"game_event_party_encounter" 大地图上遇见一个party,如城镇训练场等,创建特殊地点可以在这跳菜单 "game_event_detect_party" 玩家侦测到其他部队,会更新信息 "game_event_undetect_party" 这个少了段代码,看不见城市内的部队了 "game_context_menu_get_buttons" 对大地图部队点击右键,呼出菜单 "game_event_context_menu_button_clicked" 点击上面那个菜单按键 "game_get_skill_modifier_for_troop" 书籍在物品栏加属性
"get_meeting_scene" 获取对话场景
"count_parties_of_faction_and_party_type" 计算阵营中某种类型party的数量 "faction_get_number_of_armies" 某阵营的军队数量(大于一定人数的军队) "faction_recalculate_strength" 计算某阵营军队,城镇和城堡数量 "cf_select_random_town_with_faction" 随机选择一个某阵营城镇
"cf_select_random_village_with_faction" "cf_select_random_walled_center_with_faction" "cf_select_random_walled_center_with_faction_and_owner_priority_no_siege" "cf_select_random_walled_center_with_faction_and_less_strength_priority" "cf_select_random_town_at_peace_with_faction" "cf_select_random_town_at_peace_with_faction_in_trade_route" "cf_select_most_profitable_town_at_peace_with_faction_in_trade_route" 应该都差不多,条件选择不一样
"shuffle_troop_slots" 交换两个slot的值
"cf_get_random_enemy_center_within_range" "cf_faction_get_random_enemy_faction" "cf_faction_get_random_friendly_faction" "cf_troop_get_random_enemy_troop_with_occupation" "cf_get_random_lord_in_a_center_with_faction" "cf_get_random_lord_except_king_with_faction" "cf_get_random_lord_from_another_faction_in_a_center" "get_closest_walled_center" "get_closest_center" "get_closest_center_of_faction" "get_closest_walled_center_of_faction"
"get_heroes_attached_to_center_aux" "get_heroes_attached_to_center" "get_heroes_attached_to_center_as_prisoner_aux" "get_heroes_attached_to_center_as_prisoner" 获得呆在某领地的领主
"cf_get_random_enemy_center" 随机敌人领地
"get_relation_between_parties" 获取两支party所属阵营关系
"check_and_finish_active_army_quests_for_faction" 停止阵营任务 "troop_get_player_relation" 获取与领主关系 "change_troop_renown" 改变声望 "change_player_relation_with_troop" 改变与领主关系 "change_player_relation_with_center" 改变与中心关系 "change_player_relation_with_faction" "set_player_relation_with_faction" "change_player_relation_with_faction_ex" "make_kingdom_hostile_to_player" 改变玩家与阵营关系
"cf_get_random_active_faction_except_player_faction_and_faction" 字面意思 "change_player_honor" 改变荣誉 "change_player_party_morale" 改变士气 "cf_player_has_item_without_modifier" 检测物品,肉腐烂 "get_player_party_morale_values" 获取部队士气值
"get_information_about_troops_position" 获取领主位置信息
"search_troop_prisoner_of_party" 囚犯位置
"map_get_random_position_around_position_within_range" 获得某地一定范围 "get_number_of_unclaimed_centers_by_player" 玩家阵营中不属于玩家的领地 "cf_troop_check_troop_is_enemy" 检测关系 "troop_get_leaded_center_with_index" 获取领地数量 "cf_troop_get_random_leaded_walled_center_with_less_strength_priority" "cf_troop_get_random_leaded_town_or_village_except_center" 找到符合条件的中心
"cf_get_first_agent_with_troop_id" 找到troop对应的agent "get_max_skill_of_player_party" 获取玩家队伍中最高技能等级
"evaluate_realm_stability" 稳定性,计算领主敌人数量 "troop_change_relation_with_troop" "troop_get_relation_with_troop" 关系改变,获取关系 |