#Below are some constants to expand the political system a bit. The idea is to make quarrels less random, but instead make them serve a rational purpose -- as a disincentive to lords to seek
slot_troop_controversy = 150 #Determines whether or not a troop is likely to receive fief or marshalship
slot_troop_recent_offense_type = 151 #failure to join army, failure to support colleague
slot_troop_recent_offense_object = 152 #to whom it happened
slot_troop_recent_offense_time = 153
slot_troop_stance_on_faction_issue = 154 #when it happened