(store_trigger_param_1,":var_0"),
(1726,":var_1",":var_0"),
(copy_position,pos21,pos1),
(copy_position,pos23,pos1),
(599,"snd_mortar_hit2",21),
(particle_system_burst,"psys_he_explosion_dirt",pos21,50),
(particle_system_burst,"psys_he_explosion_fire",pos21,20),
(agent_get_position,pos22,":var_0"),
(get_distance_between_positions,":var_2",pos21,pos22),
(gt,":var_2",300),
(try_for_agents,":var_3"),
(neg|eq,":var_3",":var_0"),
(1702,":var_3"),
(1704,":var_3"),
(agent_get_position,pos22,":var_3"),
(agent_get_horse,":var_4",":var_3"),
(get_distance_between_positions,":var_2",pos21,pos22),
(try_begin),
(neg|ge,":var_2",200),
(agent_deliver_damage_to_agent,":var_0",":var_3"),
(ge,":var_4",0),
(agent_deliver_damage_to_agent,":var_0",":var_4"),
(1740,":var_4","anim_559"),
(particle_system_burst,"psys_game_blood_2",pos22,50),
(else_try),
(is_between,":var_2",200,300),
(item_get_slot,":var_5",":var_1",76),
(val_div,":var_5",2),
(agent_deliver_damage_to_agent,":var_0",":var_3",":var_5"),
(ge,":var_4",0),
(agent_deliver_damage_to_agent,":var_0",":var_4",":var_5"),
(particle_system_burst,"psys_game_blood_2",pos22,50),
(try_end),
(try_end),
(791,23),
(position_move_z,pos23,100),
(1970,23),
(1974,"spr_19"),
(assign,":var_6",reg0),
(position_move_z,pos23,5000),
(1860,":var_6",23,20),
血与荣耀上扒下来的,直接复制到魔球PY代码里看看 |