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重新下载的152,只有打劫匪大概率引起崩溃,几乎都会,偶尔不崩溃,打其他的部队不会崩溃.也验证了游戏完整性。报错的信息如下
- 具体原因
源自: TaleWorlds.MountAndBlade.ViewModelCollection
Object reference not set to an instance of an object.
- 内部错误
源自: No module
No inner exception was thrown
- 调用堆栈
Protip: 使用调试工具类似 dnSpy or Visual studio 来追踪错误的源头, 一步一步排查程序 要有耐心.
内部错误堆栈:
No inner exception was thrown
外部错误堆栈:
at TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard.SPScoreboardStatsVM..ctor(TextObject name)
at TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard.SPScoreboardUnitVM..ctor(BasicCharacterObject character)
at TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard.SPScoreboardPartyVM.GetUnit(BasicCharacterObject character)
at TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard.SPScoreboardPartyVM.UpdateScores(BasicCharacterObject character, Int32 numberRemaining, Int32 numberDead, Int32 numberWounded, Int32 numberRouted, Int32 numberKilled, Int32 numberReadyToUpgrade)
at TaleWorlds.MountAndBlade.ViewModelCollection.Scoreboard.SPScoreboardSideVM.UpdateScores(IBattleCombatant battleCombatant, BasicCharacterObject character, Int32 numberRemaining, Int32 numberDead, Int32 numberWounded, Int32 numberRouted, Int32 numberKilled, Int32 numberReadyToUpgrade)
at SandBox.ViewModelCollection.SPScoreboardVM.TroopNumberChanged_Patch1(SPScoreboardVM this, BattleSideEnum side, IBattleCombatant battleCombatant, BasicCharacterObject character, Int32 number, Int32 numberDead, Int32 numberWounded, Int32 numberRouted, Int32 numberKilled, Int32 numberReadyToUpgrade)
at TaleWorlds.MountAndBlade.BattleObserverMissionLogic.OnAgentBuild(Agent agent, Banner banner)
at TaleWorlds.MountAndBlade.Mission.SpawnAgent(AgentBuildData agentBuildData, Boolean spawnFromAgentVisuals, Int32 formationTroopCount)
at TaleWorlds.MountAndBlade.Mission.SpawnTroop(IAgentOriginBase troopOrigin, Boolean isPlayerSide, Boolean hasFormation, Boolean spawnWithHorse, Boolean isReinforcement, Boolean enforceSpawningOnInitialPoint, Int32 formationTroopCount, Int32 formationTroopIndex, Boolean isAlarmed, Boolean wieldInitialWeapons, Boolean forceDismounted, String specialActionSet, Nullable`1 initFrame)
at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.MissionSide.SpawnTroops(Int32 number, Boolean isReinforcement, Boolean enforceSpawningOnInitialPoint)
at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.CheckInitialSpawns()
at TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.OnMissionTick(Single dt)
at TaleWorlds.MountAndBlade.Mission.OnTick(Single dt, Single realDt, Boolean updateCamera)
at TaleWorlds.MountAndBlade.MissionState.TickMission(Single realDt)
at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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