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[求助] 求助!!!py代码

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发表于 2020-1-16 14:37:11 | 显示全部楼层 |阅读模式
大神们帮忙看看这串代码有没有错误 感谢!!! 下面的代码是r大的解除灭国BUG代码
###Xp from old xx
   (24,
   [
       (call_script, "script_player_party_gain_xp_from_older_soldier"),
       (display_message, "str_gained_xp_from_older_soldier"),
    ]),
]
# modmerger_start version=201 type=2
try:
    component_name = "simple_triggers"
    var_set = { "simple_triggers" : simple_triggers }
    from modmerger import modmerge
    modmerge(var_set)
except:
    raise
# modmerger_end

    (24,
    [
      (try_for_range, ":faction_no", npc_kingdoms_begin, npc_kingdoms_end),
        (faction_slot_eq, ":faction_no", slot_faction_state, sfs_active),
        (assign, ":has_centers", 0),
        (assign, ":end_cond", centers_end),
        (try_for_range, ":center_no", centers_begin, ":end_cond"),
          (store_faction_of_party, ":center_faction", ":center_no"),
          (eq, ":center_faction", ":faction_no"),
          (assign, ":has_centers", 1),
          (assign, ":end_cond", 0),
        (try_end),
        (eq, ":has_centers", 0),
        # find enemy capital
        (assign, ":enemy_capital", -1),
        (assign, ":end_cond_2", kingdoms_end),
        (try_for_range, ":enemy_faction", kingdoms_begin, ":end_cond_2"),
          (faction_slot_eq, ":enemy_faction", slot_faction_state, sfs_active),
          (neq, ":enemy_faction", ":faction_no"),
          (store_relation, ":relation", ":faction_no", ":enemy_faction"),
          (lt, ":relation", 0),
          (faction_get_slot, ":enemy_faction_leader", ":enemy_faction", slot_faction_leader),
          (call_script, "script_lord_get_home_center", ":enemy_faction_leader"),
          (gt, reg0, -1),
          (assign, ":enemy_capital", reg0),
          (assign, ":end_cond_2", 0),
        (try_end),
        (gt, ":enemy_capital", -1),
        (try_for_range, ":troop_no", active_npcs_begin, active_npcs_end),
          (store_troop_faction, ":troop_faction", ":troop_no"),
          (eq, ":troop_faction", ":faction_no"),
          (troop_slot_eq, ":troop_no", slot_troop_occupation, slto_kingdom_hero),
          (neg|troop_slot_ge, ":troop_no", slot_troop_prisoner_of_party, 0),
          (troop_get_slot, ":party_no", ":troop_no", slot_troop_leaded_party),
          (gt, ":party_no", 0),
          (party_is_active, ":party_no"),
          (party_set_ai_behavior, ":party_no", ai_bhvr_escort_party),
          (party_set_ai_object, ":party_no", ":enemy_capital"),
          (party_set_flags, ":party_no", pf_default_behavior, 1),
        (try_end),
      (try_end),
    ]),


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