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我实在是玩不动了,每次都认认真真白手起家,打了两个城下来,踌躇满志的攒兵发展的时段,莫名其妙就报错,然后就相当于坏档了,每次进入这个档到固定时间(夏季15日中午)就会崩溃!
版本也是更新到了e1.80,mod也是重新安装的。
有没有大佬看看原因啊?
我看了日志,好像是角色的原因?
安装了一下mod:
四前置
HUD
真实战利
真实售价
角色重建
军火商
Cheat
一键兵种排序
囚禁事件
也就这几个mod,之前崩溃已经取消了好多mod了,仅保留这些相对稳定的mod,结果还是逃不出报错坏档的命运
放出报错原因:
An unhandled exception occured! Attempt to continueClose the programSave/Print this page
--------------------------------------------------------------------------------
Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the progress you were working on might be lost.
This error can be caused by a faulty XMLs, manifest (submodule.xml), corrupted save game, module, or programming errors.
If this keeps happening, consider saving the error report and send it to the module authors or run a troubleshoot to solve the issues.
You can disable the error window individually in config.json in BetterExceptionWindow submodule folder.
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
Inner exception callstack:
No inner exception was thrownOuter exception callstack:
at TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero)
at TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.HeroAgentSpawnCampaignBehavior.OnGovernorChanged(Town town, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.Actions.ChangeGovernorAction.ApplyInternal(Town fortification, Hero governor)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.UpdateGovernorsOfClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch10(Module this, Single dt) |
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