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本帖最后由 贤狼赫萝 于 2019-6-28 06:26 编辑
Greetings warriors of Calradia!
卡拉迪亚的战士们,大家好!
Earlier in the year, we told you about our intention to hold a multiplayer beta for Bannerlord. This is something we have some experience with from our previous title, Mount & Blade: Warband, so we are fully aware of the value of including our community at this stage of development. Our preparations have been proceeding quite nicely and we thought it would be a good idea to share what we have been up to in this period.
在今年初,我们就曾说过我们要组织《霸主》的联机封闭测试活动。这在我们的前作《骑马与砍杀:战团》就已经有过先例,所以我们非常注重社区粉丝给现阶段游戏开发带来的价值。我们的准备工作进展顺利,而且我们认在这时分享我们所做的工作是个好主意。
The first stage of the beta preparation process was to set up things so that we as the developers could experience the game as players, downloading and playing it from our homes. This was quite exciting for us and many team members commented that playing the game felt very different when played from home, although of course, it was very much identical to the version in the office!
封测的第一准备阶段就是准备好让玩家和开发者拥有一样的体验,能在自己家里下载和始玩游戏。这对我们来说是非常令人兴奋的一件事,而且我们很多制作组成员说在家里玩游戏时游戏体验非常不同,当然,这和办公室里的测试版本肯定很不相同了!
After making sure everything was working, we went on and invited some of our friends and family members. By inviting people close to us, we were able to ensure that both our game and servers were working as intended - without having to worry about providing a perfectly polished gameplay experience quite yet. Still, our intention with this was to lay the groundwork for inviting members of our community to play the game.
在确保一切工作正常后,我们邀请了自己的亲朋好友。通过邀请亲友,我们能确保自己的游戏和服务器都能按预期的那样运作,而不必担心游戏是否能够提供完美的游戏体验。尽管如此,我们的目的是为邀请社区成员参与游戏测试而奠定基础。
While doing all of this, we kept on polishing the game as well as developing the necessary infrastructure for a smooth multiplayer experience. We created a matchmaking system, as well as systems for deploying servers and monitoring their performance. We also started working on systems that would collect data from played matches so that we could analyze this information and make more informed decisions for future development. In addition to collecting data, we thought about the best ways to receive feedback from players and put it into use, creating questionnaires and special forum sections for this purpose.
而在完成所有的这些工作时,我们也在不断地完善游戏,并开发一些必要的游戏基础以保证流畅的游玩体验。我们创建了匹配系统,以及部署服务器和监控性能的系统。我们还开始研究一个系统来收集比赛数据并分析信息,从而能让我们能为未来游戏开发做出更明智的选择。除了收集数据外,我们还考虑用最佳办法从玩家那获得反馈并加以运用,这也就是我们在做问卷和(官方论坛)特殊板块的目的。
And that leads us to where we are right now! This week, we started inviting members of our community to participate in a closed beta. We think that at this stage, this is the most productive route to take, as it allows us to draw from their collective knowledge, understanding, and experience of our previous games, as well as, allowing us to show some appreciation for the continued passion and support that they have shown for our games over the years.
现在是时候了!本周,我们会开始邀请社区成员参与封闭测试。我们认为在这个阶段这是最有成效的方法,因为它能允许我们获取玩家群体对前作的知识,感想和体验,同时还能让我们感激玩家们长期以来对我们的热情与支持。

Our friends from the clan Unity posing for a photo during a closed beta playtest
我们的亲友团发的一张封测截图
With this being the early stages of testing, we have decided to keep the player count rather small and manageable, allowing us to more directly engage testers and make better use of the feedback provided to refine Bannerlord’s multiplayer and make it the best that it can be. The game is far from feature and content complete, and these early tests are very much focused on testing the game’s systems and mechanics, as well as, stability before it’s ready for a more general audience.
由于这是早期测试阶段,我们决定保持小而可控的玩家数量,能允许我们更直接地接触测试成员,并善加利用其反馈来改进《霸主》的多人游戏,并尽全力做到最好。这个游戏的功能和内容离完成还很远,而且这些早期测试非常著重于测试游戏系统和机制,同时在展示给广大玩家之前稳定好游戏。
After this stage of closed beta tests, our plan is to transition to an open beta, meaning a large number of players will be able to access the game and be involved in the testing process. When that time comes, we will make an announcement detailing how you can apply to take part. Until then, we hope you take heart from knowing that we have taken the first steps towards releasing the game and that after such a long wait, it’s finally almost harvesting season!
在封闭测试结束之后,我们计划过渡到公测阶段,也就是邀请大批玩家来游玩和测试游戏,到那时,我们会给出一份公告告诉你如何申请参加。而在此之前,我们希望你们能用心了解我们已经向发售游戏迈出了第一步,而在经历过这漫长的等待后,它终于快到收获的季节了!

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鲜花鸡蛋a870520123 在2019-6-29 11:19 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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