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[官方日志] 《骑马与砍杀2:霸主》开发日志(127)——士气

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有生之年勋章战团正版勋章拿破仑正版勋章维京征服正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之正义勋章[杰出会员荣誉勋章]杰出汉化小组成员勋章骑士荣誉之霸主汉化勋章骑士荣誉之维京征服汉化勋章第一届战团中国联赛季军勋章

鲜花(918) 鸡蛋(14)
发表于 2019-10-15 07:48:28 | 显示全部楼层 |阅读模式
Greetings warriors of Calradia!
卡拉迪亚的战士们,大家好!

Morale is a key factor in warfare. An army can be greater in number, better trained and exceptionally equipped, but without the will to fight, none of that matters. Conversely, high morale can see people through extreme hardships, giving them the determination to press on and continue the fight long after all hope is lost, only to grasp victory from the jaws of defeat. In this week's blog, we take a look at how morale is implemented in Bannerlord, discussing its effects on both the campaign map and the battlefield.
士气是战争的关键因素。军队的可以人数众多,训练有素,装备精良,但没有战斗的意愿,以上的优势全都不重要了。相反,高昂的士气可以让人经受住极端的苦难,让他们能在绝望之时依然坚定决心持续作战,才能在此背水一战大获全胜。这周的日志中,我们会了解《霸主》的士气系统是怎么运行的,兵讨论其在战役地图以及战场的影响。

On the campaign map, each party has a party morale rating. Your party’s morale is shown in the lower-right panel. If you mouse over this, you can see a tooltip that shows how it will change day to day and what factors currently affect it. Party morale changes mainly due to the result of your actions. Successful battles and raids will increase morale whereas excessive casualties and actions like sacrificing some troops during retreats will reduce it. Also, failing to pay wages or letting your troops go hungry are also rather detrimental!
在战役地图上,每个部队都有部队士气等级。你的部队士气会在右下角显示出来。如果把鼠标停这个位置上,就会有一个工具栏进行提示每日的士气变化以及目前有什么因素在影响它。部队士气变化主要归结于你的行动结果。胜仗和劫掠能提高士气,而过多的人员伤亡或者在撤退时候让一部分人殿后等会减少士气,另外,不发工资或者让士兵挨饿也会对士气造成重大打击。

If you manage to keep your party’s morale high on the map, you will enjoy a number of benefits. Your party will gain a slight speed boost and will also gain a small advantage in battle simulations. On the other hand, if you allow morale to fall below a threshold, some of your troops may desert your party to look for better employment.
如果你能让部队在大地图上保持高昂的士气,你就能享受到很多好处。你的部队速度将会有部分提升,而且也能让你在自动战斗中有更多一点的优势,而另一方面,如果你让部队士气低到了阈值以下,你的一些部下可能会逃离你的部队另寻明主。

While party morale is quite important on the campaign map, it is arguably more critical during battles. Medieval battles were fought in close quarters, which was no doubt incredibly stressful for the participants. Typically, battles were as likely to be decided on superior morale as fighting prowess.
尽管部队士气在战役地图中挺重要的,但在战斗中尤为关键。中世纪的战斗是以进展为主,这也无疑给士兵们带来了极大的压力。通常来说,更高的士气会成为战斗力,决定战斗的走向。



At the beginning of the battle, each soldier is given a starting morale based on their party’s overall morale rating. After this, whenever a troop is killed or wounded (up to a maximum of ten), friendly troops that are nearby receive a morale penalty. This morale penalty is modified according to the commander’s skills and perks, and also other factors. For example, troops standing in a shield wall receive less penalty. Conversely, troops get a morale boost when one of their number scores a kill nearby. In practice, when two bodies of soldiers meet in the field and a fight ensues, morale will tend to drop over time. If one side is decisively winning, the other side will lose morale rather quickly. On the other hand, if the fight is more or less balanced, then both sides will lose morale, albeit more slowly over time. Whichever way the combat goes, usually some soldier's morale will eventually drop to a point where they will panic and start to run away. This is quite dangerous, because every time a soldier panics, this will also create a morale penalty on nearby troops and a few troops running away can easily create a chain reaction where an entire formation breaks and starts to run away.
在战斗开始之际,每个士兵会根据部队的总士气等级进行分配。而在此之后,一支部队如果有伤亡(最高到十人),附近的友军就会受到士气惩罚。这士气惩罚会根据指挥官的技能和特长,还有其他因素进行调整。比如说,站在盾墙阵型内的部队士气惩罚相对较少。相反,当部队的士兵在附近拿到一血后,士气就会有提升。在实际中,当两方的士兵在盏茶那个上短兵相接时,士气会随着时间的推移而逐渐下降。如果一方胜利在望,那么另一方很快就会失去士气。而另一方面,如果战斗进入胶着状态,那么双方都会失去士气,尽管随着时间的推移,士气下降会更加缓慢。无论是哪种战斗方式,通常某些士兵士气会下降到丢盔弃甲的地步,这样会对附近的部队造成士气打击,而这几名逃兵很容易造成连锁效应,导致整个编队崩溃并开始逃跑。



We think that our interpretation of morale in Bannerlord can be summed up by a single historical battle: The Battle of Towton. During the battle, Edward IV led his troops from the front while his Lancastrian opponent, Henry VI, remained in nearby York. Edward inspired his numerically inferior force to a crushing victory over the Lancastrians after battling on for hours until reinforcements arrived, breaking the morale of the Lancastrians in the process. This started with a trickle of men deserting the battlefield, followed by battalions, before eventually, the entire army began to rout, where it is said that more troops were lost during the ensuing panic than died during the actual fighting.
我们对《霸主》的士气解读来自于现实历史中的一场战斗:陶顿之战(The Battle of Towton,源自于英国玫瑰战争,发生于1461年3月29日)在这场战斗中,爱德华四世御驾亲征,而他的对手亨利五世则留在附近的约克。爱德华四世在经过几小时的作战后由于援军到来以少胜多,在过程中大挫兰开斯特的士气。刚开始只是一小部分人逃离战场,然后就是一支队伍,最终就是整个军队开始溃败。据说在随后的溃败中损伤要超过实际战斗中的伤亡。

鲜花鸡蛋

大猫头  在2019-10-15 14:28  送朵鲜花  并说:这个好!
http://bbs.mountblade.com.cn/thread-2017622-1-1.html

各位帮忙来投个票并发表一下自己的看法

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元老骑士勋章有生之年勋章原版正版勋章战团正版勋章拿破仑正版勋章维京征服正版勋章汉匈决战正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]骑士美德之大无畏勋章[杰出会员高级活跃勋章]骑士美德之仁慈勋章[杰出会员互助勋章]骑士美德之谦恭勋章[杰出会员财富勋章]骑士美德之公正勋章[杰出会员高级财富勋章]骑士美德之正义勋章[杰出会员荣誉勋章]骑士美德之诚信勋章骑士精神之武略勋章骑士精神之浪漫勋章杰出版主勋章骑士美德之奉献勋章骑士美德之高贵勋章骑士美德之慷慨勋章骑士精神之信仰勋章骑士精神之博学勋章末日浩劫勋章骑砍中文站微博会员勋章骑友真人秀勋章骑砍中文站微信会员勋章骑友真人秀终身成就勋章霸主正版勋章

鲜花(4043) 鸡蛋(12)
发表于 2019-10-15 07:55:15 | 显示全部楼层
楼主费心,辛苦了。。
耶和华是我的牧者,我必不至缺乏。
他使我躺卧在青草地上,领我在可安歇的水边。
他使我的灵魂苏醒,为自己的名引导我走义路。
我虽然行过死荫的幽谷,也不怕遭害,因为你与我同在;你的杖,你的竿,都安慰我。
在我敌人面前,你为我摆设筵席。你用油膏了我的头,使我的福杯满溢。
我一生一世必有恩惠慈爱随着我,我且要住在耶和华的殿中,直到永远!

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鲜花(1) 鸡蛋(0)
发表于 2019-10-15 09:35:01 | 显示全部楼层
骑砍也要连锁白了。。

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第十届战团中国联赛铁骨勋章战团正版勋章骑士美德之谦恭勋章[杰出会员财富勋章]元老骑士勋章骑士美德之英勇勋章[杰出会员活跃勋章]

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发表于 2019-10-16 09:55:57 | 显示全部楼层
喜欢玩全骑的铁子们笑嘻嘻咯
恶意

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鲜花(38) 鸡蛋(0)
发表于 2019-10-17 16:35:46 来自手机 | 显示全部楼层
因吹斯汀,大溃逃!

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鲜花(46) 鸡蛋(0)
发表于 2019-10-18 20:16:56 | 显示全部楼层
这样更依赖精锐士兵了,杂鱼根本不能带了。
苟能制侵陵,岂在多杀伤。

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第十一届战团中国联赛铁骨勋章第十一届战团中国联赛征战勋章2023剑盾大赛参与勋章天梯匹配S3赛季铜质勋章第一届梦幻联赛参与勋章第一届梦幻联赛冠军勋章2022国庆青训杯冠军勋章第十届战团中国联赛征战勋章骑砍中文站APP会员勋章战团正版勋章霸主正版勋章骑士美德之英勇勋章[杰出会员活跃勋章]元老骑士勋章

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发表于 2019-10-19 00:02:41 来自手机 | 显示全部楼层
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