Changelog:
Updated the mod to Bannerlord version 1.6.2
Crashfixes:
Fixed rare crash in battles related to spellcasting AI
Fixed crashes when entering keep battles
Fixes to overland campaign map crashes
Fixed rare crash after certain battles with the post battle raise dead scenario
Optimizations:
Enabled texture compression for terrain textures, reducing GPU vRAM usage by ~2,5 GB
Fixes:
Added spellcasting to the vampire starting option in addition to the necromancer one
Fixed automatic 20 skeleton raise dead for player when entering towns
Fixed summoned skeletons reducing the amount of "normal" skeletons after battle
Minor fixes to dismemberment
Fixed hitbox of grave guard sword
Reduced the amount of outlaw parties
NEW
Added a "Build Shader Cache" main menu option.