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发表于 2020-10-31 12:41:34
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C大,的确是分封领主的MOD有点问题需要修正一下了,一选择建立家族就崩溃了。给你反馈一下。显示信息如下
- 具体原因
源自: mscorlib
Exception has been thrown by the target of an invocation.
- 内部错误
源自: SueLordFromFamily
找不到方法:“Void TaleWorlds.CampaignSystem.Clan.InitializeClan(TaleWorlds.Localization.TextObject, TaleWorlds.Localization.TextObject, TaleWorlds.CampaignSystem.CultureObject, TaleWorlds.Core.Banner)”。
- 调用堆栈
Protip: 使用调试工具类似 dnSpy or Visual studio 来追踪错误的源头, 一步一步排查程序 要有耐心.
内部错误堆栈:
at SueLordFromFamily.ClanCreateBussniess.CreateVassal()
at SueLordFromFamily.dialogue.CreateClanDialogue.CreateVassal() in C:\Users\sure\source\repos\SueLordFromFamily\SueLordFromFamily\dialogue\CreateClanDialogue.cs:line 176
at TaleWorlds.CampaignSystem.ConversationSentence.RunConsequence(Game game)
at TaleWorlds.CampaignSystem.ConversationManager.ProcessSentence(ConversationSentenceOption conversationSentenceOption)
at TaleWorlds.CampaignSystem.ConversationManager.ProcessPartnerSentence()
at TaleWorlds.CampaignSystem.ConversationManager.DoOptionContinue()
at TaleWorlds.CampaignSystem.ConversationManager.DoOption(Int32 optionIndex)
at TaleWorlds.CampaignSystem.ViewModelCollection.MissionConversationVM.OnSelectOption(Int32 optionIndex)
外部错误堆栈:
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
at System.Action`3.Invoke(T1 arg1, T2 arg2, T3 arg3)
at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
at TaleWorlds.GauntletUI.EventManager.MouseUp()
at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
at TaleWorlds.Engine.Screens.ScreenManager.Update()
at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch1(Single dt) |
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