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发表于 2021-2-28 19:26:15
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v3.6
1). Fixed a very critical bug that caused the game to freeze completely.
2). Color of neutral messages is now white instead of orange.
3). Chance that a lord created will have a numeral in its name decresed to 15% from 25%.
4). Lords (except Kings) get renown whey they are awarded a fief (100 for towns, 60 for castles and 30 for villages).
5). Fixed some mounted mercs and units have the ranged flag and thus being assigned to the archer division during sieges.
6). Fixed new recruitment submenu sending player back to towm menu instead of back to it after recruiting lances/mercs.
7). Removed a debug message.
8). Added upgrade paths to mamlukes (Junior Mamluk of the Amirs/Senior Mamluk of the Amir/etc), kipchaks and kwarezmians cavalry.
9). Certain units (e.q. crusader orders, mamluks, etc) are now only recruitable if the faction that owns the fief they are in has the same religion associated with them.
10). When a lord is chosen for execution the method used will depend on the executing lord's personality (good natured lords are much more likely to just behead them, while debauched lords burn on their best days).
11). Fixed kingdom parties remaining on the map even after their faction is defeated.
12). Fixed dead lords becoming marshalls or receiving fiefs.
13). Dead lords are now displayed in a separate section in the faction notes. Also dead lords only get removed from there when they are recycled when creating a random lord.
14). Fixed script errors that occurred when a king died and a new king was selected.
15). Fixed player being able to take or give troops to any garrison in a new game (requires a new game).
v3.5 (Requires a new game)
1). Fixed wagon train not resetting its variable when defeated in battle, thus making it impossible to create another one.
2). Fixed parties in battle at night having over 50% of their strenght when it was supposed to be 30%.
3). Fixed bug that occured when the player enlisted in a lord`s army that caused that lord`s faction to become hostile with every other kingdom in the game.
4). Fixed faction leaders saying that the player is with a pretender or that he is disputinng their claim to the throne even if the player is not doing any of that.
5). Added extra info to the character notes if the character in question is a marshall (Credits: SB)
6). Fixed player character notes giving errors when displayed.
7). Fixed player character notes reporting the player as being leader or a vassal of the player faction in a fresh new game.
8). Fixed player being unable to add troops to the garrison of a castle/town that he just besieged.
9). Added a new option to give troops to a lord's town/castle that if the following conditions are met (credit: diplomacy):
- You are the faction leader or marshall
- You are the spouse of the faction leader, and the faction
- leader is not on bad terms with you
- The troop is an affiliated family member
- The troop is your spouse, and is either pliable or not on bad terms
- The troop is a former companion with whom you are on good terms (20+)
- The troop is in good terms with you (20+)
10). Moved the recruitment/garrison options to a new submenu.
11). Fixed a script error that occurred when a siege ended.
12). Fixed trade skills requiring Intelligence (INT) while trainer required Charisma (CHA).
13). Player now receives 15 renown if he is discharged from being marshall just like the NPCs.
14). Fixed prince start not receiving controversy and right to rule.
15). Added language info to faction notes.
16). Fixed player description in character report.
17). Fixed player culture lords spawning without a name.
18). Fixed mercenary captain starting naked and without troops.
19). Crusaders will attack a settlement after 12 hours of reaching their destination (it was 24h).
20). Fixed player receiving 15 faction relation when letting a king go free after a battle. Now it's 5.
21). Added ability to execute lords in cold blood when they're prisoners in your party.
22). Fixed autoloot causing player inventory food items to change their positions.
23). Fixed a hood having armor modifiers like cracked/battered/etc.
24). Fixed scripts errors when using "Upgrade management of the NPC's equipments" after a battle.
25). Added new option in the enhanced menu to turn off projectile hit distance info.
26). Fixed fiefs being reported as no longer being sieged by "No Faction" if the last besieger was a crusader party.
27). Fixed a script error related to agent party ids.
28). If a lords defects from or to the faction the player is in, a notification will be displayed.
29). Lords with -50 or less relation with their leader will be indicted for treason (it was -60).
30). Fixed lords needing 2 weeks to decide which lord they support (marshal/who's going to take a fief/etc). This caused a slowdown in terms of diplomacy. Now it's 3 days.
31). Fixed player not getting the presentation to choose a flag immediately if he started as a noble/vassal/prince/king.
32). Fixed lack of marshall elections. |
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