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- 2020-4-22
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发表于 2020-7-15 10:29:49
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内部错误堆栈:
No inner exception was thrown
外部错误堆栈:
at LeadershipReloaded.ResponsiveOrders.LeadershipResponsiveOrdersBehaviour.OnEarlyAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) in C:\Users\xtul\source\repos\Bannerlord\LeadershipReloaded\LeadershipReloaded\LeadershipReloaded.ResponsiveOrders\LeadershipResponsiveOrdersBehaviour.cs:line 49
at DMD?16531536::OnAgentRemoved_Patch1>(Mission this, Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
at ManagedCallbacks.CoreCallbacksGenerated.Mission_OnAgentRemoved(Int32 thisPointer, Int32 affectedAgent, Int32 affectorAgent, AgentState agentState, KillingBlow killingBlow)
at TaleWorlds.MountAndBlade.Agent.HandleBlow(Blow& b)
at TaleWorlds.MountAndBlade.Mission.RegisterBlow(Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, AttackCollisionData& collisionData)
at DMD?39147865::MeleeHitCallback_Patch4>(Mission this, AttackCollisionData& collisionData, Agent attacker, Agent victim, GameEntity realHitEntity, Single momentumRemainingToComputeDamage, Single& inOutMomentumRemaining, MeleeCollisionReaction& colReaction, CrushThroughState cts, Vec3 blowDir, Vec3 swingDir, HitParticleResultData& hprd, Boolean crushedThroughWithoutAgentCollision)
at ManagedCallbacks.CoreCallbacksGenerated.Mission_MeleeHitCallback(Int32 thisPointer, AttackCollisionData& collisionData, Int32 attacker, Int32 victim, NativeObjectPointer realHitEntity, Single momentumRemainingToComputeDamage, Single& inOutMomentumRemaining, MeleeCollisionReaction& colReaction, CrushThroughState cts, Vec3 blowDir, Vec3 swingDir, HitParticleResultData& hprd, Boolean crushedThroughWithoutAgentCollision)
at DMD?48208847::Tick_Patch1>(Mission this, Single dt)
这是在竞技场打挑战赛,就是黑旗那个,最后一轮崩溃 |
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