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发表于 2022-12-19 10:29:16
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本帖最后由 ggfgfgf 于 2022-12-19 12:23 编辑
position_rotate_z_floating = 2404 # (position_rotate_z_floating,<position_no>,<angle>), #angle in degree * fixed point multiplier
agent_ai_get_num_cached_enemies = 2405 # (agent_ai_get_num_cached_enemies, <destination>, <agent_no>), #nearby enemies, nearest to farthest
agent_ai_get_cached_enemy = 2406 # (agent_ai_get_cached_enemy, <destination>, <agent_no>, <cache_index>), #this operation may return -1 if the cached enemy is not active anymore
close_order_menu = 2407 # (close_order_menu),
item_get_weapon_length = 2408 # (item_get_weapon_length, <destination>, <item_kind_no>), #Stores <item_kind_no>'s weapon length into <destination>
item_get_thrust_damage = 2409 # (item_get_thrust_damage, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage into <destination>
item_get_swing_damage = 2410 # (item_get_swing_damage, <destination>, <item_kind_no>), #Stores <item_kind_no>'s thrust damage into <destination>
item_has_property = 2411 # (item_has_property, <item_kind_no>, <property>), #Fails if <item_kind_no> doesn't have <property>
item_get_head_armor = 2412 # (item_get_head_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s head armor into <destination>
item_get_body_armor = 2413 # (item_get_body_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s body armor into <destination>
item_get_leg_armor = 2414 # (item_get_leg_armor, <destination>, <item_kind_no>), #Stores <item_kind_no>'s leg armor into <destination>
item_get_speed_rating = 2415 # (item_get_speed_rating, <destination>, <item_kind_no>), #Stores <item_kind_no>'s speed rating into <destination>
item_get_missile_speed = 2416 # (item_get_missile_speed, <destination>, <item_kind_no>), #Stores <item_kind_no>'s missile speed into <destination>
item_get_accuracy = 2417 # (item_get_accuracy, <destination>, <item_kind_no>), #Stores <item_kind_no>'s accuracy into <destination>
item_get_hit_points = 2418 # (item_get_hit_points, <destination>, <item_kind_no>), #Stores <item_kind_no>'s hit points into <destination>
item_get_horse_speed = 2419 # (item_get_horse_speed, <destination>, <item_kind_no>), #Stores <item_kind_no>'s horse speed into <destination>
官网发现的,这是未公开的函数吗,请教下正确否?
已解决,错误 |
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