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[分享] 圣诞节更新啦 156出来啦 纯机翻更新

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发表于 2020-12-25 06:54:03 | 显示全部楼层 |阅读模式
单人游戏
猛撞
修正了在定居点叠加菜单中点击民兵或商队肖像时发生的崩溃。
修正了解锁额外津贴时发生的崩溃。
修正了当主角和解散的队伍说话时发生的崩溃。
修正了一个在处决囚犯时发生的崩溃。
修正了当“拯救你的家庭”任务激活时,在与拉达戈斯的对话中发生的崩溃。
修正了一个当已故名人仍然有房车时发生的崩溃。
修正了在角色创建过程中改变角色文化时出现的崩溃。
修正了在制作游戏文件中丢失的碎片时出现的崩溃。
修正了当游戏试图给一个团队一个坐骑时,由于“兽语者”额外津贴而导致的崩溃。
修正了当你进入一个隐藏点时出现的渲染崩溃。
修正了玩家清理小巷后发生的两次碰撞。
修正了一个同伴在解决“帮助亡命之徒”问题时发生的崩溃。
修正了玩家以物易物获得封地后导致崩溃的错误。


表演
做了一个重构,使项目名册系统更快更稳定。
减少了用户界面中字符在表格生成过程中的峰值。
制作匕首片的性能提升。
Vlandia村住宅的性能改进。
Khuzait房屋的性能改进。


本地化
次要文本更新。
土耳其语本地化更新。


艺术
新增14个村庄。
增加了26个新的战场。
增加了新的斯特吉亚轻甲。
增加了新的高地盔甲秤。
增加了一些现有的肩甲品种。
为活动地图添加了新的亚麻种植园和葡萄园模型。
各种武器改进,修正了武器上的一些bug。
修正了一些seax刀的方向问题。
修正了长须斧的手柄问题。
训练场(教程场景):修正了一棵树从房子里出来的问题。
修复了Revyl中地牢缺少纹理的问题。
北极光线束蒙皮问题已修复。
各种村庄改进,修复了一些村庄的bug。
巴蒂尼亚竞技场模型的视觉改进。
修正了世界地图外网不正确的雪渲染。


动画片
修正了一个导致玩家同伴播放村民动画的错误。


活动地图
改变了村庄的传说,以适应新的地点,并改变了一些村庄的生产。
修正了一个错误,在选择继承人后,主英雄出现在不可玩的区域。
修正了一个小的战役相机问题,当相机自动移动到一个位置时,会卡在高地上。


用户界面
变化
结算铭牌事件
每当一个玩家进入一个结算的观看范围,他们可以在不访问它的情况下查看该结算中是否有锦标赛或问题。

菜单快捷方式
现在玩家可以使用快捷方式在他们当前所在的面板中采取行动。比如用Q-E(LB-RB)换标签,用Z-C(LT-RT)取/退全,用Z(LT)招全等。

战役地图上的游戏菜单现在可以隐藏了。如果游戏菜单有任何变化,它会自动打开。
删除了对角色开发者的“需要在同一个团队”的要求。你现在可以给氏族成员额外津贴,而不用把他们转移到你的队伍中。
在“游戏选项”中增加了一个新的选项来控制使用哪种订单类型(放射状或条形)。
已保存的游戏类别现在将按最近保存时间排序。最近保存的类别将在顶部。
如果杀手不省人事,那么个人杀戮源头骨现在将显示为白色(而不是红色)。
将“一天中的时间”选项添加到自定义战斗屏幕。
在自定义战斗英雄中增加了装备图标,这样玩家可以在战斗前检查它们。
战斗后的记分牌(奖励部分)现在也列出了战斗中倒下的领主。
在地图对话中增加了部队类型和面孔的变化。不再有同面人抢劫了。
中心时间图像(在地图栏上)已变成一个按钮,点击该按钮可将摄像机重置到默认位置。
增加了色彩的设备在人物肖像中的安置覆盖,并使用了正确的设备。这些覆盖现在会变得更加多样,更加丰富多彩。
在聚会屏幕上悬停在一个英雄的健康上,现在可以给出他们健康的详细信息。
玩家现在可以用CTRL+C和CTRL+V在手工艺中“复制和粘贴”他们的武器设计。
在加载游戏警告弹出窗口中添加了详细信息,以传达哪些模块是新的,哪些模块缺失,以及哪些模块的版本不同。
将错误弹出窗口添加到“保存/加载”屏幕,如果加载操作不成功,将显示该屏幕。
在角色弹出窗口中将“交谈”和“快速交谈”更改为“访问”和“交谈”。
快速通话按钮现在在教程阶段被禁用。

修理
修正了一个错误,导致地图对话中的领主在不合逻辑的情况下容易傻笑(受伤)。
修正了锦标赛中的一个错误,它导致killfeed为玩家和他们团队的杀戮显示错误的颜色。
修正了一个导致复制英雄出现在氏族百科全书页面的错误。
修正了一个导致易货自动报价崩溃的错误。
修正了王国外交标签中“伤亡”栏显示错误值的错误。
修正了一个导致关闭弹出按钮在物品预览中不可点击的错误。
修正了一个错误,导致部落百科页面上敌人的横幅显示不正确。
修正了在语言改变后导致转义菜单中的文本无法本地化的错误。
修正了一个错误,该错误导致物品的修改器在聚会屏幕重置时被移除。
修正了一个导致囚犯英雄不可转移的错误。
修正了一个错误的伤害部队值显示在结算工具提示中的错误。
修正了一个错误,导致“黄金变化”文本在聚会屏幕上的对话后消失。
修正了一个错误,当玩家在城镇的时候,由于定居点所有者的改变,导致定居点覆盖横幅没有改变。
修正了一个导致谈话伙伴在快速谈话中出现在错误的设备上的错误。
修正了一个错误,该错误导致语言改变后,教程面板和培训领域目标的本地化没有改变。
修正了语言改变后,导致结算铭牌名称本地化不变的错误。
修正了一个导致一些21岁英雄的胡须从他们的肖像中消失的错误。
修正了导致多件武器显示错误的武器等级值的错误。
修正了一个导致强盗文化显示在英雄列表页面过滤器上的错误。
修正了一个导致错误的禁用原因文本显示在工艺屏幕上的错误。
对一些部队为了可读性和连贯性而使用的头套做了进一步的修改。
高地格子连衣裙现在是高地农民连衣裙。高地农民装现在是高地格子装。
修正了一个错误的显示开小差的错误。
修正了一个导致百科全书文本错误的错误。
修正了在与同伴的对话中显示错误的氏族角色的同伴名称。



战斗和围攻
照片模式实现
照片模式功能和界面被添加到单人游戏。
提高了安装远程武器的精确度。
实现了目标锁定。默认情况下,玩家现在可以用鼠标中键锁定敌人的相机。
基础弓值已经改变,以调整人工智能行为和玩家体验。
固定武器技能相关伤害在战斗中被报告为额外津贴相关伤害。
骑乘单位现在可以因自身编队内的伤亡而受到士气惩罚。
修正了一个错误,该错误阻止了弩在安装时的重装。这可能发生在玩家按住移动按钮的时候(在试图重装弹药的时候)或者马静止不动的时候。
双向依赖导致位置计算不断变化,导致编队人工智能防守位置无休止地坐立不安。这个已经修好了。


人物发展系统
增加了武器拆卸机制。双手树的“展示力量”和长柄树的“重击”现在应该可以正常工作了。
增加了双手箭头偏转机制。双手树的“箭偏转”额外津贴现在应该让英雄在用双手剑阻挡时偏转箭和箭。
增加了9项与战斗相关的恶作剧津贴。
增加了1项战斗相关的管理津贴。
增加了5个战斗相关的医药津贴。
增加了6个与囚犯招募更新相关的不同额外津贴效果,现在玩家旁边的所有NPC领主都可以使用。
增加了缺少兽医的主要效果
每天有30%的机会恢复一匹跛足的马。
改变了强韧补品的主要效果
增加队伍中其他英雄的生命值10。
更新老兵尊重额外津贴次要效果
你可以把土匪变成正规军。
针对大篷车和村民的敌对行动(强迫他们提供补给,俘虏他们,攻击他们)现在给了罗格瑞经验。
招兵买马现在给了罗格里经验。
修正了一个导致玩家在游戏第一天后失去大部分体重的错误。
修正了各种社区报告的额外津贴问题。
宗族与政党
一个名为“使者系统”的新功能被添加到游戏中。有了这个特点,当一个同伴或家庭成员被留在一个城镇或城堡时,主要英雄将有机会与该城镇或城堡的贵族和名人建立关系。这个几率随着“魅惑”技能增加。此外,当同伴或家庭成员获得关系时,他/她也会根据关系改善的英雄的重要性获得一些经验(重要性等级:王国首领>氏族首领>显著)。
囚犯招募程序已经完全改变。
每支部队都要求招募的一方产生“一致性”价值。该值基于部队等级,因此更高等级的部队将更难招募。业主方将为随机队伍每小时生成符合性。更高的领导水平会产生更多的从众心理。
招募土匪会受到文化惩罚。
NPC领主现在可以招募囚犯了。
从现在起,家庭成员可以被用于问题的替代解决方案。
修正了一个当同伴被留在一个聚居地时导致他们传送的错误。
改变了“忠诚的代价”的额外津贴效果,当额外津贴也属于队伍的军需官时可以看到。
修正了一个导致英雄立即愈合的错误。
修正了一个阻止卡拉迪亚的孩子在18岁时产卵的错误。
修正了一个错误,不允许玩家选择他/她的孩子作为他们的继承人,也不允许孩子在18岁后举行聚会。
修正了一个让玩家的家庭成员作为囚犯被困在玩家的定居点的错误。
修正了离开军队后“派对速度不更新”的错误。


王国与外交
添加了反叛功能。
忠诚和安全感受很多因素影响。一个城镇最近被占领,饥饿,统治部落文化和定居点文化不匹配,突袭村庄,总督技能津贴,强大的驻军,王国政策等。
如果一个城镇的忠诚度下降到25以下,城镇开始产生更多的民兵。这支民兵代表着居住区的武装和愤怒的人民,因此,随着忠诚度的进一步下降,他们中很少有人会在围城的情况下加入防御。
一旦不断壮大的民兵感觉比守备部队强大,如果忠诚度低于15,就会发生叛乱。
新的叛乱部落将努力捍卫自己,同时努力建立自己的合法性。在30天的时间里,他们将形成一个合法的部落,并可以开始启动外交活动来加入现有的王国。
反叛的部族总是和压迫他们的人关系不好。
如果聚居地主人的文化和聚居地的文化是一样的,那么反叛氏族就会和所有分享那种文化的派系产生不好的关系。
如果聚落所有者文化和聚落文化不一样,那么反叛氏族会和所有分享着聚落所有者文化的派系关系不好,但会和所有分享着聚落文化的派系关系很好。
做了一项重要的工作,让所有王国在战役地图上保持更长的时间。现在,即使王国失去了几个城镇,他们还是会卷土重来。地图现在在游戏后期也更加平衡,通常所有王国都有几个城镇。
游戏中有货币膨胀,所有王国的货币总是在增加。这个已经修好了。
玩家宣战后讲和,是在获利。这个已经修好了。王国现在通常需要钱来和一个弱玩家/玩家王国讲和。此外,如果玩家现在打破休战,他的部落的攻击性会增加,制造新的和平会有点困难/更昂贵。玩家现在也失去了与对手国王的关系,如果他打破了休战。
确保所有氏族至少有一个封地,中等等级的氏族有足够的收入。
确保每个部落的成年人比他们所在层级的政党数量多两个(NP2)。
玩家将敌方囚犯捐献给定居点后,将获得关系和声望奖励。
确保小派系贵族有武器技能。
确保在王国外交屏幕上只显示王国。
修正了一个导致AI氏族即使没有足够的影响力也能提出决策的bug。
修正了一个阻止小派系英雄和名人拥有特征和技能的错误。
修正了一个导致一些囚犯在和平宣言后不能被释放的错误。
芬卡纳特家族的家族关系已经确定。
修正了一个导致被消灭的氏族保留定居点所有权的错误。


经济与贸易
减轻了长垫袍、分层袍、高地布的重量。
修正了以物易物的额外津贴所导致的错误。
手工制作
增加了控制台命令来解锁所有工艺品和添加工艺品材料。
修正了制作物品作为锦标赛奖品的问题。


定居行动(城镇、村庄、城堡和藏身处)
名人的数量在不断减少。这个已经修好了。现在城镇和乡村的名人数量也与城镇的繁荣价值和村庄的壁炉价值有关。
修正了竞技场实战中黄金的错误显示。
修正了隐藏电影转换时玩家角色内部产生的电影摄影机。
修正了一个让城镇在围城期间举行比赛的错误。
修正了挂载训练课程的惩罚错误。
在城镇中按下“ALT”键时,理发师现在是可见的。
修正了一些关于在突袭地图事件中帮助村庄后获得声望和关系的问题。
修正了一个导致NPC在平民场景中走得很快的错误。


任务和问题
主线剧情任务《消灭攻略》已经实现。
游戏中增加了两个新的阴谋任务,名为“破坏补给线”和“阴谋行动基地”。
增加了一个新的任务——村庄需要工具。
修正了一个错误,当主要英雄帮助商队时,护送商队任务失败。
头人需要粮食
任务奖励移除。
请求的货物数量增加。
完成后给予的关系加成/奖励增加。
如果“为X训练部队”任务超时失败,“借来的部队”将从玩家的队伍中移除。当“为X训练部队”解决后,所有“借来的部队”都变成了正规军。
“需要传递群体”问题的持续时间增加到30天。
修正了一个导致玩家在“需要谷物种子”任务中获得20个成功关系奖励的错误。
“护送商队”的任务没有失败,当他们的黄金或货物被拿走。这个已经修好了。
“商人需要帮助对付强盗”任务改为与各种强盗一起工作。
修正了一个导致“护送车队”任务产生0人队伍的错误。
修正了在等待“敌对帮派”任务时出现临时菜单背景的错误。
玩家不能再向家庭成员出售“麻烦连队”任务部队。
修正了一个导致“役畜”任务无法完成的错误。
修正了一个与“赏金猎人捕获”任务同伴解决方案技能要求相关的错误。
修正了一个错误,该错误导致任务中训练有素的部队留在我们的队伍中,即使我们将他们发送给任务给予者。
修正了当玩家与他护送的商队交易时“护送商人商队”任务失败的问题..
做了一个与问题效果相关的重构(不会影响游戏性)。
修正了一个导致一些任务与任务给予者产生两次联系的错误。
修正了跛脚马阻碍“领主需要马”任务完成的错误。
修正了一个导致“交易艺术”任务对话覆盖其他任务对话的错误。


对话和相遇
家族成员结婚现在是可能的。
棋盘游戏:现在轮到敌人时你可以弃权了。
修正了一个错误,将主要英雄与特威阿村的首领的关系设置为100。
修正了一个导致赎金经纪人初始对话消失的bug。
修正了一个导致一些对话被“交易艺术”任务对话覆盖的错误。
修正了一个错误,导致友好的NPC拒绝给予任务,并把玩家当成敌人。


其他的
雇佣兵守卫现在被归类为远程单位。
“自定义战斗英雄”针对不同的武器和游戏风格进一步细化。
哈拉米单位现在需要普通马而不是战马来升级。
我们兄妹不再有纯种血统。他们现在使用普通马。
修正了一个模板错误导致一些强壮的领主赤脚战斗。
皇冠戴上后不再隐藏头发部分。
改变了弗拉迪安·霍文的统计数据,以提高他的运动能力。
修正了一个导致草原强盗用长弓产卵的模板错误。
改进了百科队伍图标的视角。

多人游戏
艺术
巴拉维诺斯包围圈
为最后的旗帜重新调整了产卵。
为攻击者投石机增加了一些更好的掩护。
Echerion
许多物理方面的改进(一些坡道和木板可以阻止骑兵停滞不前)。
低图形设置的改进地形。
调整了一些屏幕的物理特性,以便您可以拍摄一些部分。
移动了一些壁画,以便为小巷提供更好的标注。
Xauna
坡道的物理改进。
察甘城堡
球员被卡住的位置被淘汰。为了在远程和非远程部队之间保持平衡,一些高地现在也无法到达。



服务器和网络
修正了一个玩家在大厅被报告时发生的崩溃。
修正了徽章屏幕上出现的崩溃。
修正了一个发生在回合转换之间的崩溃。
修正了战斗结束时发生的崩溃。
由于在死亡后控制友好代理时发生的情况而导致的列排列中未处理的异常已修复。


用户界面
变化
部落成员的在线状态现在可以在大厅花名册上看到。
为最近的游戏图标添加了解释性提示。
修理
各种小调整和修复。
多人盔甲画面中的视觉错误被修复。
“向党建议”UI在玩家成为党首时没有变化。这个问题现在已经解决了。


两者
猛撞
修正了游戏结束时发生的崩溃。
修正了点击“应用选项”按钮后出现的崩溃。
修正了一个在回放过程中发生的崩溃,设备调用人工智能更新代码导致了一个崩溃。
修正了一个在快速清理死亡骑士坐骑时发生的崩溃。


艺术
修正了纹理流系统中的一个错误,这个错误应该会减少纹理弹出。
改进的植物群在远处逐渐消失。


用户界面
提高了用户界面资产的压缩质量。
将“ui_debug_mode”改为user_config,这样玩家就可以使用Gauntlet XMLs的热重装功能了。
切换用户界面命令也可以用CTRL + ALT + F10快捷键给出(需要启用秘籍)。
向子模块中的从属模块添加了“从属版本”值。如果DependentVersion与当前安装的版本不同,在开始游戏之前,会在启动器中显示一条警告。
看的时候Merlon文字就不会再显示了。
为过时的图形驱动程序添加了警告消息。
初始加载屏幕现在是黑色而不是白色。
修正了一个导致游戏无法加载的错误。


表演
场景和战斗的加载时间得到了改善。
GPU和CPU内存的使用都有所减少。
提高了地形渲染性能。
修正了各种CPU内存泄漏。
对任务中的脚本对象进行了优化。

战斗
防护罩机械变化
增加了反方向阻挡的阻挡锥(武器阻挡攻击的反方向,在武器位置上更有意义,也更容易)。
当护盾在错误的方向并且使用者被旋转离开时,稍微容易击中护盾周围。(之前你会经常被稀薄的空气阻挡,试图击中周围的护盾)。
更多详情请查看此论坛帖子。
携带远程武器的特工通常会靠近敌人,直到他们在接到冲锋命令时看到他们。当他们因为一个朋友挡住了他们的路而没有开枪时,他们没有靠近,尽管被告知要充电,但他们还是站在原地,现在他们做了,也做了一些小的侧身运动,以增加看到他们朋友的机会。
代理速度限制在编队移动时大幅降低,这被证明有点太多,在一些排列类型中增加了,更接近它们以前的值。
人工智能瞄准系统在评估玩家的点数时忽略了一个值。这个已经修好了。
为了防止各种动画问题,战斗动画现在是不允许的。
玩家现在可以高速按下蹲下/下马键,通过先减速来自动从坐骑上下来。
减少骑兵人工智能增加与敌人之间的距离以便再次冲锋的时间,达到一定值。
修正了被动攻击中的一个bug,比如卧姿矛和支撑矛,在这种情况下,反方向或武器可以对敌人造成伤害。


其他的
控制台命令行执行输出将不再受内部限制的限制。

修改
坐骑与刀锋2:班纳罗德改装套件现在有了一个“测试版”,可以像你为我们的基础游戏启用“测试版”一样启用。重要提示:基本游戏版本必须与改装套件版本相匹配才能正常工作。例如,如果你的基础游戏是最新的测试版,那么你也必须把改装套件换成最新的测试版。您可以通过右键单击您的蒸汽库->属性->测试版->从下拉菜单中选择测试版来启用测试版。
增加了3个骨骼(人,马,骆驼),你可以在“ROOT/mod ding _ resources/skills”文件夹中找到。
当一个新模块用于基础游戏时,纹理现在可以正确显示。
调试模式,如“显示反照率/法线”等。已启用。
“地形层错误渲染时进入任务”已被修复。
GI探头编辑UX有所改进。
修正了一个导致路径障碍不透明的视觉错误。
修正了模块相关的XML文件的自动重载。



Singleplayer
Crashes
  • Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.
  • Fixed a crash that occurred while unlocking perks.
  • Fixed a crash that occurred when the main hero spoke with a disbanding party.
  • Fixed a crash that occurred while executing prisoners.
  • Fixed a crash that occurred in conversation with Radagos while “Rescue Your Family” quest was active.
  • Fixed a crash that occurred when dead notables still had caravans.
  • Fixed a crash that occurred when changing the culture of a character during character creation.
  • Fixed a crash that occurred by crafting pieces that were missing from game files.
  • Fixed a crash that occurred due to the “Beast Whisperer” perk when the game tried to give a mount to a party.
  • Fixed a rendering crash that occurred when you entered a hideout.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.
  • Fixed a bug that caused a crash after a player got a fief by bartering.


Performance
  • Did a refactor to make the ItemRoster system faster and more stable.
  • Reduced spikes during tableau generation for characters in UI.
  • Performance improvements for crafting dagger pieces.
  • Performance improvements for Vlandia village houses.
  • Performance improvements for Khuzait houses.


Localisation
  • Minor text updates.
  • Turkish localization updates.


Art
  • 14 new villages were added.
  • 26 new battle terrains were added.
  • Added new Sturgia Light Armour.
  • Added new Highland Scale Over Mail Armour.
  • Added some variety to existing shoulder armour pieces.
  • Added new flax plantation and vineyard models for the campaign map.
  • Various weapon improvements and fixed some bugs on weapons.
  • Fixed direction issues on some seax knives.
  • Fixed Bearded Axe’s handle issue.
  • Training Ground (Tutorial Scene): Fixed a tree coming out of a house.
  • Missing texture issue fixed for the dungeon in Revyl.
  • Northern Light Harness skinning problems fixed.
  • Various village improvements, fixed some bugs in villages.
  • Visual improvements for Battania arena models.
  • Fixed incorrect snow rendering on the outer mesh of the world map.


Animations
  • Fixed a bug that caused the player's companions to play villager animations.


Campaign Map
  • Changed village lore to match new locations and changed the production of some villages.
  • Fixed a bug that spawned the main hero in an unplayable area after heir selection.
  • Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.


UI
  • Changes
    • Settlement Nameplate Events
      • Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
    • Menu Shortcuts
      • Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
    • The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.
    • Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
    • Added a new option in “Gameplay Options” to control which order type to use (Radial or Bar).
    • Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.
    • Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.
    • Added "Time of Day" selection to Custom Battle screen.
    • Added equipment icons to custom battle heroes so players can examine them before the battle.
    • Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.
    • Added variation to troops' types and faces in map conversation. No more same-face looters.
    • Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.
    • Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.
    • Hovering over a hero's health on the party screen now gives detailed info about their health.
    • Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
    • Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.
    • Added error popup to the “Save/Load” screen that displays if the load action is unsuccessful.
    • Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.
    • Quick talk button is now disabled during the tutorial stage.
  • Fixes
    • Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).
    • Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.
    • Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.
    • Fixed a bug that caused a crash on barter Auto-Offer.
    • Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.
    • Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.
    • Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.
    • Fixed a bug that caused texts in the escape menu not to be localized after language changes.
    • Fixed a bug that caused modifiers for items to be removed on party screen resets.
    • Fixed a bug that caused prisoner heroes to not be transferable.
    • Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.
    • Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.
    • Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.
    • Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.
    • Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.
    • Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.
    • Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.
    • Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.
    • Fixed a bug that caused bandit cultures to be shown on the hero list page filters.
    • Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.
    • Made further changes on the head armours that some troops are using for readability and coherence purposes.
    • The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.
    • Fixed a bug that caused the display of the deserting troops count to be wrong.
    • Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.
    • Fixed showing wrong companion names for clan roles in dialogues with our companions.



Battles and Sieges
  • Photo Mode Implementation
    • Photo mode functionality and interface was added to the singleplayer.
  • Improved accuracy with ranged weapons while mounted.
  • Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
  • Base bow values have been changed to tune both the AI behaviour and the player experience.
  • Fixed weapon skill-related damage being reported as perk related damage in combat.
  • Mounted units can now get a morale penalty due to casualties within their own formation.
  • Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.
  • A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.


Character Development System
  • Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
  • Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.
  • Added 9 combat-related roguery perks.
  • Added 1 combat-related stewardship perks.
  • Added 5 combat-related medicine perks.
  • Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.
  • Added missing Veterinarian primary effect
    • 30% chance per day to recover a lame horse.
  • Changed Fortitude Tonic primary effect
    • Increase the hitpoints of other heroes in your party by 10.
  • Updated Veterans' Respect perk secondary effect
    • You are able to convert bandits into regular troops.
  • Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
  • Recruiting bandits now gives Roguery experience.
  • Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.
  • Fixed various community reported perk problems.


Clan and Party
  • A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
  • The prisoner recruitment process has been changed completely.
    • Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
    • Recruiting bandits carries a culture penalty.
    • NPC lords can now recruit prisoners.
  • From now on, family members can be used for issues' alternative solutions.
  • Fixed a bug that caused companions to teleport when they were left in a settlement.
  • Changed the “Price of Loyalty” perk effect to be seen when the perk belongs to the Quartermaster of the party as well.
  • Fixed a bug that caused heroes to heal immediately.
  • Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.
  • Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed the “party speed not getting updated” bug after leaving an army.


Kingdoms and Diplomacy
  • Rebellion feature added.
    • Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.
    • If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.
    • Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.
    • The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.
    • Rebellion clans are always on bad terms with their oppressor's.
    • If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.
    • If the settlement owner’s culture and settlement’s culture are different, the rebellion clan will have a bad relation with all the factions that share the owner’s culture but will have a good relation with all the factions that share the settlement’s culture.
  • Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.
  • There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.
  • Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
  • Ensured all clans have at least one fief and that medium-tier clans have enough income.
  • Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).
  • Players will get relation and renown bonuses after donating enemy prisoners to settlements.
  • Ensured minor faction nobles have weapon skills.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.
  • Fixed a bug that led to AI clans to propose decisions even if they didn’t have enough influence.
  • Fixed a bug that prevented minor faction heroes and notables from having traits and skills.
  • Fixed a bug that caused some prisoners to not be released after peace declarations.
  • Familial relations of the clan Fen Caernacht have been fixed.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.


Economy and Trade
  • Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.
  • Fixed the bug caused by the perk effect on barter.


Crafting
  • Added console commands to unlock all crafting pieces and add crafting materials.
  • Fixed the issue of crafted items appearing as a tournament prize.


Settlement Actions (Town, Village, Castle and Hideout)
  • The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
  • Fixed the wrong display of gold earned in arena practise fights.
  • Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.
  • Fixed a bug that let towns have tournaments during a siege.
  • Fixed the penalty miscalculation of the mounted training course.
  • Barbers are now visible while pressing the "ALT" key in towns.
  • Fixed a few issues related to getting renown and relation after helping villages in raid map events.
  • Fixed a bug that caused NPC's to walk fast in civilian scenes.


Quests & Issues
  • Main storyline quest "Destroy Raiders" has been implemented.
  • Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.
  • Added a new quest - Village needs tools.
  • Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.
  • Headman Needs Grain
    • Quest reward removed.
    • Amount of requested goods increased.
    • Increased relation bonus/reward given upon completion.
  • "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.
  • "Needs to Deliver Herd" issue duration is increased to 30 days.
  • Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".
  • “Escort merchant caravan” quest did not fail when their gold or goods were taken. This has been fixed.
  • "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.
  • Fixed a bug that caused the “Escort Caravan” quest to spawn a party with 0 troops.
  • Fixed a bug that caused a temporary menu background to appear while waiting for the “Rival gang” quest.
  • Players can no longer sell “Company of trouble” quest troops to family members.
  • Fixed a bug that caused the “Draught animal” quest to be incompletable.
  • Fixed a bug related to the “Captured by Bounty Hunters” quest companion solution skill requirements.
  • Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.
  • Fixed failing of “Escort Merchant Caravan” quest when the player traded with the caravan he was escorting..
  • Did a refactor related to issue effects (will not affect gameplay).
  • Fixed a bug that caused some quests to give relation with the quest giver twice.
  • Fixed the bug that caused lame horses to block the “Lord Needs Horses” quest from completion.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.


Conversations & Encounters
  • Marrying off clan members is now possible.
  • Board games: you can now forfeit on enemies’ turn.
  • Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.
  • Fixed a bug that caused Ransom broker's initial dialogue to disappear.
  • Fixed a bug that caused some dialogues to be overridden by “Art of the Trade” quest dialogue.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.


Other
  • Mercenary Guards are now classified as ranged units.
  • “Custom Battle Heroes” is further refined for different weaponry and play styles.
  • Harami units now require regular horses instead of war horses to upgrade.
  • Our brother and sister no longer have purebloods. They now use regular horses.
  • Fixed a template error causing some Sturgian lords to fight barefooted.
  • The Imperial Crown no longer hides hair parts when worn.
  • Changed Vlandian Footman's stats to improve his athleticism.
  • Fixed a template error that caused steppe bandits to spawn with longbows.
  • Improved the camera angle of the encyclopedia troop icons.

Multiplayer
Art
  • Baravenos Encirclement
    • Readjusted spawns for the last flags.
    • Added some better cover for the attacker trebuchet.
  • Echerion
    • Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).
    • Improved terrain for low graphic settings.
    • Adjusted the physics of some of the screens so that you can shoot through some parts.
    • Moved some of the wall paintings to enable better callouts for alleyways.
  • Xauna
    • Physics improvements to ramps.
  • Tsagaan Castle
    • Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.



Server & Network
  • Fixed a crash that occurred when a player was reported in the lobby.
  • Fixed a crash that occurred on the badge screen.
  • Fixed a crash that happened between round transitions.
  • Fixed a crash that happened when the battle was over.
  • An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.


UI
  • Changes
    • Online status of clan members can now be seen in the lobby roster.
    • Added explanatory hints to recent game icons.
  • Fixes
    • Various minor tweaks and fixes.
    • Visual bug in the multiplayer armour screen has been fixed.
    • “Suggest to party” UI did not change when the player became the party leader. This has now been fixed.


Both
Crashes
  • Fixed a crash which occurred when the game was closing.
  • Fixed a crash which occurred after clicking the “Apply options” button.
  • Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.
  • Fixed a crash that occurred when quickly clearing the mounts of dead riders.


Art
  • Fixing a bug in the texture streaming system that should reduce texture popping.
  • Improved flora fade in-out at far distances.


UI
  • Improved compression quality of the UI assets.
  • Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.
  • Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).
  • Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.
  • Merlon text will not be shown anymore when looking at it.
  • Added a warning message for out-of-date graphics drivers.
  • The initial loading screen is now black instead of white.
  • Fixed a bug that caused the game to be stuck in loading.


Performance
  • The loading time of scenes and battles has been improved.
  • Both GPU and CPU memory usage has been reduced.
  • Improved terrain rendering performance.
  • Fixed various CPU memory leaks.
  • Optimizations have been made for scripted objects in missions.


Combat
  • Shield mechanic changes
    • Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).
    • Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).
    • For more details check this forum post.
  • Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.
  • Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.
  • The AI targeting system ignored a value while evaluating the player's point. This has been fixed.
  • Combat animations are now disallowed while dismounting in order to prevent various animation problems.
  • Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.
  • Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.
  • Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.


Other
  • Console command line execution output will no longer be limited by an internal limit.

Modding
  • Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.
  • Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.
  • Textures are now correctly shown when a new module is used with the base game.
  • Debug modes like “show albedo/normals” etc. have been enabled.
  • "Terrain layers faulty render when entered as mission" has been fixed.
  • GI probe editing UX has been improved.
  • Fixed a visual bug which caused path barriers to be non-transparent.
  • Fixed auto-reload of module related XML files.




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鲜花鸡蛋

汉阙  在2020-12-25 10:42  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下

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 楼主| 发表于 2020-12-25 06:56:51 | 显示全部楼层

艺术
新增14个村庄。 这个我找遍了没看到有新的出来 可能是指进入村庄里面然后那个场景多了14个吧 但是自从可以快速对话 我已经不进村庄了啊 啊哈哈

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骑砍中文站APP会员勋章霸主正版勋章骑砍中文百科会员勋章

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发表于 2020-12-25 08:06:11 来自手机 | 显示全部楼层
本帖最后由 卡拉德之主 于 2020-12-25 08:17 编辑

T社官网论坛早就有人看出更新的可靠迹象了
来自: Android客户端
微信图片_20201225081450.jpg
微信图片_20201225081546.jpg
微信图片_20201225081540.jpg

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发表于 2020-12-25 12:18:15 | 显示全部楼层
这个机翻真纯~!!!

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发表于 2020-12-25 12:26:00 | 显示全部楼层
我也更新了 1.5.6但是提示为什么还是:1.5.5.252043

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发表于 2020-12-25 13:23:28 来自手机 | 显示全部楼层
6666666666666
来自: Android客户端

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 楼主| 发表于 2020-12-26 04:29:53 | 显示全部楼层
卡拉德之主 发表于 2020-12-25 08:06
T社官网论坛早就有人看出更新的可靠迹象了

原来是这样
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