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[官方日志] 《骑马与砍杀2:霸主》开发日志(118)——氏族声望

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有生之年勋章战团正版勋章拿破仑正版勋章维京征服正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之正义勋章[杰出会员荣誉勋章]杰出汉化小组成员勋章骑士荣誉之霸主汉化勋章骑士荣誉之维京征服汉化勋章第一届战团中国联赛季军勋章

鲜花(918) 鸡蛋(14)
发表于 2019-7-19 06:31:57 | 显示全部楼层 |阅读模式
Greetings warriors of Calradia!
卡拉迪亚的战士们,大家好!

Mount & Blade II: Bannerlord is a rags to riches adventure that encourages players to forge their own path through Calradia to climb to the top of the social ladder. How, or even if, they get there is completely down to their own choices and actions within the game. In previous Mount & Blade games, this rise to power revolves around a single character, but with the introduction of permanent death and clans in Bannerlord – two new features that work hand in hand to create a deeper, more immersive experience – some of the focus needed to shift slightly away from the exploits of an individual character. This is where the topic of this week’s blog steps to the fore: renown.
《骑马与砍杀2:霸主》是讲的一个从屌丝到高富帅的冒险之旅,鼓励玩家在卡拉迪亚开辟自己的道路,攀登社会阶层走上人生巅峰。那么,他们是如何在游戏中通过自己的选择和行动走到最终目标呢?在《骑马与砍杀》前作中,这种权力的攀升是围绕着一个角色转的,而在《霸主》中有永久死亡和氏族这两大新系统,能创造更深入更身临其境的体验。而这需要稍微偏离单个角色功绩的焦点。这周的日志我们要说的是:声望。

Veterans of our previous games will already be familiar with renown, but for those of you that are unaware, please allow us to explain. Renown is a system that represents how famous or well-known someone is in Calradia. In Warband, it was a kind of score that kept track of players’ accomplishments and opened up new avenues of gameplay for them – once they had made a name for themselves.
我们前作的老玩家已经很熟悉声望了,但对于不知情的人,让我们解释一下。声望是一个展示某个角色在卡拉迪亚有多出名的系统。在战团中,这个积分能随着玩家的成就获得,并且开辟全新的游戏玩法——给自己一个名分。

With Bannerlord, the key difference is that renown is now attached to clans rather than characters. Clan members can earn renown for their clan by performing a number of actions, such as completing quests, winning battles, or competing in tournaments. By acting in the name of their clan, they are effectively increasing the fame of the clan as a whole.
在《霸主》中,关键的区别在于声望是附属于一个氏族而不是某个角色。氏族成员可以通过执行一系列行动来赢得氏族的声望,比如完成任务,赢得战斗,或者参加比赛。通过以氏族的名义行动,就能有效地增加整个氏族的名声。

Gaining renown in Bannerlord will see the player’s clan progress through different tiers, which opens up access to greater capabilities and additional parts of the game over time. For example, to act as a mercenary for a faction, the player’s clan needs to reach the second tier before their offers will be given any consideration. Likewise, renown is also key when it comes to pledging vassalage to a kingdom. It acts as proof of the player’s capabilities and shows that they are ready to be involved in the grander events that are unfolding around them.
在《霸主》中获得声望能让玩家的氏族晋升到不同的阶层,从而随着时间的推移开启更多新功能和游戏的其他内容。比方说,像作为一个阵营的雇佣兵,玩家的氏族需要晋升到第二阶层才会被人考虑。同样,声望也是臣服于某个王国的关键之处。它能充当玩家能力的证明,饼表明玩家已经准备好参与围绕着自己所展开的更宏大的事件。

But, as with everything we are trying to achieve with Bannerlord, we weren’t content with simply repurposing an existing system without taking a closer look at how it could be improved to bring more to the game. With each tier that the clan reaches, they are rewarded with an additional party slot, an increased companion limit, and additional caravans that can work under the clan’s tutelage. Additionally, the player will be treated differently depending on the renown of their clan, such as with the order of battle.
但是,和我们想在《霸主》上尝试的所有东西一样,我们不满足于简单地利用现有系统而不仔细研究如何改进以为游戏带来更多乐趣。随着氏族阶层的提升,他们获得额外的部队空间,增加同伴上限,有额外的商队能在氏族的监护下跑商。此外,根据氏族的声望,玩家也会获得不同的对待,比如战斗序列【113期日志】



This progression gives players breathing room to explore the game and take some risks, even in the face of death, because an eligible heir will be able to continue his or her parents legacy with the clan’s reputation intact. And, just to be clear, renown isn’t something that players will need to chase after to progress. Simply by playing the game, players will naturally accumulate renown over time through the different actions they perform.
这种游戏进度能让玩家在死后也能松一口气,继续探索游戏并冒险,因为合格的继承人能继承他/她父母的遗产,并维持氏族的声望。而且说明一下,声望不是那种必须要玩家主动获得的东西。只需要在游戏中有进展,玩家会通过不同的行动随着时间自然而然地累计声望。

We think that these changes to renown make for a more engaging gameplay system which works alongside and compliments the other new systems that feature in Bannerlord while providing players with a real sense of progression as their clan rises from obscurity to being known throughout Calradia!
我们认为声望的变化会让游戏系统更有吸引力,能够与《霸主》中的其它新系统协调运作。同时还能为玩家提供真实的进不敢,因为他的氏族能从无名之辈变成威震卡拉迪亚的显赫氏族。

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鲜花鸡蛋

在水一方KING  在2019-7-20 08:49  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下
http://bbs.mountblade.com.cn/thread-2017622-1-1.html

各位帮忙来投个票并发表一下自己的看法

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鲜花(6) 鸡蛋(0)
发表于 2019-7-19 08:32:39 | 显示全部楼层
快告诉我,什么时候出来啊

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元老骑士勋章霸主正版勋章

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鲜花(12) 鸡蛋(11)
发表于 2019-7-19 17:55:35 | 显示全部楼层
这个角色脸好像不太好看,

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元老骑士勋章霸主正版勋章

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鲜花(12) 鸡蛋(11)
发表于 2019-7-19 17:55:55 | 显示全部楼层
骑砍2的角色画面就是这样吗,不是别的意思,谢谢

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战团正版勋章维京征服正版勋章霸主正版勋章元老骑士勋章

鲜花(125) 鸡蛋(1)
发表于 2019-7-20 00:47:48 | 显示全部楼层
为了兽人的荣耀,冲鸭
The Night is long and the Path is dark
黑夜漫长,前路黯淡;
Look to the sky, for one day soon
遥望天际,天将破晓.
Bare your Blade and raise it high,
亮出你的剑刃,将它高高举起
Stand your ground
坚守脚下的土地
The Dawn will come.
黎明终将到来

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鲜花(62) 鸡蛋(2)
发表于 2019-7-20 09:37:45 | 显示全部楼层
本帖最后由 wingman 于 2019-7-20 09:43 编辑

知足吧,相对战团而言这已经是美女了。

鲜花鸡蛋

zhvo  在2019-7-20 15:16  砸了鸡蛋  并说:我不同意你的观点,砸个鸡蛋反对一下
zhvo  在2019-7-20 12:16  砸了鸡蛋  并说:我不同意你的观点,砸个鸡蛋反对一下
Deadmen tell no tales

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骑砍中文站APP会员勋章元老骑士勋章有生之年勋章霸主正版勋章原版正版勋章战团正版勋章火与剑正版勋章拿破仑正版勋章维京征服正版勋章汉匈决战正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之公正勋章[杰出会员高级财富勋章]骑砍中文站微博会员勋章骑砍中文站微信会员勋章骑友真人秀Ⅱ勋章骑友真人秀Ⅲ勋章骑友真人秀Ⅳ勋章骑友真人秀Ⅴ勋章骑友真人秀Ⅵ勋章骑友真人秀终身成就勋章骑友真人秀Ⅶ勋章

鲜花(3070) 鸡蛋(10)
发表于 2019-7-20 11:43:05 | 显示全部楼层
真短丶              

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原版正版勋章战团正版勋章火与剑正版勋章拿破仑正版勋章维京征服正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑砍中文站微博会员勋章骑砍中文站微信会员勋章元老骑士勋章霸主正版勋章

鲜花(651) 鸡蛋(3)
发表于 2019-7-20 14:04:46 来自手机 | 显示全部楼层
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