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Taleworlds has released their long-awaited modding tools to the community, many of the things we could not do before are now possible. Asset implementation and scene creation are big, importantly now we will be able to create our Middle Earth campaign where we can build up the coding for factions, settlements, troops, characters, scripts, and so on.
T社终于公开发布了MOD编辑工具,很多之前我们处理不了的东西现在变为了可能。总算能够导入资源和制作场景令人激动,但更重要的是现在我们能够开始创造属于我们自己的中土世界了,从派系、据点、兵种、角色到事件脚本等等。
Some of the team members have had the pleasure of being included in the testing phase of mod tools. We worked with Taleworlds to test and learn the tools. Through this time, we have a head start on work (which is where the screenshots come from) and knowledge that we plan to share with our team and the community. Within the next weeks we plan on holding live streams for the mod tools on our discord server exploring the use of the mod tools, the recording of which will be posted on YouTube.
组里的几位成员有幸参与了MOD编辑工具的测试。我们和T社一起烤肉,一起测试和学习使用MOD编辑工具。利用这次机会,我们在KoA制作上取得了一些进展(比如下面的几张图片)。之后我们会分享MOD编辑工具的使用经验,接下来几周内,我们打算在我们的Discord直播使用MOD编辑工具,相关的录屏也会上传。
The Future of Kingdoms of Arda
展望阿尔达诸国的未来
Kingdoms of Arda is still very early within development, while we have invested many hours up to this point into the mod, we still have a lot of work ahead of us despite this head start. This means a playable version will be far off, we have no release date and we won’t until we are close to release itself.
KoA的开发进度很低很低非常低,仍处于开发阶段早期的早期,即使是这么低的完成度也耗费了我们大量的时间,虽然这次有幸提前使用MOD编辑工具,但我们仍有很长很长非常长的一段路要走。也就是说,我们距离正式版非常非常非常遥远,直到能够发布前,我们都无法给出发布日期。
King Théoden and his Royal Guards
希优顿国王及其王室护卫
Regarding updates, people may have noticed we have posted little to nothing this summer, this has been deliberate. Work is still going on, but the work-in-progress model renders have stopped, and very little will be posted from now on that isn’t gameplay. The images in this article will be a start, but it will be awhile until more is posted.
至于进度更新,很多人都注意到这个夏天我们几乎没有发布任何消息,这是经过我们慎重考虑的。KoA仍在制作,只是暂停未完成模型的展示,且从现在起几乎不再发布任何与游戏内容无关的消息。本篇文章里的图片只是开始,过段时间会有更多内容发布。
Black Númenórean Lord Armour
黑暗努曼诺尔领主甲
The current release plan will have us wait until the mod reaches a point of high polish in our first set of factions: Gondor, Rohan, Isengard, Mordor, Harad, and Dunland. This means that the campaign needs to reach a satisfying smoothness and balance, but many of our features may not be implemented fully like Story Mode, multiplayer, quests, and other mechanics. We will require the major settlements complete, custom races created, and custom asset finished, among many other implementations to fulfill the LotR feeling.
目前KoA第一版计划有以下派系:刚铎、洛汗、艾辛格、魔多、哈拉德和登兰德,当以上内容打磨得足够精细时,我们便会发布KoA第一版。换言之,虽然第一版会有足够高的游戏性,但很多我们计划的功能没法完全实装,比如故事模式、多人联机模式和各种任务,及其他各类机制。KoA第一版会制作好主要据点场景、新的种族和新的许多其他能够让KoA有《魔戒》味道的内容。
Bloodied Lossarnach Axe Master
浴血的罗萨那奇精锐斧手
Before the public release, we will likely do internal testing, those testers will be recruited from an announcement on our Discord server. When that will be is unknown, at a point when enough of the campaign is developed for balance to matter.
最终在正式发布前,可能会进行内测,我们会在Discord发布招募内测员的公告。具体什么时候会招募暂时未知,大概要等开发到一定程度,需要测试平衡的时候。
Tower Guards of Minas Tirith
米那斯提力斯圣白塔守卫
Recruitment
招募
MOD编辑工具发布后,KoA制作组需要吸收新的血液,有兴趣的骑友可以自己去查看原文。目前他们需要:Environment Artists、Map Artists、Character Artists、Voice Actors及Concept Artist。
Thank you for reading, we are very excited about the future of KoA and are happy to share this stage of development with everyone!
感谢观看,对KoA的未来展望令我们非常激动,很高兴能与大家分享当前的开发进度! |
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