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[分享] 对1257AD作者——“DrTomas”的采访

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发表于 2018-12-20 18:14:00 | 显示全部楼层 |阅读模式
本帖最后由 大猫头 于 2018-12-23 15:26 编辑

DrTomas

醉汉托马斯

~ ~ ~ ~ ~ ~

Coder - Maker of 1257AD

1257AD制作者之一,代码师


1257AD是群众喜闻乐见的经典mod,在版主后退与砍杀的鼓励下,我尝试翻译了对这个经典mod作者的采访。本次采访发布时间为11月3日。1257AD目前已被粉丝接手更新(12月初全新发布):http://bbs.mountblade.com.cn/thread-2038684-1-1.html

1. Hello, DrTomas. You are quite possibly one of the first modders who created a historically-accurate total conversion project for this game. You founded and start developing 1257 AD in 2010 and it is still one of those mods that draws new players on a regular basis. 8 years!.  So, lets start with an introduction of yourself for those who don’t know you.

问:你好,DrTomas。你大概是最早一批做出完成度比较高的史实类骑砍mod的制作者了。2010年起你开始制作1257AD,目前仍然定期吸引到新玩家。8年了!所以让我们来介绍一下你自己吧。

Answer: Hi i’m Tomas and these days I am a professional software engineer and a technical lead in a software company.
答:你好,我叫Tomas,是一名职业软件工程师,目前在一家软件公司担任技术主管。

Back in the good olden days I was the lead developer for 1257AD mod, I was responsible for all code related tasks, scening as well enforcing historical accuracy where possible. While originally 1257ad was not started by me. Othr was the one that started it originally. I, however, did start contributing early in the mods development cycle - first by historical research, letter by scening and finally taking over coding for the mod and the drive behind the mod.

回溯到那段美好岁月里,我那时还是1257AD的制作组组长,我负责所有代码编写,也制作一些场景,力争严格尊重史实。不过1257AD项目不是由我发起的,Othr是发起人。我很早就加入了制作组,先对这段历史做了调研,然后制作场景,最后编写了所有代码,并对mod进行推广。

Also, Dr in DrTomas stands for Drunkard.

对了,我名字DrTomas里的Dr意思是Drunkard(醉汉)。

2. How did you get started on modding this sequel for the first time? Did you have any past experiences? Why did you want to mod this game?

问:你最初为何想做个全新MOD?你之前有相关经验吗?为什么要给骑砍做mod?

Answer: I did not have any experience in modding, I was still a university student at the time and it was purely a hobby for me. It did allow to greatly improve my coding skills and set the right mindset for the future of my career. And I found that Mount and Blade series was prefer place for me to fulfil my ideas.

答:我之前没有mod制作经验,那时我还是个大学生,做1257AD只是我的小爱好,但这极大地提高了我的编程能力,也给我指明了未来的职业方向。骑砍这款游戏可以很好地实现我的想法。

3. I know you specificly for your coding work, but I assume you have knowledge in every aspect of modding. Did you do most of the stuff by yourself?

问:你精通编程,应该也有其他方面的mod制作知识,你是独自做了1257AD的大部分工作吗?

Answer: When I took over 1257ad, all of the coding of the mod was done by me and all the work related to it (balancing, tweaking, ect). I also did some scening time to time. Graphical part of the mod was kuauik’s territory and all the in game armours, weapons is done by him. We also had a numerous contribution from our community to help - research, scening was something that helped us a lot.

答: 让我接手1257AD时,所有代码都是我写的,包括调整平衡性,优化数据等等,我也做点场景建模。贴图是Kuauik做的,包括所有铠甲武器模型。论坛社区给我们提供了很多帮助,比如历史调研,分享场景模型等等。

4. What was your drive behind making 1257 AD? How was the overall process like? Did you have a team?  I assume research was the toughest part.
问:是什么激励你去制作1257AD的?整个制作流程是怎么样的?你请了团队吗?我猜调研历史是比较费事的一块。

Answer: I greatly enjoy the time period it was set and at the time I was still doing  some medieval reenactment. So i guess Mount and Blade allowed me to do reenactment virtually, in some way.

答:我很喜欢公元1257年这段历史,我平时也参加中世纪历史重演,骑砍使我在电脑上就能历史重演了。

It was mainly two of us most of the time as a team - I was mainly focusing on coding, while Kuauik was responsible for the graphical part of the mod. We actually worked very well together, because mostly we shared the same idea of what the mod should be. Without him, I doubt there would be 1257ad - one of the best person I have ever worked with.

制作组多数时间只有我和Kuauik两个人,我写代码,Kuaurik做贴图,我们俩合作得很愉快,因为我们对这个mod有相同的理解。可以说,没有Kuaurik可能就没有1257AD,他是我合作过的最棒的人。

Research was greatly assisted by the community, so while certain parts might have been tough to find info on, others where plenty available and provided by our fans.

历史调研主要由论坛网友帮忙完成,有些历史资料很难找,好在1257AD的粉丝们提供了大量史料。


5. Did you struggle too much for the amount of modders were quite few in number? And - it was a period of learning module system for basicly everyone since it came out just about the same year, so there weren’t many knowledgeable people around. Was this fun, being the first one to learn about certain features? Or - was it demotivating at the times?

问:当年(2010年)你是否因为制作组人数太少而遇到很多困难?骑砍官方的Module System(native的py源代码)那年刚刚发布出来,懂的人几乎没有,全靠你自己去钻研。那你钻研Module System时是感到很有趣还是觉得这是一件苦差事?

Answer: I can’t say we struggled, I believe having a big team on a hobby project can complicate things sometimes more than help. And it was primarily a hobby, so the process should be enjoyable otherwise there’s no purpose to it.
答:其实我没觉得有多困难,我认为制作组里人数太多反而会适得其反。既然做mod是我的爱好,当年我做得挺开心的,不然我干嘛要去做呢。

On what’s related to module system - it’s a horrible contraption, very cumbersome to code, but not that hard when you get the idea behind it. And it’s limitations really allowed to improve creativity - as some workarounds could have been quite creative.

提到Module System,那真是个可怕的玩意,代码太过于冗杂,不过当你看懂它到底写了什么,也没什么难的了。Module System的限制反而提高了我的创造力,为了绕过这些限制我不得不用了一些很创新的手段。(这句翻译得不准确)

6. Do you think your modding experience influenced you in any way? Maybe, your professional career or your studies? Was it purely a hobby for you?

你觉得做mod的经历在哪些方面影响了你?比如你的事业或学习上?还是说纯粹是个爱好?

Answer: It was purely a hobby for me, but it did allow to grow certain way of looking at things (especially when it comes to code related things). And I believe it did help boost my career in some way and i learned a lot.

答:纯粹是个爱好,不过也让我在看待一些事上有所长进,尤其是代码上的事。我相信这对我职业方向有点激励,我从中学到了很多。

7. What do you think of the future? Any plans for bannerlord? Are you working on an indie game or warband mod, maybe?

问:你未来还有什么打算?计划为砍2做mod吗?有没有可能做点独立游戏或者还是给战团做mod?

Answer: If bannerlord would ever come out, I guess i would at least try to mod something light. Probably won’t be doing anything as heavy as 1257 any time soon, because i just do not have the time for it (I’m married, have a job and a dog, so no time). Time will tell, however.

答: 如果砍2有生之年能发布的话,我至少会尝试做点小mod,但估计不会再做1257AD这种大型mod了,因为我没时间做了。我结婚了,要工作,还要照顾好狗,所以没空了。以后再说吧,谁知道呢。

8. What is your favourite warband mod? Why do you like it? Also, is there any project that caught your attention lately?

问:你最喜欢那个战团mod?为什么?最近有吸引你的新mod吗?

Answer: I liked Brytenwalda, Gekokujo and Vikingr. I like historical mods.

答:我喜欢不列颠,下克上和维京(不是维京征服)这种历史类mod

9. What is your overall impression of the modding community of this game?

问:你对骑砍论坛mod区有什么感受?

Answer: Quite communal and helpful… most of the time :) It does not seem as active as it was several years ago, but Warband is a pretty old game now.

答:多数时间很共享很有帮助,但是现在不如以前活跃了,毕竟战团老游戏了。

10. And - lastly. Would you like to say anything to creative people who’re reading this interview at the moment? :)

问:最后,有什么要对观众说的吗?

Answer: Get back to work, you slackers!

答:滚去干活,懒鬼!

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鲜花鸡蛋

hooohoooh  在2019-1-20 22:49  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下

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鲜花(609) 鸡蛋(0)
发表于 2018-12-22 20:54:31 | 显示全部楼层
Back in the good olden days I was the lead developer for 1257AD mod可以翻译成“回溯到那段美好岁月里,我那时还是1257AD的制作组组长”之类的话,这样可以把作者的感情给带出来,毕竟他已经退坑了。

其他都还不错。

鲜花鸡蛋

大猫头  在2018-12-23 15:24  送朵鲜花  并说:我修改翻译之后又要审核了
大猫头  在2018-12-23 15:23  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下
推荐战团MOD1429:百年战争-钢版MODDB网评分:9.6
剧情向战团MOD拉根瓦德之骨2.1MODDB网评分:8.6
功能向战团MOD战狼0.8312steam创意工坊
剧情向战团MOD卡娜的荣耀国内MOD
黑色幽默战团剧情MOD诺克斯1.1完整版

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发表于 2018-12-26 23:26:35 | 显示全部楼层
非常佩服这些mod作者

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发表于 2018-12-28 23:18:03 | 显示全部楼层
哈哈,最后一句和杰克船长(或者巴博萨船长)神似。
Deadmen tell no tales

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发表于 2019-1-20 22:50:20 | 显示全部楼层
还是原版好

鲜花鸡蛋

大猫头  在2019-1-25 18:58  送朵鲜花  并说:打脸了,刚说完就放出2.5版本,大多数bug被修复了。

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发表于 2019-1-29 10:40:15 | 显示全部楼层
哎呀,我终于知道以前在玩测试版时,游戏里那个愤怒的醉汉是谁了,就是作者本人。
要到何年何月我的论坛第纳尔才够买一件豪华无袖板甲呢?
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