Version 4.0.0 Version 3.4.11 Made spacetime syncs compatible with player death in my Heroes Must Die mod. More minor fixes. Version 3.4.10 More improvements/bug fixes to execution code and player heir selection. Version 3.4.9 Fixed some stuff with mutiny executions. Version 3.4.8 Fixed spacetime sync after sieges so now allied parties aren't glued to the player. Version 3.4.7 Smithing spacetime sync now depends on stamina usage. The max smithing time can be set in the MCM. Version 3.4.6 Fixed some crashes with mutinies. Version 3.4.5 Fixed syncs running forever after bandit hideouts. Attacking hideout's will now cause a spacetime sync for 2 hours if you have activity syncs enabled. Version 3.4.4 Fixed AI resting to be compatible with the merchant escort caravan quest. Version 3.4.3 Added trading and smithy to the town activities that will trigger spacetime syncs. Removed the AI holding in settlements feature since it wasn't working properly. Version 3.4.2 Town activities will now take time and cause spacetime syncs. Tournaments take all day now! (Can be disabled in MCM) Version 3.4.1 Fixed ally armies not waiting for spacetime to sync after you guys won a battle. Version 3.4.0 Compiled for 1.6.1 |