个领主的封地。然而,这依然需要得到其他领主的投票,而且接受此操作的人可能对你的行为不会特别满意。如果投票成功,那么在第二轮投票中可以决定谁来接管这块封地。
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Policies
The Policies tab allows players to propose new policies or initiate a vote to repeal existing ones. Policies affect the entire kingdom and range from laws which give greater protections to vassals or transfer more power to the ruler.
政策
政策标签能让玩家发起新政策或者投票来废除现有政策。政策影响整个王国,而且其范围能给附庸基于更多保护或者让更多权力转移到国王手上。
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Armies
Finally, we have the Armies tab. This tab lets you create and manage different armies within your faction. The screen gives you a detailed breakdown of each army, including the lords that comprise the army, the strength and cohesion of the army, and the army’s current objective. Faction leaders are able to assign objectives to the armies through this tab, giving players greater control over the strategic aspects of warfare in the game.
军队
最后就是军队标签。这个标签能让你在阵营中创建和管理不同的军队。界面会给你的每个军队详细分类,包括组成军队的领主,军力和凝聚力,以及军队现在的目标。阵营领袖可以在这个标签里给军队分配目标,让玩家更好地在游戏中控制战略方面。
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Overall, we think the Kingdom screen is a welcome new addition and helps to enhance the mid-late game experience for players. Information is presented in a much more streamlined and aesthetically pleasing way and the new additions of clans, policies and armies all come together to give a more accurate representation of an actual medieval kingdom, especially when it comes to internal power struggles.
总的来说,我们认为王国界面会是一个受欢迎的新功能,能有助于玩家增强中后期游戏的体验。信息会以更加精简美观的方式呈现,并将新的家族,政策,和军队功能组合在一起,更能展现一个真实的中世纪王国,尤其是涉及内部的权力斗争。
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