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楼主 |
发表于 2020-4-9 00:36:49
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- ######################################WWWWWWWWWW
- ("cunzhuangzhengbing",[(store_troop_gold,reg50,"trp_player"),#获取玩家金钱存入reg50
- (party_get_slot,":wenhua","$g_encountered_party",slot_center_culture),#获取该村所在阵营文化
- (faction_get_slot,reg51,":wenhua",slot_faction_tier_1_troop),#获取该文化一级兵
- (str_store_troop_name,s30,reg51),#储存该兵种名称
- (ge,reg50,2000),#金钱大于2000
- ]
-
- ,"qiangmaishibingshibing",
-
- [(party_add_members,"p_main_party",reg51,15),#添加15个该国一级兵到玩家部队
- (call_script, "script_change_player_relation_with_center", "$g_encountered_party", -5)#调用脚本,玩家与村庄关系-5
- (store_random_in_range, ":enmity", -10, -5),#在-10和-5间获取随机数
- (try_begin),
- (party_get_slot, ":town_lord", "$current_town", slot_town_lord),
- (gt, ":town_lord", 0),
- (call_script, "script_change_player_relation_with_troop", ":town_lord", -3),
- (try_end),#玩家与该村庄领主关系-5
- (call_script, "script_calculate_battle_advantage"),#调用计算战斗优势的脚本
- (set_battle_advantage, reg0),#设置战斗优势到reg0
- (set_party_battle_mode),#进入战斗状态
- (assign, "$g_battle_result", 0),
- (assign, "$g_village_raid_evil", 1),
- (set_jump_mission,"mt_village_raid"),#设置跳转触发器
- (party_get_slot, ":scene_to_use", "$current_town", slot_castle_exterior),#获取城堡外围槽的值
- (jump_to_scene, ":scene_to_use"),#跳转到战斗场景
- (assign, "$g_next_menu", "mnu_village_start_attack"),
- (call_script, "script_diplomacy_party_attacks_neutral", "p_main_party", "$g_encountered_party"),#调用国家开战脚本
- ###NPC companion changes begin
- (call_script, "script_objectionable_action", tmt_humanitarian, "str_loot_village"),#设置讨厌的行为(非人道主义)
- #NPC companion changes end
- (jump_to_menu, "mnu_battle_debrief"),#跳转到战争结果菜单
- (change_screen_mission),#切换到开战场景
- ],"Door to the village center."),
- ################################WWWWWWWWWWWWWWW
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这样为什么无法编译,求解 |
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