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[分享] 提拔贵族上限及属性修改

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鲜花(14) 鸡蛋(0)
发表于 2020-8-16 17:28:07 | 显示全部楼层 |阅读模式
本帖最后由 manide023 于 2020-8-21 20:50 编辑

修改之前,另存存档,注意备份。
一。提拔贵族上限
scripts.txt 文件
搜索 print_lord_or_center_details_in_pren -1          之下
1224979098644774914 541 3 1224979098644774913 132 -1 2147483678 2 1224979098644774952 15
15 是提拔的贵族上限 可改为20 超过21有未知bug
二。贵族属性修改
打开魔球 新建触发  检测时间 12 小时(尽量短点)
条件
(点击展开 / 收起)

结果
  1. try_for_parties,":var_1"),
  2.   (party_count_companions_of_type,":var_2",":var_1","trp_player"),
  3.   (party_count_companions_of_type,":var_3",":var_1","trp_knight_blank_1"),
  4.   (party_count_companions_of_type,":var_4",":var_1","trp_knight_blank_2"),
  5.   (party_count_companions_of_type,":var_5",":var_1","trp_knight_blank_3"),
  6.   (party_count_companions_of_type,":var_6",":var_1","trp_knight_blank_4"),
  7.   (party_count_companions_of_type,":var_7",":var_1","trp_knight_blank_5"),
  8.   (party_count_companions_of_type,":var_8",":var_1","trp_knight_blank_6"),
  9.   (party_count_companions_of_type,":var_9",":var_1","trp_knight_blank_7"),
  10.   (party_count_companions_of_type,":var_10",":var_1","trp_knight_blank_8"),
  11.   (party_count_companions_of_type,":var_11",":var_1","trp_knight_blank_9"),
  12.   (party_count_companions_of_type,":var_12",":var_1","trp_knight_blank_10"),
  13.   (party_count_companions_of_type,":var_13",":var_1","trp_knight_blank_11"),
  14.   (party_count_companions_of_type,":var_14",":var_1","trp_knight_blank_12"),
  15.   (party_count_companions_of_type,":var_15",":var_1","trp_knight_blank_13"),
  16.   (party_count_companions_of_type,":var_16",":var_1","trp_knight_blank_14"),
  17.   (party_count_companions_of_type,":var_17",":var_1","trp_knight_blank_15"),
  18.   (party_count_companions_of_type,":var_18",":var_1","trp_knight_blank_16"),
  19.   (party_count_companions_of_type,":var_19",":var_1","trp_knight_blank_17"),
  20.   (party_count_companions_of_type,":var_20",":var_1","trp_knight_blank_18"),
  21.   (party_count_companions_of_type,":var_21",":var_1","trp_knight_blank_19"),
  22.   (party_count_companions_of_type,":var_22",":var_1","trp_knight_blank_20"),
  23.   (party_count_companions_of_type,":var_23",":var_1","trp_knight_no_1"),
  24.   (try_begin),
  25.    (eq,":var_2",1),
  26.    (try_begin),
  27.     (party_add_members,":var_1","trp_knight_no_1",1),
  28.     (party_add_members,":var_1","trp_knight_blank_1",1),
  29.     (party_add_members,":var_1","trp_knight_blank_2",1),
  30.     (party_add_members,":var_1","trp_knight_blank_3",1),
  31.     (party_add_members,":var_1","trp_knight_blank_4",1),
  32.     (party_add_members,":var_1","trp_knight_blank_5",1),
  33.     (party_add_members,":var_1","trp_knight_blank_6",1),
  34.     (party_add_members,":var_1","trp_knight_blank_7",1),
  35.     (party_add_members,":var_1","trp_knight_blank_8",1),
  36.     (party_add_members,":var_1","trp_knight_blank_9",1),
  37.     (party_add_members,":var_1","trp_knight_blank_10",1),
  38.     (party_add_members,":var_1","trp_knight_blank_11",1),
  39.     (party_add_members,":var_1","trp_knight_blank_12",1),
  40.     (party_add_members,":var_1","trp_knight_blank_13",1),
  41.     (party_add_members,":var_1","trp_knight_blank_14",1),
  42.     (party_add_members,":var_1","trp_knight_blank_15",1),
  43.     (party_add_members,":var_1","trp_knight_blank_16",1),
  44.     (party_add_members,":var_1","trp_knight_blank_17",1),
  45.     (party_add_members,":var_1","trp_knight_blank_18",1),
  46.     (party_add_members,":var_1","trp_knight_blank_19",1),
  47.     (party_add_members,":var_1","trp_knight_blank_20",1),
  48.    (try_end),
  49.   (try_end),
  50. (try_end),
复制代码


套用 , 保存剧本,不用退魔球
进入游戏 等待领主刷新到队伍,然后和普通npc一样可以修改,修改之后保存游戏,进入主界面不动。
再用魔球,还是刚刚的触发,其他不变,只改结果

  1. try_for_parties,":var_1"),
  2.   (party_count_companions_of_type,":var_2",":var_1","trp_player"),
  3.   (party_count_companions_of_type,":var_3",":var_1","trp_knight_blank_1"),
  4.   (party_count_companions_of_type,":var_4",":var_1","trp_knight_blank_2"),
  5.   (party_count_companions_of_type,":var_5",":var_1","trp_knight_blank_3"),
  6.   (party_count_companions_of_type,":var_6",":var_1","trp_knight_blank_4"),
  7.   (party_count_companions_of_type,":var_7",":var_1","trp_knight_blank_5"),
  8.   (party_count_companions_of_type,":var_8",":var_1","trp_knight_blank_6"),
  9.   (party_count_companions_of_type,":var_9",":var_1","trp_knight_blank_7"),
  10.   (party_count_companions_of_type,":var_10",":var_1","trp_knight_blank_8"),
  11.   (party_count_companions_of_type,":var_11",":var_1","trp_knight_blank_9"),
  12.   (party_count_companions_of_type,":var_12",":var_1","trp_knight_blank_10"),
  13.   (party_count_companions_of_type,":var_13",":var_1","trp_knight_blank_11"),
  14.   (party_count_companions_of_type,":var_14",":var_1","trp_knight_blank_12"),
  15.   (party_count_companions_of_type,":var_15",":var_1","trp_knight_blank_13"),
  16.   (party_count_companions_of_type,":var_16",":var_1","trp_knight_blank_14"),
  17.   (party_count_companions_of_type,":var_17",":var_1","trp_knight_blank_15"),
  18.   (party_count_companions_of_type,":var_18",":var_1","trp_knight_blank_16"),
  19.   (party_count_companions_of_type,":var_19",":var_1","trp_knight_blank_17"),
  20.   (party_count_companions_of_type,":var_20",":var_1","trp_knight_blank_18"),
  21.   (party_count_companions_of_type,":var_21",":var_1","trp_knight_blank_19"),
  22.   (party_count_companions_of_type,":var_22",":var_1","trp_knight_blank_20"),
  23.   (party_count_companions_of_type,":var_23",":var_1","trp_knight_no_1"),
  24.   (try_begin),
  25.    (eq,":var_2",1),
  26.    (try_begin),
  27.     (party_remove_members,":var_1","trp_knight_no_1",1),
  28.     (party_remove_members,":var_1","trp_knight_blank_1",1),
  29.     (party_remove_members,":var_1","trp_knight_blank_2",1),
  30.     (party_remove_members,":var_1","trp_knight_blank_3",1),
  31.     (party_remove_members,":var_1","trp_knight_blank_4",1),
  32.     (party_remove_members,":var_1","trp_knight_blank_5",1),
  33.     (party_remove_members,":var_1","trp_knight_blank_6",1),
  34.     (party_remove_members,":var_1","trp_knight_blank_7",1),
  35.     (party_remove_members,":var_1","trp_knight_blank_8",1),
  36.     (party_remove_members,":var_1","trp_knight_blank_9",1),
  37.     (party_remove_members,":var_1","trp_knight_blank_10",1),
  38.     (party_remove_members,":var_1","trp_knight_blank_11",1),
  39.     (party_remove_members,":var_1","trp_knight_blank_12",1),
  40.     (party_remove_members,":var_1","trp_knight_blank_13",1),
  41.     (party_remove_members,":var_1","trp_knight_blank_14",1),
  42.     (party_remove_members,":var_1","trp_knight_blank_15",1),
  43.     (party_remove_members,":var_1","trp_knight_blank_16",1),
  44.     (party_remove_members,":var_1","trp_knight_blank_17",1),
  45.     (party_remove_members,":var_1","trp_knight_blank_18",1),
  46.     (party_remove_members,":var_1","trp_knight_blank_19",1),
  47.     (party_remove_members,":var_1","trp_knight_blank_20",1),
  48.    (try_end),
  49.   (try_end),
  50. (try_end),
复制代码

套用 , 保存剧本
切换游戏主界面,点击左上角-> View  -> Restore Module Data  
刷新修改
进入游戏,等待领主从队伍里消失,保存游戏,进入主界面不动。
最后一次魔球 条件和结果的代码全部删除(换到txt代码删除)!不要删除触发。
套用 , 保存剧本,退出魔球
再次切换游戏主界面,点击左上角-> View  -> Restore Module Data  
刷新修改,去法亚大陆创建你的王朝吧






鲜花鸡蛋

騎馬滅羅馬  在2020-8-18 22:14  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下
fanlijia  在2020-8-16 21:54  送朵鲜花  并说:虽然我是用不到,但是还要送朵鲜花鼓励一下哈。

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发表于 2020-8-17 00:10:01 来自手机 | 显示全部楼层
........ 你需要备份游戏 不需要备份存档

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发表于 2020-8-18 19:08:31 | 显示全部楼层
这是干啥的啊? 改这有什么用啊?好久没玩了

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霸主正版勋章

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发表于 2020-8-21 19:18:03 | 显示全部楼层
ll451315387 发表于 2020-8-18 19:08
这是干啥的啊? 改这有什么用啊?好久没玩了

就是提拔的领主属性变强把
啦啦啦啦啦啦~

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鲜花(14) 鸡蛋(0)
发表于 2020-9-2 22:22:27 来自手机 | 显示全部楼层
这个值可以改成21,提拔领主占用troops775至795节点,一共21个位置。796节点是结束位置的定位797是王国女性节点的开始,所以最大不要超过21,如果代码中有限制,该高了无所谓,没有限制你会发现提拔的领主都是有丈夫或者未婚的,哈哈哈

鲜花鸡蛋

1351445365  在2020-9-17 17:32  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下

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骑砍中文站APP会员勋章原版正版勋章战团正版勋章维京征服正版勋章有生之年勋章

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发表于 2020-10-1 14:28:41 来自手机 | 显示全部楼层
大佬求问到了队伍里怎么点技能哈
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