本帖最后由 快乐风猫 于 2022-10-2 16:35 编辑
准备放在自己MOD里的,但是太忙了根本没时间动,发出来新人可以看看,有大佬再帮我完善一下就更好了
这个东西大概就是不同的国家有自己单独的官爵称号,根据功勋变动来升级和降级,被流放,叛变也会自动变动官爵称号 只提供一个大致的框架,细节完善靠自己
- slot_troop_guanzhi = 700
- slot_troop_gongxun = 750
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module_constants里的数值之前出现了BUG 数值改大后就没有了,不知道什么问题
- ("cf_official_position",
- [
- (store_script_param, ":troop", 1),
-
- (str_store_troop_name_plural, s0, ":troop"),
- (troop_slot_eq, ":troop", slot_troop_occupation, slto_kingdom_hero),#是王国英雄
- (neg|is_between, ":troop", kings_begin, kings_end),#排除国王
- (store_troop_faction,":faction",":troop"),#获取兵种阵营
- (faction_get_slot, ":culture", ":faction", slot_faction_culture),#获取阵营文化
- (troop_get_slot, ":guanzhi", ":troop", slot_troop_guanzhi),#获取领主官职
- (troop_get_slot, ":gongxun", ":troop", slot_troop_gongxun),#获取领主功勋
- (try_begin),
- (eq,":culture","fac_culture_1"),
- (try_begin),
- (is_between,":gongxun",0,599),#这是功勋范围 功勋在0-599之间
- (assign,":guanzhi","str_nanjue_1"),#领主的官爵就是男爵
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",600,999),#功勋在600-999之间
- (assign,":guanzhi","str_xunjue_1"),#领主的官爵就是勋爵
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1000,1399),
- (assign,":guanzhi","str_bojue_1"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1400,1799),
- (assign,":guanzhi","str_houjue_1"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1800,2199),
- (assign,":guanzhi","str_gongjue_1"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",2200),
- (assign,":guanzhi","str_qinwang_1"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (else_try),
- (eq,":culture","fac_culture_2"),
- (try_begin),
- (is_between,":gongxun",0,699),
- (assign,":guanzhi","str_lingzhu_2"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",700,1299),
- (assign,":guanzhi","str_zuzhang_2"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",1300),
- (assign,":guanzhi","str_qiuzhang_2"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (else_try),
- (eq,":culture","fac_culture_3"),
- (try_begin),
- (is_between,":gongxun",0,399),
- (assign,":guanzhi","str_nanjue_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",400,799),
- (assign,":guanzhi","str_zijue_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",800,1199),
- (assign,":guanzhi","str_bojue_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1200,1499),
- (assign,":guanzhi","str_houjue_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1500,1799),
- (assign,":guanzhi","str_gongjue_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",1700),
- (assign,":guanzhi","str_qinwang_3"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (else_try),
- (eq,":culture","fac_culture_4"),
- (try_begin),
- (is_between,":gongxun",0,599),
- (assign,":guanzhi","str_touling_4"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",600,999),
- (assign,":guanzhi","str_zuzhang_4"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",1000),
- (assign,":guanzhi","str_qiuzhang_4"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (else_try),
- (eq,":culture","fac_culture_5"),
- (try_begin),
- (is_between,":gongxun",0,699),
- (assign,":guanzhi","str_lingzhu_5"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",700,1199),
- (assign,":guanzhi","str_zhihuiguan_5"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1200,1699),
- (assign,":guanzhi","str_juntuanzhang_5"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1700,1999),
- (assign,":guanzhi","str_jiangjun_5"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",2000),
- (assign,":guanzhi","str_zhizhengguan_5"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (else_try),
- (eq,":culture","fac_culture_6"),
- (try_begin),
- (is_between,":gongxun",0,999),
- (assign,":guanzhi","str_nuomu_6"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",1000,1999),
- (assign,":guanzhi","str_dajisi_6"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",2000,2999),
- (assign,":guanzhi","str_shenguan_6"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (is_between,":gongxun",3000,9999),
- (assign,":guanzhi","str_weixier_6"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (else_try),
- (ge,":gongxun",10000),
- (assign,":guanzhi","str_feishengzhe_6"),
- (troop_set_slot, ":troop", slot_troop_guanzhi, ":guanzhi"),
- (try_end),
- (try_end),
-
- (try_begin),
- (str_store_string, s1, ":guanzhi"), #储存字符串
- (troop_set_name, ":troop", s1), #设置兵种名
- (troop_get_slot, ":troop_party", ":troop", slot_troop_leaded_party),#获取兵种带领的部队
- (gt, ":troop_party", 0),#是活跃的
- (str_store_troop_name, s5, ":troop"), #存储不带链接的troop的名称
- (party_set_name, ":troop_party", "str_s5_s_party"),#设置部队名字
- (try_end),
- ]),
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- (try_for_range,":lords",lords_begin,lords_end),#循环所有领主
- (troop_get_slot, ":renown", ":lords", slot_troop_renown),
- (val_mul,":renown",2),
- (troop_set_slot, ":lords", slot_troop_gongxun, ":renown"),
-
- (call_script, "script_cf_official_position",":lords"),
- (call_script, "script_initialize_aristocracy"),
- (try_end),
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#上面这个是我自己在game_start里方便测试随便加的,自己改
- (24,
- [(try_for_range,":lords",lords_begin,lords_end),#循环所有领主
- (call_script, "script_cf_official_position",":lords"),
- (try_end),
- ]),
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#24小时更新一次官爵
- ("tongling", "guanzhi"),
- ("qinwang_1", "guanzhi"),
- ("gongjue_1", "guanzhi"),
- ("houjue_1", "guanzhi"),
- ("bojue_1", "guanzhi"),
- ("xunjue_1", "guanzhi"),
- ("nanjue_1", "guanzhi"),
-
- ("nvwang", "guanzhi"),
- ("qiuzhang_2", "guanzhi"),
- ("zuzhang_2", "guanzhi"),
- ("lingzhu_2", "guanzhi"),
-
- ("guowang", "guanzhi"),
- ("qinwang_3", "guanzhi"),
- ("gongjue_3", "guanzhi"),
- ("houjue_3", "guanzhi"),
- ("bojue_3", "guanzhi"),
- ("zijue_3", "guanzhi"),
- ("nanjue_3", "guanzhi"),
-
- ("mengzhu", "guanzhi"),
- ("qiuzhang_4", "guanzhi"),
- ("zuzhang_4", "guanzhi"),
- ("touling_4", "guanzhi"),
-
- ("diwang", "guanzhi"),
- ("zhizhengguan_5", "guanzhi"),
- ("jiangjun_5", "guanzhi"),
- ("juntuanzhang_5", "guanzhi"),
- ("zhihuiguan_5", "guanzhi"),
- ("lingzhu_5", "guanzhi"),
-
- ("huangdi", "guanzhi"),
- ("feishengzhe_6", "guanzhi"),
- ("weixier_6", "guanzhi"),
- ("shenguan_6", "guanzhi"),
- ("dajisi_6", "guanzhi"),
- ("nuomu_6", "guanzhi"),
-
- ("diwang", "guanzhi"),
- ("qinwang", "guanzhi"),
- ("gongjue", "guanzhi"),
- ("houjue", "guanzhi"),
- ("bojue", "guanzhi"),
- ("zijue", "guanzhi"),
- ("nanjue", "guanzhi"),
复制代码 #汉化 国王的官爵单独赋予一次就行了,领主到最高官爵后无法继续晋升
[spoiler=汉化]- str_tongling|{s0}统 领
- str_qinwang_1|{s0}亲 王
- str_gongjue_1|{s0}公 爵
- str_houjue_1|{s0}侯 爵
- str_bojue_1|{s0}伯 爵
- str_xunjue_1|{s0}勋 爵
- str_nanjue_1|{s0}男 爵
- str_nvwang|{s0}女 王
- str_qiuzhang_2|{s0}大 酋 长
- str_zuzhang_2|{s0}族 长
- str_lingzhu_2|{s0}领 主
- str_guowang|{s0}国 王
- str_qinwang_3|{s0}亲 王
- str_gongjue_3|{s0}公 爵
- str_houjue_3|{s0}侯 爵
- str_bojue_3|{s0}伯 爵
- str_zijue_3|{s0}子 爵
- str_nanjue_3|{s0}男 爵
- str_mengzhu|{s0}盟 主
- str_qiuzhang_4|{s0}酋 长
- str_zuzhang_4|{s0}族 长
- str_touling_4|{s0}头 领
- str_diwang|帝 王 {s0}
- str_zhizhengguan_5|{s0}领 主
- str_jiangjun_5|{s0}将 军
- str_juntuanzhang_5|{s0}军 团 长
- str_zhihuiguan_5|{s0}指 挥 官
- str_lingzhu_5|{s0}领 主
- str_huangdi|{s0}皇 帝
- str_feishengzhe_6|飞 升 者 {s0}
- str_weixier_6|维 西 尔 {s0}
- str_shenguan_6|{s0}神 官
- str_dajisi_6|{s0}大 祭 司
- str_nuomu_6|{s0}诺 姆
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[/spoiler]
功勋的获取途径和损失功勋,可以战场上杀敌,或者击败敌方部队,攻下敌方城池,战败被俘等等,这个可以自己加
玩家自立阵营可以单独加一个文化7来赋予,或者玩家自立默认文化1
补一条 脚本里搜(call_script, "script_troop_set_title_according_to_faction", ":troop_no", ":faction_no"), 注释掉
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