Version 1.3.4
Fixed: Integer type casting for enemy numeric values
Version 1.3.2
Added: Enemy status popup (name and health).
Added: Disables default damage readout (Native override is no longer needed).
Added: Custom brushes
Changed: Redesigned damage readout to be more responsive to changes and display longer on screen (should be much closer to vanilla now, except should also provided feedback on health gained).
Changed: Combined UI widgets into one xml file
Changed: Improved performance by updating UI elements (regarding player stats) when taking a hit. All other updates occur every 5 seconds instead of every half a second.
Changed: Improved how UI elements were added (now only loads one layer, instead of one for each element).
Version 1.3
Added: Enemy status popup (name and health).
Added: Disables default damage readout (Native override is no longer needed).
Added: Custom brushes
Changed: Improved performance by updating UI elements (regarding player stats) when taking a hit. All other updates occur every 5 seconds instead of every half a second.
Changed: Redesigned damage readout to be more responsive to changes and display longer on screen (should be much closer to vanilla now, except should also provided feedback on health gained).
Changed: Improved how UI elements were added (now only loads one layer, instead of one for each element).
Changed: Combined UI widgets into one xml file