Version 1.3.6 Updated: 1.6.5 Version 1.3.4 Fixed: Integer type casting for enemy numeric values Version 1.3.2 Added: Enemy status popup (name and health). Added: Disables default damage readout (Native override is no longer needed). Added: Custom brushes Changed: Redesigned damage readout to be more responsive to changes and display longer on screen (should be much closer to vanilla now, except should also provided feedback on health gained). Changed: Combined UI widgets into one xml file Changed: Improved performance by updating UI elements (regarding player stats) when taking a hit. All other updates occur every 5 seconds instead of every half a second. Changed: Improved how UI elements were added (now only loads one layer, instead of one for each element). Version 1.3 Added: Enemy status popup (name and health). Added: Disables default damage readout (Native override is no longer needed). Added: Custom brushes Changed: Improved performance by updating UI elements (regarding player stats) when taking a hit. All other updates occur every 5 seconds instead of every half a second. Changed: Redesigned damage readout to be more responsive to changes and display longer on screen (should be much closer to vanilla now, except should also provided feedback on health gained). Changed: Improved how UI elements were added (now only loads one layer, instead of one for each element). Changed: Combined UI widgets into one xml file |