(store_script_param, ":var_0", 1),
(store_script_param, ":var_1", 2),
(try_begin),
(eq, ":var_1", 0),请问这个0是什么意思?
(try_begin),
(eq, ":var_0", "fac_kingdom_1"),
(store_random_in_range, ":var_2", 0, 9),
(try_begin),
(eq, ":var_2", 1),
(assign, ":var_1", 2),
(else_try),
(eq, ":var_2", 2),
(assign, ":var_1", 4),
(else_try),
(eq, ":var_2", 3),
(assign, ":var_1", 5),
(else_try),
(eq, ":var_2", 4),
(assign, ":var_1", 9),
(else_try),
(eq, ":var_2", 5),
(assign, ":var_1", 12),
(else_try),
(eq, ":var_2", 6),
(assign, ":var_1", 13),
(else_try),
(eq, ":var_2", 7),
(assign, ":var_1", 14),
(else_try),
(eq, ":var_2", 8),
(assign, ":var_1", 16),
(else_try),
(assign, ":var_1", 17),
(try_end),
(else_try),
(eq, ":var_0", "fac_kingdom_2"),
(store_random_in_range, ":var_2", 0, 6),
(try_begin),
(eq, ":var_2", 1),
(assign, ":var_1", 3),
(else_try),
(eq, ":var_2", 2),
(assign, ":var_1", 4),
(else_try),
(eq, ":var_2", 3),
(assign, ":var_1", 5),
(else_try),
(eq, ":var_2", 4),
(assign, ":var_1", 6),
(else_try),
(eq, ":var_2", 5),
(assign, ":var_1", 11),
(else_try),
(assign, ":var_1", 15),
(try_end),
(else_try),
(eq, ":var_0", "fac_kingdom_3"),
(store_random_in_range, ":var_2", 0, 5),
(try_begin),
(eq, ":var_2", 1),
(assign, ":var_1", 1),
(else_try),
(eq, ":var_2", 2),
(assign, ":var_1", 9),
(else_try),
(eq, ":var_2", 3),
(assign, ":var_1", 10),
(else_try),
(eq, ":var_2", 4),
(assign, ":var_1", 14),
(else_try),
(assign, ":var_1", 17),
(try_end),
(else_try),
(eq, ":var_0", "fac_kingdom_4"),
(store_random_in_range, ":var_2", 0, 4),
(try_begin),
(eq, ":var_2", 1),
(assign, ":var_1", 6),
(else_try),
(eq, ":var_2", 2),
(assign, ":var_1", 7),
(else_try),
(eq, ":var_2", 3),
(assign, ":var_1", 8),
(else_try),
(assign, ":var_1", 16),
(try_end),
(else_try),
(eq, ":var_0", "fac_kingdom_5"),
(store_random_in_range, ":var_2", 0, 5),
(try_begin),
(eq, ":var_2", 1),
(assign, ":var_1", 7),
(else_try),
(eq, ":var_2", 2),
(assign, ":var_1", 12),
(else_try),
(eq, ":var_2", 3),
(assign, ":var_1", 13),
(else_try),
(eq, ":var_2", 4),
(assign, ":var_1", 14),
(else_try),
(assign, ":var_1", 15),
(try_end),
(else_try),
(store_random_in_range, ":var_1", 1, 17),
(try_end),
(try_end),
(store_random_in_range, ":var_3", 0, 100),
(try_begin),
(eq, ":var_1", 1),请问这个1是什么意思
(store_random_in_range, ":var_4", 0, 14),
(store_add, ":var_5", ":var_4", "str_rumor_talk_burilgi_1"),这个是两个变量相加到哪里,怎么算
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 1),这个1是什么意思?
(else_try),
(eq, ":var_1", 2),
(store_random_in_range, ":var_4", 0, 12),
(store_add, ":var_5", ":var_4", "str_rumor_talk_alaric_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 5),
(else_try),
(eq, ":var_1", 3),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_wolfbode_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_mystmountain", 3),
(else_try),
(eq, ":var_1", 4),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_kjuda_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_jatu", 4),
(else_try),
(eq, ":var_1", 5),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_zulkar_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_jatu", 5),
(else_try),
(eq, ":var_1", 6),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_oswald_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 2),
(else_try),
(eq, ":var_1", 7),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_meregan_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 4),
(else_try),
(eq, ":var_1", 8),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_kodan_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 6),
(else_try),
(eq, ":var_1", 9),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_syla_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 8),
(else_try),
(eq, ":var_1", 10),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_shalavan_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 7),
(else_try),
(eq, ":var_1", 11),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_boris_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_signature", 3),
(else_try),
(eq, ":var_1", 12),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_aeldarian_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_noldor", 2),
(else_try),
(eq, ":var_1", 13),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_ithilrandir_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_noldor", 3),
(else_try),
(eq, ":var_1", 14),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_eyegrim_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_heretics", 4),
(else_try),
(eq, ":var_1", 15),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_dread_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_snake_cult", 4),
(else_try),
(eq, ":var_1", 16),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_sisters3_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_heretics", 3),
(else_try),
(eq, ":var_1", 17),
(store_random_in_range, ":var_4", 0, 15),
(store_add, ":var_5", ":var_4", "str_rumor_talk_inquisitor_1"),
(neg|ge, ":var_3", 2),
(call_script, "script_spawn_inquisition", 4),
(try_end),
(str_store_string, s34, ":var_5"),
(str_store_string, s4, "qstr_{s4}_{s34}"), |