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[求助] 反编译TXT文件后重新编译失败

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战团正版勋章

鲜花(0) 鸡蛋(0)
发表于 2021-4-8 22:36:23 | 显示全部楼层 |阅读模式
2.7版本py和1.171版本的module_system,用过反编译软件(包括MBCodeEditor和Warband Decompiler)把佩里斯诺MOD里的TXT全部反编译成module_XXX.py文件,不做任何py修改的情况覆盖回module_system里直接build_module.bat编译,每次都编译报错(报错如下),最关键的troop和script之类TXT一个都编译不出来,哪位大佬能帮我分析下怎么回事啊?
  1. Traceback (most recent call last):
  2.   File "process_init.py", line 2, in <module>
  3.     from process_operations import *
  4.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  5.     from module_strings import *
  6.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  7. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  8. Traceback (most recent call last):
  9.   File "process_global_variables.py", line 5, in <module>
  10.     from module_triggers import *
  11.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_triggers.py", line 2124
  12.     (0.000000, 0.000000, ,
  13.                          ^
  14. SyntaxError: invalid syntax
  15. Traceback (most recent call last):
  16.   File "process_strings.py", line 4, in <module>
  17.     from module_strings import *
  18.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  19. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  20. Exporting skills...
  21. Exporting tracks...
  22. Exporting animations...
  23. Exporting meshes...
  24. Exporting sounds...
  25. Exporting skins...
  26. Traceback (most recent call last):
  27.   File "process_map_icons.py", line 6, in <module>
  28.     from process_operations import *
  29.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  30.     from module_strings import *
  31.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  32. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  33. Exporting faction data...
  34. Exporting item data...
  35. Traceback (most recent call last):
  36.   File "process_items.py", line 66, in <module>
  37.     from process_operations import *
  38.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  39.     from module_strings import *
  40.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  41. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  42. Exporting scene data...
  43. Traceback (most recent call last):
  44.   File "process_scenes.py", line 15, in <module>
  45.     from process_operations import *
  46.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  47.     from module_strings import *
  48.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  49. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  50. Traceback (most recent call last):
  51.   File "process_troops.py", line 4, in <module>
  52.     from module_troops import *
  53.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_troops.py", line 103, in <module>
  54.     strength(5)|agility(4)|intelligence(4)|charisma(4)|level(0),
  55. NameError: name 'strength' is not defined
  56. Exporting particle data...
  57. Traceback (most recent call last):
  58.   File "process_scene_props.py", line 7, in <module>
  59.     from process_operations import *
  60.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  61.     from module_strings import *
  62.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  63. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  64. Traceback (most recent call last):
  65.   File "process_tableau_materials.py", line 8, in <module>
  66.     from process_operations import *
  67.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  68.     from module_strings import *
  69.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  70. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  71. Traceback (most recent call last):
  72.   File "process_presentations.py", line 4, in <module>
  73.     from module_presentations import *
  74.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_presentations.py", line 16, in <module>
  75.     from module_my_mod_set import *
  76. ImportError: No module named module_my_mod_set
  77. Traceback (most recent call last):
  78.   File "process_party_tmps.py", line 2, in <module>
  79.     from module_party_templates import *
  80.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_party_templates.py", line 32, in <module>
  81.     ("village_defenders", "Village Defenders", icon_peasant, 0, fac_commoners, aggressiveness_0|courage_7, [(trp_farmer, 10, 20, 0),(trp_m02_mef_1_peasantwoman, 2, 12, 0)]),
  82. NameError: name 'trp_m02_mef_1_peasantwoman' is not defined
  83. Traceback (most recent call last):
  84.   File "process_parties.py", line 5, in <module>
  85.     from module_parties import *
  86.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_parties.py", line 58, in <module>
  87.     ("town_2", "Forde", icon_map_tradeport|pf_is_static|pf_label_large|pf_always_visible|pf_show_faction, no_menu, pt_none, fac_neutral, aggressiveness_0, ai_bhvr_hold, 0, (-53.299999, 71.500000), [], 318),
  88. NameError: name 'icon_map_tradeport' is not defined
  89. Exporting quest data...
  90. Traceback (most recent call last):
  91.   File "process_info_pages.py", line 4, in <module>
  92.     from module_info_pages import *
  93.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_info_pages.py", line 24
  94. SyntaxError: Non-ASCII character '\x92' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_info_pages.py on line 24, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  95. Traceback (most recent call last):
  96.   File "process_scripts.py", line 4, in <module>
  97.     from module_scripts import *
  98.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_scripts.py", line 15, in <module>
  99.     from module_my_mod_set import *
  100. ImportError: No module named module_my_mod_set
  101. Traceback (most recent call last):
  102.   File "process_mission_tmps.py", line 5, in <module>
  103.     from module_mission_templates import *
  104.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_mission_templates.py", line 12, in <module>
  105.     from module_my_mod_set import *
  106. ImportError: No module named module_my_mod_set
  107. Traceback (most recent call last):
  108.   File "process_game_menus.py", line 8, in <module>
  109.     from process_operations import *
  110.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  111.     from module_strings import *
  112.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  113. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  114. Traceback (most recent call last):
  115.   File "process_simple_triggers.py", line 2, in <module>
  116.     from module_simple_triggers import *
  117.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_simple_triggers.py", line 7969, in <module>
  118.     (str_store_party_name, s81, "$g_priest_recruit_center"),
  119. NameError: name 's81' is not defined
  120. Traceback (most recent call last):
  121.   File "process_dialogs.py", line 5, in <module>
  122.     from module_triggers import *
  123.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_triggers.py", line 2124
  124.     (0.000000, 0.000000, ,
  125.                          ^
  126. SyntaxError: invalid syntax
  127. Traceback (most recent call last):
  128.   File "process_global_variables_unused.py", line 3, in <module>
  129.     from process_operations import *
  130.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\process_operations.py", line 8, in <module>
  131.     from module_strings import *
  132.   File "E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py", line 481
  133. SyntaxError: Non-ASCII character '\xe2' in file E:\Games\Mount&Blade Warband\Modules\Module_system Perisno\module_strings.py on line 481, but no encoding declared; see http://python.org/dev/peps/pep-0263/ for details
  134. Exporting postfx_params...

  135. ______________________________

  136. Script processing has ended.
复制代码


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骑士美德之英勇勋章[杰出会员活跃勋章]

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鲜花(108) 鸡蛋(0)
发表于 2021-4-8 23:32:53 | 显示全部楼层
反编译出来的代码当然不可以直接使用啦,不然这对代码毫无隐私可讲。我个人对反编译出来的代码的看法只是看个大概框架。如果像反编译出来二次创作估计还得做很大的改动,像楼主帖子里的问题有(多了标点符号,代码里含有中文而没用utf8申明等等的。

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战团正版勋章

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 楼主| 发表于 2021-4-9 00:01:37 | 显示全部楼层
半世尘埃 发表于 2021-4-8 23:32
反编译出来的代码当然不可以直接使用啦,不然这对代码毫无隐私可讲。我个人对反编译出来的代码的看法只是看 ...

我明白了,多谢大佬!

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发表于 2021-4-9 10:04:56 | 显示全部楼层
反编译是给你看的,不能直接用,而且,光替换一个,肯定会出事

鲜花鸡蛋

隐禾  在2021-4-9 13:19  送朵鲜花  并说:我非常同意你的观点,送朵鲜花鼓励一下
珍惜 奉献 不负韶华

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战团正版勋章

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 楼主| 发表于 2021-4-9 13:19:56 | 显示全部楼层
幼稚园殺手 发表于 2021-4-9 10:04
反编译是给你看的,不能直接用,而且,光替换一个,肯定会出事

我还是老老实实先看一遍教程好了

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鲜花(0) 鸡蛋(0)
发表于 2021-8-2 10:18:59 | 显示全部楼层
Warband Decompiler 这个编译工具能发我一份吗,网上找不到

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发表于 2021-8-18 23:01:37 | 显示全部楼层
反编译出来的py文件本来就不全,直接编译肯定是报错的。你可以把某一段代码(比如某个触发器)复制出来修改后重新编译,再把txt文本贴回去

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鲜花(7) 鸡蛋(0)
发表于 2021-8-28 13:11:03 | 显示全部楼层
2333反编译的你当源码使用,野心不小啊
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