新建的国家改动了
module_constant 找到: slot_faction_truce_days_with_factions_begin = 120 slot_faction_provocation_days_with_factions_begin = 140 slot_faction_war_damage_inflicted_on_factions_begin = 160 slot_faction_sum_advice_about_factions_begin = 180
修改了这个数值 还有就是 # script_party_get_ideal_size @used for NPC parties. # Input: arg1 = party_no # Output: reg0: ideal size ("party_get_ideal_size", [ (store_script_param_1, ":party_no"), (assign, ":limit", 600), (try_begin), (party_slot_eq, ":party_no", slot_party_type, spt_kingdom_hero_party), (party_stack_get_troop_id, ":party_leader", ":party_no", 0), (store_faction_of_party, ":faction_id", ":party_no"), (assign, ":limit", 30),
(store_skill_level, ":skill", "skl_leadership", ":party_leader"), (store_attribute_level, ":charisma", ":party_leader", ca_charisma), (val_mul, ":skill", 20), (val_add, ":limit", ":skill"), (val_add, ":limit", ":charisma"),
(troop_get_slot, ":troop_renown", ":party_leader", slot_troop_renown), (store_div, ":renown_bonus", ":troop_renown", 25), (val_add, ":limit", ":renown_bonus"),
(try_begin), (faction_slot_eq, ":faction_id", slot_faction_leader, ":party_leader"), (val_add, ":limit", 900), (try_end),
(try_begin), (faction_slot_eq, ":faction_id", slot_faction_marshall, ":party_leader"), (val_add, ":limit", 1300), (try_end),
(try_for_range, ":cur_center", castles_begin, castles_end), (party_slot_eq, ":cur_center", slot_town_lord, ":party_leader"), (val_add, ":limit", 500), (try_end), (try_end),
(store_character_level, ":level", "trp_player"), #increase limits a little bit as the game progresses. (store_add, ":level_factor", 80, ":level"), (val_mul, ":limit", ":level_factor"), (val_div, ":limit", 20), (assign, reg0, ":limit"), ]),
还有就是修改了这个数据是不是会导致领主不出来的原因
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