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本帖最后由 贤狼赫萝 于 2020-3-20 19:52 编辑
注:BUG修复就不翻了,1是没太大必要,2是BUG修复的翻译明显比前面的都要多而且生涩难懂……
v0.8.7 3月20日更新
大更新
一些perk和武器装备有所更改,详情看下面
一般变化
动作变化
新增全新盾牌防御动作
盾牌转动动作有所更改
AI变化
改进了AI射手
音频变化
增加了新的语音
地图变化
Nord Town
改进了地图,修复BUG
UI变化
删除了退出菜单中的玩家画像
删除了启动器中DLC界面
性能变化
降低CPU内存使用
服务器变化
改进了玩家进自定义游戏的安排
服务端优化
部队/阵营/装备平衡
一般变化
给斯特吉亚增加了Strong Harpoons
给瓦兰迪亚增加了Tough Horse
Northern Sword 和Kaskara的握柄位置被修改
装备特长变化:
阿塞莱
贝都因-Heavy Scimitar替换为 Longer Spear Perk
贝都因-Extra Javelins替换为 Javelins
贝都因- Spear Perk替换为Heavy Scimitar
巴丹尼亚
Clan warrior- Sling 替换为Small Shield
Clan warrior- Large Shield 替换为Improved Armor
Mounted warrior-Large Shield替换为Small Shield
库赛特
Rabble - Kilij 替换为Ild
Mounted Archer - Long Spear 替换为 Cavalry Sword Perk.
Mounted Archer - Large Shield p替换为 Long Spear Perk.
帝国
Recruit - Larger Shield 替换为Longer Sword .
Recruit - Ranged Javelins 替换为Small Shield .
Menavlion infantry - Plumbata 替换为Javelins .
Courser - Lance 替换为Cavalry Sword .
Courser - Ranged Javelins 替换为Menavlion .
Courser - Faster Horses 替换为Throwing Spears .
Courser - Pilums 替换为Shield .
Cataphract - Heavy Kontos 替换为Cavalry Mace .
Cataphract - Better Bow 替换为Cavalry Axe .
Cataphract - Battle Axe 替换为Shield .
Cataphract - Cavalry Sword 替换为Heavy Kontos .
Cataphract - Cavalry Mace 替换为Bow & Arrow .
斯特吉亚
Warrior - Large Shield 替换为 Mace .
Warrior - Throwing Axes 替换为 2H Axe .
Warrior - Javelins 替换为 Small Shield .
Brigand - Range Javelins 替换为 Strong Javelins .
瓦兰迪亚
Vanguard - Franceska 替换为 Shield .
Knight - Heavy Lance 替换为 Cav Mace .
Knight - Faster Horse 替换为 Tougher Horse .
Knight - Cav Mace 替换为 Large Shield .
Knight - Fast Sword 替换为 Javelin .
部队平衡变化
价格改变
阿塞莱
Skirmisher 从 110 变成了 100.
Tribal Warrior 从 100 变成了 120.
Guard 从 130 变成了 120.
Veteran 从 160 变成了 150.
巴旦尼亚
Savage 从 130 变成了 120.
Oathsworn 从 150 变成了 140.
Fiann 从 170 变成了 160.
Mounted Warrior 从 130 变成了 140.
帝国
Menavlion Infantry 从 130 变成了 120.
Legionary 从 150 变成了 140.
Archer Militia 从 110 变成了 120.
Palatine Guard 从 160 变成了 150.
Courser 从 160 变成了 130.
Cataphract 从 180 变成了 200.
库赛特
Spear Infantry 从 140 变成了 120.
Khan’s Guard 从 170 变成了 160.
Mounted Archer 从 140 变成了 160.
斯特吉亚
Varyag 从 150 变成了 140.
Raider 从 150 变成了 130.
Druzhinnik 从 180 变成了 170.
瓦兰迪亚
Sergeant 从 150 变成了 140.
Arbelist 从 120 变成了 110.
Sharpshooter 从 160 变成了 140.
Vanguard 从 160 变成了 130.
Knight 从 190 变成了 180.
Bug Fixes
User Interface Fixes
Fixed the issue of shield weight value not changing in Armory
Fixed the issue of scoreboard scroller overlapping with player avatars.
Fixed the issue of scoreboard stretching horizontally on widescreens.
Fixed the issue of chat input text font scale not updating font scale on window resolution change.
Fixed the issue of Steam avatars not loading correctly in-game.
Troop / Faction / Equipment Fixes
Sturgia Raider - Fixed Extra Throwing Spear type and count.
Server & Lobby Fixes
Fixed the issue that caused only a couple of players to join a game at a time.
Known Issues
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
Sturgia Hunter hair models are clipping.
Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
Some of the particles can have rendering problems. This will be fixed as soon as possible.
If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory as a workaround.
Horse rein models can sometimes glitch out.
Dying by a throwing weapon can sometimes throw the body out of the map.
New Content:
Introducing a new Team Deathmatch Map. Returning fan favourite: Nord Town.
General Changes
Gameplay Changes
New combat action for stagger when hit with the start of the animation.
Agents now get a small period of attack stun after getting struck.
Blocked or bounced attacks now have a longer stagger effect.
Animation Changes
The animations and the angles of the hand shields are updated.
Added new active shield block animations.
Kick animations are now faster.
Art-Related Changes
Rein cloth simulations have been added to the horses in the game. Cavalries can now hold the reins of the horse harnesses.
Audio Changes
Added placeholders for silent order sounds.
Network sound optimizations.
User Interface Changes
Implemented the new Launcher and Lobby news system. Now news items and their resources will be collected online, up to date news items will be shown in these locations.
If launcher or lobby images don't show up after some time or show up corrupted, try deleting the images under the "Documents\Mount and Blade II Bannerlord\Online Images" folder.
New Scoreboard.
Decreased the time it takes to open the launcher.
Optimized the amount of memory launcher uses.
Added estimated GPU memory usage bar to Graphics options.
Updated Mission flag objective visuals.
Added stone usage icon to Class Loadout and Armory.
Changed and updated options descriptions.
Server and Lobby Changes
Introduced a new system for assigning IPs to solve issues with blocked IP addresses. This should solve not being able to connect issue players from Russia having. Please note that this is only for EU servers.
Troop / Faction / Equipment Balancing
General Changes
Lowered all shield HP's by 10%.
Equipment Balance Changes
Fixed Southern Heavy Mace being able to thrust.
Bug Fixes
Gameplay Fixes
The issue that caused agents who using a siege weapon to move if they are on top of an object is fixed.
Animation Fixes
Fixed the crossbow holding animations.
Art-Related Fixes
Issues regarding the Skinning and Cloth Simulations on horse harnesses have been fixed.
Skinning and clipping problems are solved on some items.
Fixed Mamluke Troops not having correct half-barding visually.
Audio Fixes
Fixed the issue of crossbow last ammo cue playing before shooting.
Map Related Fixes
Harbour of Ovsk
Visual bug fixes and improvements.
User Interface Fixes
Fixed Peasant Levy shield perk icon.
Fixed Khuzait Steppe Bow bow perk icon.
Removed unfunctional reset button from the brightness calibration screen.
Fixed tooltips stretching endlessly depending on the aspect ratio.
Fixed localization errors for player names in spectator hud.
Fixed hitmarker being shown twice on the hit.
Performance Fixes
Fixes for GPU& CPU memory leaks.
Horse ragdoll is fixed.
Horse rein cloth glitch is fixed.
Black texture bug is fixed.
Server & Lobby Fixes
Fixed multiple issues regarding servers that prevented can open and increased the time waiting for a game. We are closely watching the time it takes for a new game to open and will be improving it even more.
Fixed server crash that happens at the end of the game when all of the players of a side leave the match.
Fixed showing wrong currently searching count when a party member’s selections are different from the party leader.
Known Issues:
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Sometimes, hand models are not holding weapons correctly.
When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
Sturgia Hunter hair models are clipping.
Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
If the player gets shot by his neck the animation is not being able to read correctly by clients. This results in a frozen death animation.
Some of the particles can have rendering problems. This will be fixed as soon as possible.
Some of our Russian based IP using players may still face server problems for Team Deathmatch. We are working to fix this ASAP.
If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory as a workaround.
The game will fail to launch if there is a gamepad connected. Fix is on the way.
Patch Notes - b0.8.6
Map Fix - Nord Town (TDM): Some of the glitch spots located at various points in the map are fixed.
Broken particle effects are fixed.
Fixed an issue regarding the ragdoll corpses.
Fixed an issue of white screen game launch/freeze when there are peripherals connected to the pc.
Fixed an issue regarding cloth physics.
Plumbata is changed with Javelins.
Known Issues:
Horse rein model can sometimes glitch out.
Mount water particles are black. |
新内容
新增联机反外挂BattleEye系统。本版本启动后会关闭一段时间再开启。注意:如果你下载BattleEye的时候出现问题,点击取消安装等待下一个更新
重大更新和修复
为联机大战的大幅度优化网络
一般变化
游戏变化
拿在手上的箭矢会在丢失只剩一支箭袋的时候丢失
长矛和标枪的攻击硬直增加
当长矛标枪戳在四肢上时不会把人往后退
默认标枪的弹药从6变成了4,额外标枪从4变成了3
减少了多人联机种角色的身高差(从0-100变为25-75)
实际防御会依赖于格挡方向和目标距离而不是动作进度
AI变化
减少领军模式中冲击部队(比如骑兵)的格挡频率,这让他们变得更具攻击性而不是防御性
美术变化
盾牌位置进行临时调整,今后会完善
一些斯特基亚房屋模型升级
音频变化
增加了一些警报铃和警报声
稍微改了马蹄声
地图变化
修复了各地图的BUG,并进行了美化,现在全部地图都改为春季
UI变化
选装备时可以看到盾牌的重量
性能变化
优化了游戏,减少了卡顿提升了帧数
提升了内存
网络/b]
宽带使用优化
兵种/阵营/装备平衡
一般变化
更新了兵种和perk的描述
装备平衡变化
perk装备变化
帝国Recruit的斧头从帝国战斧变成了帝国斧
帝国Archer Militia的锤子从帝国骑兵锤变成了帝国锤
帝国Archer Militia的剑被替换为长矛,给的是西方长矛
阿塞莱Veteran的锤子从南方锤变成了南方重锤
库宰特Spear Infantry的剑从铁棒换成了重铁棒
库宰特的Mounted Archer的骏马被换成了草原骏马
瓦兰迪亚Peasant Levy的石头被换成了小盾牌
穿甲箭被换成了强箭,给的不是穿甲效果,而是更高的伤害
装备平衡变化
以下装备长度变更
多数单手武器变长,骑枪变短
Ild from 89 to 96.
Kilij from 99 to110.
Scimitar from 90 to 105.
Heavy Scimitar from 113 to 115.
Highland Longsword from 94 to 102.
Western Long Arming Sword from 93 to 102.
Imperial Mace from 70 to 82.
Western Cavalry Mace from 79 to 90.
Southern Cavalry Mace from 71 to 82.
Southern Lance from 209 to 204.
弯刀不再为可以双手使用
兵种平衡变化
阿塞莱Tribal Warrior的默认武器从Kaskara变成了Flyssa
帝国Archer Militia的默认武器从Western Spea变成了 Gladius
Bug Fixes
Gameplay Fixes
Fixed an issue that prevents using mouse and controller at the same time.
Animation Fixes
The issue regarding the Crossbow holding animation is fixed.
The issue regarding some of the dying animations not playing is fixed.
The issue regarding some shields not being held correctly by hands is fixed.
Art-Related Fixes
Minor visual changes to troop’s armours, to fix the armour value/visual discrepancy.
Fixed a stretching issue on some armours.
Fixed a skinning issue with the Vlandia Sergeant troops armour.
Fixed an issue of a visual bug on Aserai Veteran with Improved Armor perk.
Fixed an issue regarding some weapon model’s blades sticking out from their sheaths.
Audio Fixes
Fixed boulder roll sounds.
Fixed some voice shouts cutting in half.
User Interface Fixes
Fixed wrong usage type being shown for items in Armory (e.g One-Handed for Horses.)
Fixed morale bar and flags not being visible for players who join midgame.
Troop / Faction / Equipment Fixes
Fixed the issue that Battania Mounted Warrior’s Long Spear now gives only one spear to the AI units in Captain Mode.
Known Issues
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Some names will not fit onto the scoreboard because of badges. The scoreboard UI will be changed in the future.
Sometimes, hand models are not holding weapons correctly.
Some letters won’t be shown correctly in player names.
When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
Sturgia Hunter hair models are clipping.
Some of the models and facial hair models can cause visual glitches. Verifying the game files through Steam can fix this issue.
If the player gets shot by his neck the animation is not being able to read correctly by clients. This results in a frozen death animation
b0.8.2
格挡的容错范围变高,盾牌也是
盾牌耐久降低10%
b0.8.3
Atmosphere fixes on Isle of Deriad (Captain mode) map.
The issue with avatars not being shown on the class loadout screen is fixed.
Added server population to the scoreboard UI.
Optimisations for the matchmaker and lobby systems.
b0.8.4
Block changes reverted to the previous version. |
新内容
Perk系统大修
重大更新和修复
重制每个兵种的模型,这样看起来更好看,更历史。
一般变化
游戏变化
低级AI兵之前格挡还是太好了,现在他们会用好盾牌,但是只用武器格挡时效率会很差
强制面敌这个命令不会影响远程兵种了
在捏脸界面中增加了年龄的滑条
在远程射中敌人后就会出现距离信息
矛和近战武器的刺击头部时不再显示为爆头
动作变化
改进移动动作
改进远程兵种的攻击动作
美术变化
重制每个兵种的模型,这样看起来更好看,更历史
非常感谢Terco_Viejo和Piconi给我们提供的灵感,帮助我们的美工能做出这些精美的作品
更新铠甲色调
增加了新的胸甲和肩甲





音频变化
近距离能听到的脚步声更响
音量调整更平滑
改进铠甲的声音
本次大更后AI不说话的话,请去捏脸界面调整角色音调
地图变化
修复了Xauna的木板一些物理问题
UI变化
在军械库中看兵种可以看到盾牌上的阵营纹章
在自选服务器中把Has users players这个语病修改为Has players
玩家现在可以快捷进入组队死斗模式,不过自定义服务器选项依然存在
新徽章:20赢。50赢。100赢。250赢。BUG猎人
性能变化
优化了低显存显卡的性能
服务器和大厅变化
给100赢玩家补上20赢和50赢
兵种/阵营/装备平衡
一般变化
Perk系统重制
每个兵种都有2个不同得perk。第一个是替换默认武器,第二个是选择额外装备。
【内容太多不翻了,大家自己体会……】
装备平衡变化
所有重锤会更强
阿塞莱:
增加南方重锤
增加南方骑兵锤
增加双手剑
增加快剑
增加一点重圆吨
增加沙漠圆盾
沙漠马的灵活从50增加到55
阿拉伯马才的灵活从55增加到57
巴丹尼亚:
高地锤长度更长
增加双手尖刺锤、
增加了小斧头
帝国:
增加了帝国重斧
让弯刀变短了一点
让重弯刀变得更长了点
增加了一点筝盾
增加了快马(Danustica Horse)
库宰特:
增加步兵镰刀
增加了一点小方盾
增加了速射短弓
更改了小方盾的网格这样更符合其强度
减少了5点护甲
增加了10点晟民之
增加了重马(Makeb Horse)
增加了快马(Steppe Charger)
草原战马的冲撞伤害减少(从10减为8)
斯特吉亚:
让双手战锤更强(之前用在巴丹尼亚那)
增加了灰投矛
增加了一些大圆盾
更改了大圆盾的网格这样更符合其强度兵减少重量到3.5
增加了重战马Tyal Horse.
Huskarl 改名为 Varyag.
Ulfhednar 改名为 Berzerker.
瓦兰迪亚:
增加了单手锤
增加了单手鹤嘴锄
增加了双手剑
增加了一个新长杆
增加了手半斧(以后用)
增加了快马(Jaculan Horse)
增加了一些快速的战马
Vlandia
Added a one-handed hammer.
Added a one-handed pickaxe.
Added a two-handed sword.
Added a military bill, a new polearm.
Changed the head of the Peasant Levy Bill in the process to fit its power level.
Added a Bastard Axe (for future use, not working atm).
Added an agile horse (Jaculan Horse).
Added a faster variant of the Warhorse.
[spoiler=v0.7.0 2月6日更新]
重大更新和修复
在进行匹配时,玩家会看到同一模式同一地区匹配的玩家
AI近战大修
AI会考虑敌人格挡反向来选择进攻方向
根据AI的近战等级,现在AI现在对战斗有更多考量:
我不应该在刚被打得僵直或者被格挡后立刻攻击,因为敌人会更快反击
我不应该在打了敌人后或者格挡成功后立刻进攻
我应该在我的进攻准备姿态和敌人已经开始时去防御
我应该在敌人改变攻击方向后改变格挡方向(高级AI才会做到)
我应该在敌人改变格挡方向后进攻格挡方向,除非敌人装备盾牌。我要在对方压刀前进时做最后进攻
已经正确区分了与战斗角色的熟练程度以及他们应有的攻击性或防御性有关的属性。 例如,坚守此地的部队将进行更多的防御性战斗,但由于获得了防御性命令,他们的战斗能力不会降低。 同样,收到冲锋指挥的部队在格挡时也不会变差,因为他们已经获得了侵略性命令。
领军模式的AI适配AI大修。和农民或者骑士战斗时体验会非常不同
AI难度现在会影响到AI的战斗等级。之前的低难度AI都很不活跃或者很多BUG,现在他们会变得活跃但是技术很烂,因为他们都会做出错误的选择
AI战斗等级对骑兵的影响仅限于低速或者近战
新内容
游戏变化
由于AI大修,联机模式的AI会根据近战和远程有不同的表现
盾墙阵的部队不再是强制朝向敌人
盾墙阵的部队在之前很不活跃或者毫无攻击性。大修后他们依然以防守为主,但有机会时也会攻击
动作变化
兵种选择界面中的骑兵有新的待命姿态
双手武器的左右格挡长度增加,这能减少玩家在格挡正确时依然被打到的几率
Glaive 的动作被重修
马上持盾转身动作被改进
音频变化
改进了武器挥杆,近距离脚步声,主动格挡和密室格挡声音
现在所有疾驰的声音都不再那么清脆
减少混响系统的内存使用量
地图变化
修复Streets of Syllianon
UI变化
在军械库中增加了文化颜色
把亮度选项添加到了视频选项中
击杀报告可以在游戏选项中关闭
部队/阵营/装备平衡
装备平衡
盾牌
盾牌受到的伤害在领军模式中减半
盾牌耐久在冲突模式中和组队死斗中减少25%, |
[/spoiler]
新内容
领军模式的新内容:Streets of Syllianon
值得注意的更改
游戏模式更改
改进了领军模式AI,士兵现在会使用特长中获得的武器
服务器变化
匹配系统不会再把玩家分配到已经开始好几轮的游戏中,玩家不会在快结束的时候加入
网络修复
修复了一些客户端不同步的罕见网络错误
一般变化
游戏变化
喊声会在武器挥动后发出,现在人物不会在武器挥动前喊了
改进了盾牌模型物理
修复了很多铠甲上的拉伸错误
更新了盾击动作
给动作开始阶段加了10帧
增加了10%的动作时长
盾击的冷却时间要更久了一点
地图变化
Harbour of Ovsk
修复了BUG
冬天过了,冬季场景也被移除
UI变化
金币增加后金币的变更动画有所更改
部队/阵营/装备平衡
一般变化
给一些长矛长杆武器加了新的手杆和护手:
这应该能更明显地看到长矛的不同等级和种类,以及是隶属于哪个阵营
把弓拿出来的动作更久了一点
当玩家装备了弓弩后,玩家移动速度会减慢
修改了弓弩的重量(一般来说会更重了)
装备平衡变化
标枪:
标枪用作近战时性能更差
标枪变得更轻,也就是飞的速度会更快,而且装备很多时造成的速度惩罚变少
巴丹尼亚的标枪伤害减少
修改了巴丹尼亚的更多标枪特长,这样就性价比上比普通巴丹尼亚标枪更好
把Plumbata 换成了标枪
掷斧&石头
石头会变得更轻,增加伤害,减少弹药量
掷斧现在会变得更长了一点
掷斧变得更轻,也就是飞的速度会更快,而且装备很多时造成的速度惩罚变少
Franceska(瓦兰迪亚重步兵的特长)只有3个掷斧,但伤害更大
Northern Throwing Axe(斯特基亚重步兵特长)只有4个掷斧,但伤害更大
部队平衡变化
增加了全兵种的整体移动速度(来补偿那些拿着武器变得很慢的兵种)
Bug Fixes
Gameplay Fixes
Fixed an issue that caused agents to hit each other at the same time. We are now calculating who hit first with high precision. The damaged agent can’t damage the enemy.
Fixed an issue that caused a rare blood burst to a random direction.
Fixed picking up stuck weapons on shields and corpses.
Fixed reins with cloth physics getting stuck on dying agents.
Fixed a rare condition where the player is unable to attack after switching weapons.
Fixed a rare condition where the player sees its weapon ready animation falsely as a chain attack ready, after hitting an object or getting blocked.
Fixed an issue that happens when picking up throwing axes when the inventory is full.
Fixed an issue that caused the order shouts not played.
Fixed AI-related issues that caused some of the troops not equipping their weapons and shields properly.
User Interface Fixes
Fixed the wrong troop count information in scoreboard, order and HUD and they're now consistent.
Fixed height slider showing the wrong height value when character customization screen opens (It's still not showing %100 correct value but it's now close to what it should be).
Fixed the cases the game would treat player names as localization values. (It would cause the player names to show up as "variable has not been set before" etc.)
Fixed an issue that caused the attack direction arrows to be visible even when they're set as invisible in the game options.
Performance Fixes
Fixed some crashes & infinite loading which can happen with low core systems.
Network Fixes
Fixed a network bug that causes artificial lags when network messages received out of order.
Slightly reduced unnecessary network bandwidth usage.
Known Issues:
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Eyebrows are not rendered properly in Character Customization.
The first image on the new brightness screen is outdated.
Some names will not fit into the scoreboard because of the new badges. The scoreboard UI will be changed in the future.
Sometimes hand models are not holding weapons correctly.
Players cannot select the empty badge selection if they already selected a badge.
Brightness option can not be accessed when in a match.
Game camera will be on Free Cam if there are no available agents to spectate on Captain Mode.
Some of the foreign letters won’t be shown correctly in the players’ names.
Brightness can’t be changed when the player has loaded a scene.
|
新内容
死亡卡片
玩家现在可以在左上角看到杀掉自己的玩家或者AI图标,这包括兵种,武器名字,玩家被这个人/AI杀了多少次,玩家杀了这个人/AI多少次
徽章
玩家现在可以选择自己在击杀栏里自己名字旁边加上徽章(目前没有VIP徽章,徽章能在未来显示玩家有多活跃,玩家最起码玩一局匹配才能获得勋章)
玩家队长功能
玩家可以在大厅组织小队后担任队长
队长可以踢出其他小组角色
只有队长才能搜索和加入服务器
队长传给其他成员
一般变化
游戏变化
加快近战时腹部旋转速度,降低了胸部旋转速度,这让整体旋转速度加快
盾牌武器重量现在会影响速度
攻方硬直时间重置
地图变化
让帝国,斯特基亚,瓦兰迪亚德建筑更好看
Ovsk港口
在地图广场增加了更多可通过的地方
美化场景,修复BUG
Xauna,imperial villa的一些小修复
UI变化
给死亡玩家在对话框中增加死亡前缀,而且只有死亡玩家之间才能对话
文本输入支持HOME和END键
Work in progress字眼变得更小,而且变得更透明
在兵种加载界面中把金币UI移动到了下方
游戏模式变化
在游戏局结束后旗帜不会飘动。旗帜飘动不会在游戏结束后影响游戏,这只是视觉效果的更重
Bug Fixes
Art Fixes:
Fixed an armour clipping issue on Vlandian Peasant Levy troop.
Gameplay Fixes:
Fixed a condition where clients can see themselves doing the chain attack ready animation instead of a regular ready animation.
Fixed the issues related to the timer synchronization in the Team Deathmatch game mode.
Fixed an issue that caused shields to rotate when giving an order.
Fixed an animation issue when feinting in the middle of a chain attack.
User Interface Fixes:
Fixed couch lance indicator not showing up in HUD.
Fixed visual bugs in banners that are visible above bots and teammate players.
Fixed a lag spike that occurs every second while the team selection screen is open and there are Steam friends in any of the teams.
Fixed an issue that prevented the insert button from being remapped.
Engine Fixes:
Fixed the issue regarding shaders and related warnings.
Fixed some of the GPU related crashes.
Network Fixes:
Fixed a crash that occurs when someone's request to join a Team Deathmatch server fails.
Known Issues
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Shield bash impact sound is missing.
Eyebrows are not rendered properly in Character Customization.
The first image on the new brightness screen is outdated.
Some names will not be fit into the scoreboard because of the new badges. The scoreboard UI will be changed in the future.
Sometimes hand models are not holding weapons correctly.
Players cannot select the empty badge selection if they already selected a badge.
Brightness option can not be accessed when in a match.
Order texts are not written to the chatbox in the Captain mode.
Throwing Axe handles are longer than they are supposed to be.
Shield and weapon weights are currently affecting the movement speed of mounts -- will be fixed as soon as possible. |
一般游戏变化
新内容
组队死斗新增了地图:Harbour of Ovsk.
游戏变化:
当捡起一袋箭矢的时候,会有动作填充已有的箭袋,而不是直接全部捡起(目前箭袋的画面还没更新)
音频变化
新增弩的装填声效
马蹄和脚踏在木板上的声音
修正了盾牌的各种声音
修复了一些小BUG
地图变化
Isle of Deriad:
增加了更多不可穿越的地方
Druimmor Forest:
从组队死斗中移除
UI变化
击杀板的PING现在更新更一致
服务器变化
服务器系统基建移植到了Linux系统
改善了游戏服务器硬件资源系统。现在的游戏服务器不会把硬件分享给其他服务器(比方说,领军模式开启的时候还要把资源分配给另一个冲突模式,会导致游戏变得卡顿/有延迟)
超时计算导致的网络丢失得到改进。减少了延迟,尤其是松散的网络条件下
重发超时系统加入到了数据传输系统中,减少了潜在的网络膨胀
部队/阵营/装备平衡
特长变化
Increased Arrow现在能多给4枚箭矢
装备平衡变化
箭矢从25增加到了28
弩矢从20增加到了24
Highland Mace 的伤害改成了顿击
Highland Mace 的挥砍伤害略微削弱
兵种平衡
领军模式的所有远程兵人数+1
Bug Fixes
Gameplay Fixes:
Fixed the throwing weapons' inaccuracy.
Corrected rider fall direction when the mount is killed.
Unusually long wait time on the first spawn in warmup fixed.
User Interface Fixes:
Fixed red bar values below player avatars in Multiplayer HUD.
Performance Fixes:
Fullscreen/Exclusive fullscreen, resize and multi-monitor problems are fixed.
Invisible trees and trees without bodies are fixed.
Known Issues
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops are floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Throwing missiles’ trails bending on air. Will be fixed next patch.
Shield bash impact sound is missing.
Eyebrows are not rendered properly in Character Customization.
Couch lance icon is not working properly.
The first image on the new brightness screen is outdated.
Footsteps on the Harbour of Ovsk map are not working properly.
b0.5.1
Fixed the server-side issues that come up with the last patch. This should fix the connectivity issues of the matchmaking and Team Deathmatch servers. This should also fix the login issues to the lobby some players have faced. |
一般更新
新装备和武器捡取掉落系统
AI近战:NPC会根据自己的水平随机格挡而不是一直都选择正确的方向格挡
AI远程战斗:远程部队会更小心翼翼射击以免误伤队友
弩在装填阶段时射击率降低(这样速射就更加不准了)
助攻的最小伤害阈值降低到了35
上楼梯速度更快而且速度更均衡。而且移除了对动作以及服务器和客户端之间的计算的依赖性
最大速度的计算会替换为根据姿势进行的恒定调整,而不是之前根据当前动作的髋关节旋转
组队死斗的重生金币降低到了100,助攻前三次奖10,以后只奖1.
组队死斗时杀高级兵的奖励增加
长矛的刺击动作经过了优化,更改了攻击时机和压枪准备姿势
地图变化
(总的来说就是优化性能,不过不翻译,因为那几个地图名字压根不知道时游戏里的哪一个)
UI变化
聊天框可以用回车键打开,按TAB切换频道
在HUD里添加了骑枪冲刺状态
王国图标更新
服务器变化
在无法加入新服务器或者断开当前服务器时会出现信息
服务端升级
兵种/阵营/装备平衡
一般变化
所有散兵Skirmisher兵种被分类为步兵
装备特长变化
替换了 Vlandia Peasant Levy的盾牌特长
Vlandia Arbelist 的额外弩矢 Additional Bolt现在变成只有增加15额外弩矢(总计35支)
Empire Palantine Guard的特长从长矛变成了帝国长枪
Empire Courser Lance的长枪更长了
Aserai Skirmisher的标枪有8个而不只是4个
Khuzait Mounted Archer目前的马匹变成特长,而默认的马匹变得更慢也更不灵活
Khuzait Nomad 的更好铠甲变成了更好的马匹
Sturgia Warrior 的特长里能选择剑而不是盾牌
Sturgia Warrior 的搥变成了更好铠甲
Sturgia Huskarl 现在能选择重斧头(这斧头比其他斧头都要强)
Battania Clan Warrior 的的锤子变成了双手搥
Battania Clan Warrior 的默认短剑被换成了小锤子
装备平衡变化
所有锤子斧头都变成
更新了所有锤子斧头的伤害
增加了帝国长枪(Imperial Polearm),长度短速度快的长柄刀
手半剑Bastard Sword变得更强(主要是速度变快了)
Rhomphaia变得更长
狼牙棒Billhook和草叉Pitchfork的长度和伤害增强
现在草叉Pitchfork变成了长枪(不能和盾牌一起用)
标枪伤害更一致:Jereed(阿塞莱达标强) > Battania Javelin(巴丹尼亚标枪,标枪袋更大)> Javelin > Sturgia Harpoon (弹药更多)
掷斧伤害更相似:Northern Throwing Axe > Franceska (变得稍微更快了一点)
增加了石头的数量,14变成了19
所有弩矢的数量变成了20支
重箭矢造成的伤害稍微减少
帝国上等弓(Superior Imperial Bow)变得不那么准
兵种变化:
Vlandia Peasant Levy价格从100变90,人数从22变25
Empire Recruit护甲从2变10,人数从22减少变成20
Aserai Skirmisher护甲从2变成13
Aserai Beduin护甲从22减少为15,价格从140减少为130
Khuzait Rabble价格从100减少为90,人数从22增到25
Khuzait Mounted Archer护甲从19减少为18
Khuzait Nomad默认用速度更慢的草原马
Sturgia Warrior护甲从6增长到了15,人数从22减为20
Sturgia Warrior现在默认有盾牌
Sturgia Huskarl 默认用剑
Bug Fixes
Gameplay Fixes:
Team selection auto-assign on Team Deathmatch is fixed. Now it is preferring the team with fewer players.
Fixed an issue regarding neck animations after blocking and rotating the aim on cavalry.
Game Mode Fixes:
Fixed an issue that caused a spawn issue in Team Deathmatch. Now players will not spawn in the middle of the fights.
Fixed a rounding issue, giving light archers an additional troop in Captain mode. (They now all have 14 instead of 15.)
User Interface Fixes:
Fixed layout/placement issues with banner UI elements.
Equipment Fixes:
Fixes and improvements on Sturgia, Battania, Aserai and Empire armors.
Performance Fixes:
Majority of the spikes are fixed, especially when the game is on HDD. Will continue to fix the rest in the upcoming patches.
Server Fixes:
Fixed various bugs in the party system which caused crashes.
Known Issues
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops are floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
In dual monitor setups, switching between monitors while in fullscreen mode is not working.
When a player who has enough money to spawn leaves the game, the round doesn't finish.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Throwing missiles’ trails bending on air. Will be fixed next patch.
Shield bash impact sound is missing.
Eyebrows are not rendered properly in Character Customization.
Couch lance possible icon shows up when it’s not possible (while walking).
Some of the weapons’ damage is inconsistent. The fix is in progress
Throwing weapons firing is inconsistent. The fix is in progress.
Throwing weapons' naming on the ground is broken. The fix is in progress.
Sturgia Brigand 的护甲从2增长到了10,以适应其价格
Increased Battania Clan Warrior护甲从9增长到了15 ,以适应其价格,人数从23减少为21
替换了Battania Savage的衣服
Battania Wildling价格从140减少为120,护甲从28减少为22
Battania Fiann 的护甲从33减少为29 |
一般更新
新内容
领军模式新增地图:Isle Of Deriad
游戏变化
新的捡起/丢弃装备系统
在新系统中,玩家可以看到他们捡起和丢弃的装备。长按F捡起或者G丢弃即可看到辐射状菜单,玩家可以选择捡起或者丢弃哪个东西
在捡起地上的武器时,如果玩家的装备框不够用了,那么玩家现在拿的装备就会被替换。如果玩家手里没拿东西而徒手捡起的话,武器框第一个物品就会改变
在辐射菜单上添加了弹药箭囊信息
当玩家集中注意力看武器时,字变得更清晰
增加碰撞体让敌人变得更大
减少了远程武器在移动和跳跃时的精准度(弓箭为甚)
修改了挥砍动作的攻击伤害。现在挥动武器时,动作刚开始或者结束的时候伤害就会减少
增加了某些指令缺失的动作
手臂挥砍动作有所调整
改善了马上冲击物理引擎,这样网络物理就会变得更顺滑
消除了与天气有关的负面五零影响,比如NPC和箭矢在多人游戏中的速度惩罚
音频变化
增加了在死斗模式,大厅里升级,和每次战斗后获得金币的生效
地图变化
Xauna:
性能优化
修复了水坑
修复了一些障碍
UI变化
全新的士气和力量条状图
在军械库和兵种状态栏中新增了铠甲,马凯的数据
给装备系统新增了辐射状HUD
引擎变化
地形网格渲染系统重新启动,并用在了新的领军地图上
美化了雨水粒子和潮湿效果
性能变化
资源系统重修。新系统可以能有更好的MOD操作。支持文件夹里放文件夹,复制,重命名操作已添加。以上行为不需要重开游戏也可以生效。
很多未被压缩的数据可以以更好地方式压缩,而且重复数据在本体里被删除。游戏整体体积大缩水。
资源被分批打包在文件夹里,能改善运行时的资源加载
GPU性能改善,整体FPS增加
运行时分辨率更改在无边界模式下效果更好。
服务器变化
游戏服务器的网络数据压缩系统改善(减少宽带利用并增加了重要数据的精准)
兵种/装备/阵营平衡
装备特长变化:
瓦兰迪亚
Arbelist 的锤子 ‘Mace’ 改为额外弩矢 ‘Additional Bolts’
帝国:
Archer Militia 的小斧头‘Small Axe’改为额外箭矢 ‘Additional Bolts’
Palatine Guard 的锤子 ‘Mace’ 改为速射弓‘Fast Bow’
Cataphract的战斧‘Battle Axe’改为快马 ‘Fast Horse’
库宰特:
Rabble troop 的马刀‘Ild’变成了石头‘Throwing Stones’
Steppe Bow的马刀Ild’变成了重箭矢 ‘Heavy Arrows’ (顿击)
阿塞莱:
Skirmisher的锤子 ‘Mace’ 改为标枪‘Jerreds’
Archer的锤子 ‘Mace’ 改为了额外箭矢Additional Arrows’
Veteran的长弓"Long Bow"变成了强反曲弓‘Strong Recurve Bow’
斯特吉亚
Huskarl的北地剑’Northern Sword’ 变改为了锤子 ‘Mace
Hunter的剑‘Sword’额外箭矢Additional Arrows’
巴丹尼亚
Fiann 的手半剑‘Bastard Sword变成了铠甲增强Improved Armor’
Oathbound 的长枪Pike变成了长矛 Long spear’
装备平衡变化
近战武器
投矛 (不是标枪not javelins) 变得更重,杀伤力也更大
步兵的锤子都增加了5-10cm
骑兵剑的长度稍微增加了一点点
新增了北地锤(斯特吉亚Huskarl专用)
东方重锤无法再予以刺伤
增加了Voulge(双手长柄刀,瓦兰迪亚双手步兵专用)的挥动速度和伤害
减少了Voulge的刺击
增加了北地长双手斧的伤害(现在能和其他长杆武器对标,而不是双手武器,这和长杆斧以及双刃枪的路线一样)
将高地剑的名字改为高地骑兵剑
北地长矛Northern Long Spear 的的长度减位190cm
增加了Northern Long Spear l的伤害
增加了北地骑枪 Northern Lance 的长度至203cm
减少了阿塞莱长矛长度位175cm
增加了阿塞莱长矛的速度
减少了北地战斧的伤害
增加了北地战斧的速度
远程武器
替换了所有箭矢和弩矢。特定的箭矢弩矢模型变得更适合阵营文化
箭矢和弩矢的数量更一致
一致给不同的箭矢和弩矢增加伤害伤害
增加了短弓箭矢(帝国的Palatine guard因为有速射弓,箭囊能帮他们射击更快)
增加了重箭矢,伤害时钝伤
减少了攻城弩的伤害,从100减少为95
减少了长弓的伤害,从65变成了64
减少了所有弓弩的拉弓速度(减少20%)
盾牌
删除了重复的盾牌,因为有些老盾牌的耐久和速度还是原来那样
所有盾牌挥动速度改为82
沙漠椭圆盾,重椭圆盾,皮革筝圆盾,加强橡木筝盾现在有240耐久
大方盾现在有240耐久和-5护甲
Bound Adarga(绑手小盾)的耐久有160
大圆盾的耐久是210
坐骑
轻马血量增加20,重马血量增加40
Cataphract 的快马特长能让重马变得更敏捷
增加了骆驼的灵活度
缩小了骆驼的大小(这样更容易打到步兵)
兵种平衡变化
轻射手默认1箭袋(25箭矢)
瓦兰迪亚:
Arbelist的弩矢更少(和其他请射手一样)
Knight默认用西方骑枪(重骑枪变得更枪手)
巴丹尼亚
Fiann护甲从39薛建伟33
领军模式
巴丹尼亚Oathbound的人数从16变成15
巴丹尼亚 Wilding 人数从15变成16
Bug Fixes
Gameplay Fixes:
Fixed an issue that caused the extra compensation gold and troops to not be assigned to the players who joined the game on the last moments of the spawning period.
Fixed an issue when the player is hitting a solid object after he jumped that causes the animation to stick.
Fixed an issue that caused the missile trails are over-bending for clients in some cases.
Fixed an issue that caused thrust animations on two-handed weapons to get stuck in some cases.
Fixed an animation issue that happens when attacking in the right direction while moving forward that caused glitching in the right arm.
Fixed a bug that caused both hands and its equipment to turn when switching throwing weapons if there is a round shield equipped on the other hand.
Fixed an issue that caused the animation player models to pass-through inside solid walls when the players’ mounts get killed near objects like walls.
Fixed some of the issues regarding shoulder armour pieces.
Fixed desynchronization issues related to ranged attacks that caused missiles to bend in air. (Throwing weapons are still bending. Will be fixed next patch.)
Game Mode Fixes:
Fixed an issue that caused a spawn issue in Team Deathmatch. Now players will not spawn in the middle of the fights.
Fixed a rounding issue, giving light archers an additional troop in Captain mode. (They now all have 14 instead of 15.)
Audio Fixes:
Revised metal shield sounds.
Map Fixes:
Fixed some of the spawn points on the Druimmor Forest map in Team Deathmatch.
User Interface Fixes:
Fixed an issue that caused the weapon stats in the Armory to not match with the actual in-game stats.
Performance Fixes:
Many of the runtime spikes are fixed. Some of them are; beginning of the battles, after hits in combat, after first seeing a combatant.
Graphics glitch at the top left part of the screen is fixed.
Fixed water rendering bug on very low configs.
Network Fixes:
Game server network packet sending rate computation fixed (improved latency).
Fixed several rare client-side conditions that cause combat states of players to get desynchronized from the server.
Other Fixes
Fixed an issue with the Crash Uploader.
Known Issues
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops are floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
In dual monitor setups, switching between monitors while in fullscreen mode is not working.
When a player who has enough money to spawn leaves the game, the round doesn't finish.
When a shield-wielding character performs a chamber attack, shield breaking audio cue is played.
Throwing missiles’ trails bending on air. Will be fixed next patch.
Players can’t equip new gear when holding the ALT button.
Shield bash impact sound is missing.
|
一般更新
游戏变化
弓箭手的垂直瞄准错误被修正,现在他们在进攻时更容易射不中
美化了所有单手武器刺击和挥舞的动作
删除了不必要的优化,就是服务器里的NPC在非战斗状态下不会把头转到目标
假动作(变招)改变:
在一些影响假动作速度的因素效果降低
格挡速度减慢(这意思不是说格挡真的变慢了,而是视觉动画上有所更改)
略微减慢了蓄力动作的速度(玩家在攻击之前的那段动作)
减少了取消攻击动作的最大上限时间(也就是说攻击动作不会像以前那样太迟取消,用以防止某些看起来像是进攻的假动作)
地图变化
Xauna:
改善性能
替代了一些对性能影响比较大的模型
修复了一些物理问题并为一些无法通行的地区增加了更好的障碍
UI变化
实现了能在战绩板给其他玩家禁言功能
实现了能在装填弩箭时有长条显示装填进度的功能
实现了在对战双方都是同一文化时能显示UI中第二文化颜色的功能
删除了联机游戏中的指南长条HUD(原本显示在游戏屏幕中上方)
移动了军械库栏(进游戏前可以看角色装备和技能的栏目)中特长选项到左侧,以方便选择游戏
增加了武器描述(盾牌耐久度,挥动速度,弹药容量)
在领军模式里,改变了玩家头像的HUD用来看到玩家已有的士兵数量并且能让敌人也看得见
性能变化
优化了屏幕空间反射效果
Bug Fixes:
Gameplay Fixes
Fixed an issue that caused cavalry units to not properly follow the player in the Captain Mode. They often got lost in various positions deciding to charge or engage.
Fixed a visual glitch, along with reducing the chances of other rare glitches, that happens when the player switches weapon during a chain attack.
Chain attack animation occurrence after hitting a solid object is fixed.
Fixed a bug that caused weapons to change quickly and the stance animation not ending when making a weapon switch during a chain attack animation.
Fixed a bug that was sometimes causing selected perk to not be applied properly.
Fixed a bug that was causing players to spawn with the first troop instead of their selected one if select troop button (F) pressed too early on spawning screen.
User Interface Fixes
Fixed custom game server list filters not working after selecting two filters.
Fixed main agent making attack animations on giving left-click orders if the player is a client in Multiplayer.
Fixed DisplayTargetingReticule option not correctly disabling the crosshair.
Fixed power bars showing wrong information for Multiplayer HUD.
Other Fixes
Fixed a bug that locked the camera in position while trying to use free look in first-person perspective.
Known Issues:
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops are floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Dead horses on the floor sometimes stutter/get stuck in a loop.
In dual monitor setups, switching between monitors while in fullscreen mode is not working. |
一般更新
音频变化
增加了一些缺失的金属武器声效
重修了箭矢掠过的声效
游戏变化
以盾墙阵型行军或者进攻的编队会变得更有攻击性
拿着小盾上马的动作有改善
客户端中旋转所产生的弹道便宜被削减
UI变化
在搜索游戏时,禁用的游戏不会再显示
增加了设置选项中缺少文字的选项
游戏模式变化
组队死斗中,如果一方人数更少,那么在游戏中拿到人头后获得的金钱就会更多
Bug Fixes:
Gameplay Fixes
Attacker’s weapon bounce back inverse kinematics visual glitch is fixed.
Weapons flying absurdly when the holder is killed is fixed. Now, they will fall more sensibly.
Player model being shown on top of a corpse for a frame while spawning is fixed.
Ability to mount while being hit by a stray horse is fixed.
Gaining a kill reward from assists in TDM is fixed.
Gaining more gold when killing low-cost troops with high-cost troops in TDM is fixed.
Changing team in TDM deducting 100 points to the previous team is fixed.
Not being able to spawn after changing team in TDM is fixed.
Gaining assist reward for a blocked attack in TDM is fixed.
Fixed an issue that shows the incorrect troop count behind the player in Captain mode troop selection screen.
Fixed an issue that caused some armour mesh glitching.
Network Fixes
Fixed a crash that occurred if a player connects to a server at the same time that another player shoots a projectile that would kill the player spawning in.
Known Issues:
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Compass icon in the spectator screen disappears after some time.
Dead horses on the floor sometimes stutter/get stuck in a loop.
In dual monitor setups, switching between monitors while in fullscreen mode is not working. |
一般更新
音频更新
增加了新的金属盾击打声效
铠甲声效播放更准确
马匹奔跑的声音更悦耳了点
游戏变化
改善了AI捡箭矢的行为
AI部队不再造成友军伤害(服务器端可调整)
切换武器或盾牌有0.2秒的延迟以防误触
人在行走时身体转弯速度减少
减少与敌人之间的碰撞体(这样近战就能靠的更近了一点)
改善了持盾奔跑的动作
改善了双手剑攻击动作
改善了鼠标滚轮的控制
注:老A留言说现在远程部队因距离而造成的精准衰减加强(也就是距离越远,AI射的越不准)
地图变化
增加了冲突模式新地图:Xauna
UI变化
在玩家复活界面中增加部队人数指数
增加伤害信息关闭选项
增加能用滚轮上下滑动服务器玩家列表的功能
增加玩家指挥部队的箭矢条以显示部队有多少弹药
增加左下角可以看到的信息,但是在战斗开始和结束时全清空
“按F附身”对话栏现在在玩家有控制AI的情况下才会出现
游戏模式变化
组队死斗模式中,每次助攻+1金,如果击杀兵种不同再+2,击杀+2金
改善领军模式中的旁观者视角
玩家现在可以旁观玩家以及AI部队
如果玩家在游戏中加入游戏,那么他就可以观察其他玩家
部队/阵营/装备平衡
装备平衡变化
盾牌在背后的伤害减半变成+10护甲
增加盾牌的整体耐久(80%-100%)
剑的刺击有效性削减,虽然近战还是很强,但是有那么多夸张的伤害
部队平衡变化
低级步兵如Peasant, Rabble, Warrior, Clan Warrior等人数从20增加到22
轻步兵如Recruit, Tribal Warrior人数从20增加到21
轻骑兵部队人数从8-9增加到了10
骑射手人数从7增加到了10
游牧骑兵人数从8增加到了11
重骑兵人数从6增加到了8
轻射手人数从16减少为15
升级了阿赛莱和斯特吉亚部队的装备多样性
Bug Fixes:
Audio Fixes
Fixed a bug that caused arrow pass-by sounds (and few other sounds) not playing.
Gameplay Fixes
Fixed an issue with quivers not emptying after using throwing weapons.
Fixed an exploit that let players alter their body and facegen parameters.
User Interface Fixes
Fixed a bug that caused custom game server list button not getting enabled immediately after cancelling searching for a matchmaking game.
Fixed a bug that caused Team Deathmatch placeholder game type description to be visible after returning to the play tab after a match.
Fixed some typos and rewrote some of the vague texts.
Fixed an issue that caused wrong information to be shown on MP HUD.
Network Fixes
Fixed an issue that was causing Team Deathmatch servers to crash.
Fixed an issue that changed the weight parameter for the player models. If your character still seems thin, open character customization, make a small change and save it.
Several crashes are fixed which occur while joining an ongoing game and leaving a game.
Fixed a crash that occurs when a player controlling a bot agent is disconnected from a game and tries to reconnect.
Known Issues:
There’s no occlusion for sounds behind walls.
Changing “Sound Output” without restarting the game will crash the game eventually.
Some troops floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Compass icon in the spectator screen disappears after some time.
Dead horses on the floor sometimes stutter/get stuck in a loop.
In dual monitor setups, switching between monitors while in fullscreen mode is not working. |
自定义服务器增加50VS50的大型服务器
增加了组队死斗(自定义模式)中获胜条件上限:获胜总积分由玩家人数决定,在20VS20时,获胜总分提高到了10000;在50VS50时,总分提高到了50000
退出自定义服务器后玩家栏恢复正常
暂时屏蔽从尸体上捡某些东西来防止崩溃
马鬃的布料模拟BUG修复
修复了WIN7, WIN8以及不是最新版的WIN10的GPU安装错误崩溃
修复了decal render 的相关崩溃,现在自定义服务器地图的崩溃和死机应该修复了
v 0.3.0 11月9日更新
新内容
组队死斗(自定义中的模式)大修:
新机制:击杀和助攻获得金币
玩家开局有140金币
重生需要120金币
金币获得方式
第一次远程击杀获得10金币
第一次近战击杀获得10金币
第一次助攻获得10金币
第二次助攻获得20金币
第三次助攻获得30金币
五杀获得20金币
十杀获得30金币
杀50人以上获得10金币
新的获胜条件:队伍通过击杀敌人获得分数。第一个总积分达到5000分的团队获胜。友伤TK或者自杀扣分
重生更快
一般内容
游戏变化
AI大修
战斗命令防御关系:
AI战斗时的防御现在会受到编队命令的影响。这种防御不是说坚守此地或者冲锋,而是AI要选择主动攻击还是格挡之类的个人战斗决定
除非被命令冲锋,各种移动命令会让他们偏向防守。排序是:盾墙,圆阵和方阵,都会增加防御性。这种效果是累积的。
步兵近距离交战VS前往目的地
原本步兵很可能无视敌军前往目的地,即便前方的路被敌人拦住了。现在他们主动进攻拦截自己的敌军,突破敌军防线进入目的地。如果敌军被歼灭或者让路他们就会尝试继续前往命令地点
骑兵参加战斗:
骑兵在战斗中都会保持距离,通过获得动能再冲入敌军加入战斗。现在再某些情况下,他们可以直接近战而不是左冲右突。
如果他们的目标也是骑兵而且被追上或者失去机动时他们就会选择近战。
他们对抗步兵时不会因为上述情况近战,除非叫他们去坚守敌军的位置(这就需要玩家的行军命令或者跟随命令来完成。)在这种情况下,他们会就地战斗而不是离开岗位通过机动来冲锋陷阵。这能让骑兵编队去敌军的位置,并在冲锋之后加入战斗。如果他们被命令冲锋,那么他们就会左冲右突而不是站桩砍人。
AI部队的目标选择变得更合理
用长杆的部队现在会朝对方的马匹刺,他们用长杆的攻击时机也加以改善
AI盾牌使用变得更有效率
编队现在可以不解散盾墙来冲锋,远程射击,前往目的地
AI切换武器更有逻辑性
远程部队的瞄准时间更短,瞄准的位置也有所改善
长杆武器刺击的碰撞体增加(伤害会在动作结束后的位置出现)
攻击的速度奖励改善,这能让刺击的伤害不那么变态
改善盾击和脚踢:盾击能让敌人往后退
脚踢给敌人造成更长的硬直
后退速度增加
角色的骑术技能能更好地影响马匹的机动能力和最大速度
投掷武器的空气阻力计算有调整
允许下蹲时防御,只要不行走就行
当队伍输了不平衡时,人少的队伍在冲突模式钱更多,领军模式兵更多
如果在背盾的时候被背刺,伤害减半(目前盾牌碰撞体还有些问题,所以可能无法好好运作)
正面被远程武器射击时,硬直时间增长
音频变化
增加了真实环绕声模式。如果你有环绕扬声器或者耳机,你就有福了。但要注意:在调整音频器材选项后需要重启才能声效,这个以后修复
场景变化
自定义地图
增加了新的环境音
修复了一些障碍
UI变化
大厅界面得到改善
更改了退出大厅的图标
把自定义游戏列表加入到了PLAY按键下(之前用于匹配)
变更了个人界面的视觉效果
新增“总获金币”在个人界面
在HUD里,金币的数量放在了血条下面
在界面顶部放上了总计分数
把受伤的信息从左边放到了右边以方便查看
性能变化
稍微改善了GPU性能
为绝大多数模型重启了布料模拟
部队/阵营/装备平衡
装备平衡变化
所有的剑刺击伤害增强
所有双手武器挥动速度加快
长矛类武器的长度更平均
西方短矛现在变成了草叉
Tabar 变得更长,并且能和其他双手斧媲美
改变了北方伐木斧的外观
盾牌血量和防御增加(看起来更屌炸的盾牌,血量防御更好)
增加了标枪的威力来媲美Jereed(阿赛莱标枪)
投掷武器的性能在新版本有所不同
Bug Fixes
Gameplay Fixes:
Chain attacks not being predicted on clients correctly has been fixed.
Fixed an issue regarding equipping shields with secondary weapons for some of the units.
Fixed the issue that causes spawning as male characters even when selecting female in Team Deathmatch.
Fixed an issue that enabled swings from two-handed weapons to damage enemies located behind the players.
Fixed a bug that caused bouncing on some swing attacks which should have landed.
Fixed a bug that allowed players to change their heights by changing parameters in DLL's. Thanks to Younes123 for alerting us about this!
User Interface Fixes:
Fixed the issue that makes agent circles not showing banners when joining a server after the game has started.
Fixed damage taken visuals not showing up.
Fixed headshot indicator not working properly.
Fixed the issue that caused a wrong troop count to be shown on the order screen in Captain mode.
Audio Fixes:
Fixed: Surround spatialization is not working, some sounds could play in the wrong volume and direction.
Performance Fixes:
Fixed some of the stuttering that can happen after the first loading of the mission.
Fixed the micro spike & stutter issues when using borderless fullscreen. Now, the game is as smooth as in exclusive fullscreen (to play without micro stutters, there should not be another window that occludes any part of the borderless fullscreen on the same monitor).
Fixed ‘crashes & black screen hangings & not maximising’ happening when changing between display modes at runtime (fullscreen - borderless - windowed).
Fixed a bug that causes old stuck-arrows to be longer when connecting to a server mid-game.
Fixed an issue that lets players assign a key to more than one action on key bindings.
Fixed a crash while removing ragdoll corpses.
Known Issues
In dual monitor setups, switching between monitors while in fullscreen mode is not working.
Restart is mandatory if you change Sound Output or Sound Device options, otherwise sound system will crash. This will be changed in the future.
Horse footstep sounds can be quirky at times.
Arrow pass-by sounds are not working.
There’s no occlusion for sounds behind walls.
The Pitchfork can be held in one hand with shields.
Some troops floating on top of their horses on the troop selection screen.
If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
Compass icon in the spectator screen disappears after some time.
Dead horses on the floor sometimes stutter/get stuck in a loop.
Troop armour variations for Sturgia are still WIP (Captain mode).
Aserai troops don't have armour variations yet (Captain mode).
部队平衡变化
修复了库宰特重骑兵的骑术技能 |
v 0.2.4-0.2.8由于内容较少,直接跳过
一般更新
游戏变化
角色,马匹,骆驼总血量全增加
添加了AI思考延迟时间,这样让他们变得更像人
领军模式出生界面的部队站姿动作已随机化
增加了联机主页面中经验提升和等级升级的生效
地图变化
自定义决斗地图删除了一个出生点,这样玩家刚开始就不会被卡在某个地方
UI变化
玩家能更改聊天输入的快捷键
增加了第一人称伤害效果(视角四周会见血,以表示受伤)
增加了一些武器能够显示轮廓(按ALT键)的功能
删除了出生选项中的“TEST PERK”
增加了不同的伤害图标以区分座骑受伤还是玩家受伤
删除了领军模式中玩家剩余部队的HUD元素
性能变化
整体性能改善。GPU显存使用率降低,这应该能改善低配GPU的综合性能(2GB)
服务器变化
客户端和服务端的网络响应速度都得到了提升
增强服务器稳定性
部队/阵营/装备平衡
武器特长变化
修复了 improved armour (加强铠甲)的特长
BUG修复
游戏修复
修复了部分部队在“自由射击fire at will”不能切换武器的问题
修复了马蹄声的问题
Fixed clients not being able to predict the defend state loop when the defend key is pressed for a long time.
Fixed clients not being able to predict the attack ending state properly that prevents seeing the ready animation completely when the attack is made repeatedly.
Fixed a case that causes the players to attack once more with a delay, after repeatedly pressing the attack key during the last attack.
UI修复
Fixed a bug that caused personal damage notification colours to not show up correctly.
Fixed a bug that caused MP options' descriptions not showing up.
Fixed a bug that broke the icons on top of the troops in Captain mode.
性能修复
Fixed an issue that caused manually placed floras to disappear after a config change.
Other Fixes
Fixed a bug that caused hair mesh to be seen under the player if the character is a bald female.
已知问题
音频:环绕音无法运作,有些声效的方位和音量会有错误
部分部队在领军模式选择界面的时候悬浮在马上
自定义组团死斗模式的时间不同步
大厅的好友列表在打完比赛后消失,需要切换界面才会冲刷
狙击手的站姿错误
女性角色在进入自定义组团死斗模式便男性
某些时候旁观的指南图标小时
死马鬼畜
爆头图标不能运作
斯特吉亚的部队铠甲多样性还在进展中(领军模式)
阿赛莱部队没有铠甲多样性(领军模式) |
一般修复
游戏变化
让客户端弩箭预期更适应同步问题
进攻准备动作能在先前已打完的攻击后立刻准备(大概意思是攻速更快更连贯)
新的人体下落生效
长杆刺击伤害会更早发生
删除未使用的声音事件
重制经验系统:经验系统现在是指数级,玩家无法像之前那样轻松升级。这功能目前不是最终版,因为我们还在测试中。玩家的角色并没有重置,而是调整为了新的级别,级别是根据玩家累积的总经验值计算得出。
地图变化
稍微修复了自定义地图的小错误
UI变化
现在有两种游戏模式的旁观视角都可以看到部队的HP,坐骑HP,盾牌HP和弹药量。
为自定义服务器添加了过滤选项
玩家现在可以双击进入自定义服务器
在领军模式的旁观视角中添加了玩家或者被观察角色的指南针
为女性角色添加了伤痕
在领军模式的兵种选择中添加了玩家能够指挥的士兵人数
游戏模式变化
优化了领军模式的性能
性能变化
改善了整体GPU的性能
对视频选项进行重构,更新了很多选项文本
对战斗物理进行了极大的优化
改善音频效果
服务器变化
改善服务器稳定性
对用移动式网络连接的用户进行了改善
兵种,阵营,武器平衡
武器平衡
(具体不翻译了)
投掷武器速度增加
Bow missile speeds increased by 2.
Made the Menavlion slightly faster.
Made the Heavy Menavlion shorter and faster.
增加多数长枪的长度:
Western Lance: from 188 to 190
Western Heavy Lance: from 203 to 204
Western Spear: from 171 to 174
Western Short Spear: from 137 to 146
Awl Pike: from 252 to 250
Eastern Short Spear: from 133 to 140
Eastern Long Spear: from 197 to 201
Eastern Throwing Spear: from 151 to 154
Southern Spear: from 159 to 175
Bamboo Spear: from 173 to 184
Southern Long Spear: from 182 to 185
Northern Short Spear: from 117 to 136
Northern Spear: from 157 to 173
Northern Long Spear: from 197 to 206
Highland Spear: from 147 to 156
Highland Pike: from 205 to 206
Glaive: from 151 to 155
Heavy Glaive: from 161 to 167
(削弱)马匹:
Decreased all saddle armors to 4.
Decreased all barding armors by 10.
Decreased hitpoints of light horses by 20.
Decreased hitpoints of heavy horses by 5-10.
Decreased Charge Damage of all horses.
Decreased Vlandia Horses Speeds by 5%.
Decreased Khuzait Horses speeds by 5%.
Decreases Empire Horses Maneuver by 5%.
减少领军模式的士兵人数(多为精锐部队)
Courser: from 9 to 8
Vanguard: from 9 to 8
Knight: from 6 to 5
Steppe Bow: from 16 to 15
Khan Guard: from 11 to 9
Nomad: from 10 to 8
Lancer: from 8 to 6
Mounted Archer: from 9 to 7
Skirmisher: from 11 to 16
Veteran: from 14 to 10
Beduin: from 10 to 8
Mameluke: from 9 to 6
Ulfhednar: from 11 to 17
Huskarl: from 16 to 15
Hunter: from 16 to 15
Raider: from 10 to 8
Druzhinnik: from 8 to 6
Ranger: from 16 to 15
Fiann: from 11 to 9
Mounted Warrior: from 11 to 8
调整多数兵种的技能
非骑兵兵种的骑术从75变成了15(只能骑轻马,库宰特非骑兵兵种除外)
骑兵骑术从200变成了150
非远程部队的远程技能从200变成了20
库宰特骑射手的远程技能从100变成了75
用特长拥有远程武器的兵种,远程技能从100变成50(远程兵除外) |
Bug修复
网络修复
修复了一些地区的玩家无法开启游戏的问题
修复了玩家进入了不想进入的游戏模式的问题
修复了服务器崩溃的问题
崩溃上传器
现在崩溃上传器已经启动。如果你的游戏崩溃了,你就能给我们传送以下几个关键文件以便我们检查:
dump.dmp:包含崩溃发生时游戏当前状态的文件,以及我们理解问题所需的所有重要信息,并在我们这边打开
descriptions.txt:提供描述。
engine_config.txt:崩溃发生时的引擎设置。
module_config.txt:崩溃发生时当置选项。
module_list.txt:崩溃发生时游戏使用的OS相关 module.dll信息。
rgl_log.txt:引擎日志,来帮助我们描述游戏崩溃的位置。
rgl_log_errors.txt:引擎日志,仅包含发生的错误。
user_config.txt:崩溃发生时当前用户专有rgl_config的额外相关信息。 |
一般更改
新内容
新增领军模式的两张地图:Jawwali废墟和Driummor森林
游戏变化
键盘上的攻击和防御变得更接近战团
反向Y轴动作也引用在了攻击和防御方向选择上
在切换默认的战场视角时,摄像Fps和TPS模式的延迟切换已被修复
增加在盾牌被攻击时产生盾摇的IK 影响值
加速度计算应用了不同的算法,这能让奔跑时有持续的速度加成
更清晰的装备和卸除装备声效
地图变化
较大程度优化了 (小别墅)地图
开启了Outskirts镇(冲突模式
UI变化
开启拳击方向箭
移除了游戏选项中战役相关的选项
在热身阶段增加了游戏模式信息
新增缺失的男女角色发型预览
一些选项增加了描述
游戏模式变化
开启领军模式
玩家现在可以在匹配界面中选择要玩的模式
性能变化
优化了GPU性能来提升Fps
其他变化
提升服务端以提升服务器整体稳定性
兵种/阵营/装备平衡
装备平衡变化
现在武器在各兵种的武器槽已固定:
主武器在武器槽1,盾牌在武器槽2等等
可以用数字键切换武器(与槽的号码相关)在选项中可以更改
兵种变化
重新平衡所有兵种的加速度(以及变更了计算方式):现在在移动时能更容易改变方向
速度在百分百时转向会慢一点,90%的速度时转向更快
Bug修复
游戏修复
修复客户端玩家骑马的动作BUG
修复客户端玩家能在做假动作的时候用脚踢
修复在捡起新武器后武器会和盾牌武器槽重叠导致的错位
修复蹲下动作载入时出现的摄像头视角错误
略微修复按下观察角色按钮时切换到重生界面导致的摄像头未知错误
修复界面顶部玩家图标只有单一一种的问题
修复最后一个标枪固定为近战武器的问题
修复弩被装备为近战武器的问题
修复投掷武器的弹药不会重叠在一个武器槽的问题
修复AFK玩家被卡在土里的问题
修复部分战斗动作的BUG
修复弩在不平地面上装填的问题
修复玩家在马上被杀后尸体掉下来的问题
修复马匹死亡后的鬼畜问题
修复脚踢后的攻击问题
修复战斗log中不显示身体的哪个部位被打的BUG
修复某些武器漂浮空中或者沉入土里的BUG
修复女性角色捏脸的时候没有声音的BUG
修复某些情况下在墙壁中可以透视到太阳的BUG
修复战斗目标死亡后依然有伤害报告的BUG
修复某些兵种在静止时的动作BUG
修复某些情况下无法变换队伍的BUG
修复某些按键不能好好绑定的BUG
修复聊天窗口不能正确拖动的BUG
修复标枪皮套发黑的BUG
修复一些战锤没有贴合手柄的BUG
修复某些罕见情况下屏幕有黑斑的BUG
修复错误的距离衰减BUG
修复预览角色界面中某些武器纹理在低画质情况下崩坏的BUG
UI修复
修复“需要重开”弹出选项
修复UI文字重叠在界面上
修复武器缩略图在游戏HUD里变黑的BUG
修复盾牌缩略图在兵种选择界面时朝向错误的BUG
修复角色预览中武器缩略图发黑的BUG
修复某些情况下聊天消息被清空的BUG
修复兵种选择界面中马匹错误纹理的BUG
装备修复
修复物品栏中武器位置的BUG(投掷武器没叠放好)
修复某些罕见情况下选择特长导致武器选择不对的问题
已知问题
空间环绕音效没有准确运作,有些音效会用错误的音量和错误的方向传出
斯特吉亚的部队铠甲多样性还在进展中(领军模式)
阿塞莱部队没有铠甲多样性(领军模式) |
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鲜花鸡蛋Bombadil 在2019-9-22 20:37 送朵鲜花 并说:我非常同意你的观点,送朵鲜花鼓励一下
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