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见习骑士

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- 2020-9-4
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##npc招募结束后,还没离开酒馆时再去和他对话
#固定句式
[anyone|plyr, "start", [
(is_between, "$g_talk_troop", companions_begin, companions_end),
(this_or_next|eq, "$talk_context", tc_tavern_talk),
(eq, "$talk_context", tc_court_talk),
(main_party_has_troop, "$g_talk_troop")
], "Let's leave whenever you are ready.", "zhaomu_npc", []],
##npc招募结束后,还没离开酒馆时再去和他对话
#固定句式
[anyone, "zhaomu_npc", [], "Let's leave whenever you are ready.", "close_window", []],
#npc招募:连续拒绝两次后,直接关闭对话
#固定句式
[anyone|plyr, "start", [(is_between, "$g_talk_troop", companions_begin, companions_end),
(troop_slot_eq, "$g_talk_troop", slot_troop_occupation, 0),
(troop_slot_eq, "$g_talk_troop", slot_troop_turned_down_twice, 1),
], "Please do not waste any more of my time today, {sir/madame}. Perhaps we shall meet again in our travels.", "close_window", []],
##————————————————————————————————第一次招募——————————————————————————
#npc招募:由npc说的第一句话,比如“你好,还招人吗?”
#str_npcX_intro
[anyone, "start", [(is_between, "$g_talk_troop", companions_begin, companions_end),
(troop_slot_eq, "$g_talk_troop", slot_troop_occupation, 0),
(eq, "$g_talk_troop_met", 0),
(troop_get_slot, ":intro", "$g_talk_troop", slot_troop_intro),
(str_store_string, 5, ":intro"),
(str_store_party_name, 20, "$g_encountered_party"),
], "{s5}", "companion_recruit_intro_response", [
(troop_set_slot, "$g_talk_troop", slot_troop_first_encountered, "$g_encountered_party"),
]],
#npc招募:玩家回应,比如“是啊,我正在找一个合格的战士”
#str_npcX_intro_response_1
[anyone|plyr, "companion_recruit_intro_response", [
(troop_get_slot, ":intro_response", "$g_talk_troop", slot_troop_intro_response_1),
(str_store_string, 6, ":intro_response")
], "{s6}", "companion_recruit_backstory_a", []],
#npc招募:玩家拒绝,比如“不了,现在不行”
#str_npcX_intro_response_2
[anyone|plyr, "companion_recruit_intro_response", [
(troop_get_slot, ":intro_response", "$g_talk_troop", slot_troop_intro_response_2),
(str_store_string, 7, ":intro_response")
], "{s7}", "close_window", []],
#npc招募:npc讲自己背景故事,比如“我来自一个骑士家族……”
#str_npcX_backstory_a
[anyone, "companion_recruit_backstory_a", [
(troop_get_slot, ":backstory_a", "$g_talk_troop", slot_troop_backstory_a),
(str_store_string, 5, ":backstory_a"),
(str_store_string, 19, "str_here_plus_space"),
(str_store_party_name, 20, "$g_encountered_party"),
], "{s5}", "companion_recruit_backstory_b", []],
#npc招募:npc讲自己背景故事的第二段
#str_npcX_backstory_b
[anyone, "companion_recruit_backstory_b", [
(troop_get_slot, ":backstory_b", "$g_talk_troop", slot_troop_backstory_b),
(str_store_string, 5, ":backstory_b"),
(str_store_party_name, 20, "$g_encountered_party"),
], "{s5}", "companion_recruit_backstory_c", []],
#npc招募:npc讲自己背景故事的第三段
#str_npcX_backstory_c
[anyone, "companion_recruit_backstory_c", [
(troop_get_slot, ":backstory_c", "$g_talk_troop", slot_troop_backstory_c),
(str_store_string, 5, ":backstory_c"),
], "{s5}", "companion_recruit_backstory_response", []],
#npc招募:玩家对背景故事的积极回应,比如“好啊,我正要一个骑士”
#str_npcX_backstory_response_1
[anyone|plyr, "companion_recruit_backstory_response", [
(troop_get_slot, ":backstory_response", "$g_talk_troop", slot_troop_backstory_response_1),
(str_store_string, 6, ":backstory_response")
], "{s6}", "companion_recruit_signup", []],
#npc招募:玩家对背景故事的消极回应,比如“不行,我不想和贵族扯上关系”
#str_npcX_backstory_response_2
[anyone|plyr, "companion_recruit_backstory_response", [
(troop_get_slot, ":backstory_response", "$g_talk_troop", slot_troop_backstory_response_2),
(str_store_string, 7, ":backstory_response")
], "{s7}", "close_window", []],
#npc招募:npc谈论自己的能力,比如“好啊,我擅长马上作战,一定能帮你……”
#str_npcX_signup
[anyone, "companion_recruit_signup", [
(troop_get_slot, ":signup", "$g_talk_troop", slot_troop_signup),
(str_store_string, 5, ":signup"),
(str_store_party_name, 20, "$g_encountered_party"),
], "{s5}", "companion_recruit_signup_b", []],
#npc招募:npc谈论自己的能力的第二段,比如“我还学过领兵打仗……”
#str_npcX_signup_2
[anyone, "companion_recruit_signup_b", [
(troop_get_slot, ":signup", "$g_talk_troop", slot_troop_signup_2),
(troop_get_slot, reg3, "$g_talk_troop", slot_troop_payment_request),#
(str_store_string, 5, ":signup"),
(str_store_party_name, 20, "$g_encountered_party"),
], "{s5}", "companion_recruit_signup_response", []],
#npc招募:部队没有空位了
#固定句式
[anyone|plyr, "companion_recruit_signup_response", [
(neg|hero_can_join, "p_main_party"),
], "Unfortunately, I can't take on any more hands in my party right now.", "close_window", []],
#npc招募:玩家对npc能力的积极回应,比如“太好了,我正缺一个骑兵小队长”
#str_npcX_signup_response_1
[anyone|plyr, "companion_recruit_signup_response", [
(hero_can_join, "p_main_party"),
(troop_get_slot, ":signup_response", "$g_talk_troop", slot_troop_signup_response_1),
(str_store_string, 6, ":signup_response")
], "{s6}", "companion_recruit_payment", []],
#npc招募:玩家对npc能力的消极回应,比如“恐怕不行,我支付不起骑兵的费用”
#str_npcX_signup_response_2
[anyone|plyr, "companion_recruit_signup_response", [
(hero_can_join, "p_main_party"),
(troop_get_slot, ":signup_response", "$g_talk_troop", slot_troop_signup_response_2),
(str_store_string, 7, ":signup_response")
], "{s7}", "close_window", []],
#npc招募:如果这个npc不要钱,就会直接跳过第三阶段,直接进入最后的入队对话
[anyone|auto_proceed, "companion_recruit_payment", [
(troop_slot_eq, "$g_talk_troop", slot_troop_payment_request, 0),
], ".", "companion_recruit_signup_confirm", []],
#npc招募:npc要钱,比如“我现在还欠酒店6000块……”
#str_npcX_payment
[anyone, "companion_recruit_payment", [
(store_sub, ":npc_offset", "$g_talk_troop", "trp_npc1"),
(store_add, ":dialog_line", "str_npc1_payment", ":npc_offset"),
(str_store_string, s5, ":dialog_line"),
(troop_get_slot, reg3, "$g_talk_troop", slot_troop_payment_request),
(str_store_party_name, s20, "$g_encountered_party"),
], "{s5}", "companion_recruit_payment_response", []],
#npc招募:玩家同意给钱
#str_npcX_payment_response
[anyone|plyr, "companion_recruit_payment_response", [
(hero_can_join, "p_main_party"),
(troop_get_slot, ":amount_requested", "$g_talk_troop", slot_troop_payment_request),#
(store_troop_gold, ":gold", "trp_player"),#
(ge, ":gold", ":amount_requested"),#
(assign, reg3, ":amount_requested"),
(store_sub, ":npc_offset", "$g_talk_troop", "trp_npc1"),
(store_add, ":dialog_line", "str_npc1_payment_response", ":npc_offset"),
(str_store_string, s6, ":dialog_line"),
], "{s6}", "companion_recruit_signup_confirm", [
(troop_get_slot, ":amount_requested", "$g_talk_troop", slot_troop_payment_request),#
(gt, ":amount_requested", 0),#
(troop_remove_gold, "trp_player", ":amount_requested"), #
(troop_set_slot, "$g_talk_troop", slot_troop_payment_request, 0),#
]],
#npc招募:玩家想给钱或给不起钱
#固定句式
[anyone|plyr, "companion_recruit_payment_response", [
(troop_get_slot, ":signup_response", "$g_talk_troop", slot_troop_signup_response_2),
(str_store_string, s7, ":signup_response")
], "Sorry. I can't afford that at the moment.", "close_window", []],
##————————————————————————————————再次招募——————————————————————————
#npc招募:之前见过,但没入队,再次见面
#固定句式
[anyone, "start", [(is_between, "$g_talk_troop", companions_begin, companions_end),
(troop_slot_eq, "$g_talk_troop", slot_troop_occupation, 0),
(troop_slot_eq, "$g_talk_troop", slot_troop_met_previously, 1),
(troop_slot_eq, "$g_talk_troop", slot_troop_playerparty_history, 0),
], "We meet again.", "companion_recruit_meet_again", [
(troop_set_slot, "$g_talk_troop", slot_troop_turned_down_twice, 1),
]],
#npc招募:再次见面的寒暄,“上次之后你又干了什么?”
#固定句式
[anyone|plyr, "companion_recruit_meet_again", [], "So... What have you been doing since our last encounter?", "companion_recruit_backstory_delayed", []],
#npc招募:再次见面并离开
#固定句式
[anyone|plyr, "companion_recruit_meet_again", [], "Good day to you.", "close_window", []],
#npc招募:第一次见面对话了一下立马离开,再次对话,npc表示不爽
#固定句式
[anyone, "start", [(is_between, "$g_talk_troop", companions_begin, companions_end),
(troop_slot_eq, "$g_talk_troop", slot_troop_occupation, 0),
(troop_slot_eq, "$g_talk_troop", slot_troop_met_previously, 0),
(troop_slot_eq, "$g_talk_troop", slot_troop_playerparty_history, 0),
], "Yes?", "companion_recruit_secondchance", [
(troop_set_slot, "$g_talk_troop", slot_troop_turned_down_twice, 1),
]],
#npc招募:第一次见面对话了一下立马离开,再次对话,道歉,“能再给我讲讲你的故事吗?”
#固定句式
[anyone|plyr, "companion_recruit_secondchance", [], "My apologies if I was rude, earlier. What was your story again?", "companion_recruit_backstory_b", []],
#npc招募:第一次见面对话了一下立马离开,再次对话,还是选择离开
#固定句式
[anyone|plyr, "companion_recruit_secondchance", [], "Never mind.", "close_window", []],
##npc招募:再次见面说起自己的近况
#str_npcX_backstory_later
[anyone, "companion_recruit_backstory_delayed", [
(troop_get_slot, ":backstory_delayed", "$g_talk_troop", slot_troop_backstory_delayed),
(str_store_string, 5, ":backstory_delayed")
], "{s5}", "companion_recruit_backstory_delayed_response", []],
##npc招募:再次见面邀请入队,转到提报酬的位置
#固定句式
[anyone|plyr, "companion_recruit_backstory_delayed_response", [], "I might be able to use you in my company.", "companion_recruit_signup_b", []],
##npc招募:再次见面玩家敷衍离开
#固定句式
[anyone|plyr, "companion_recruit_backstory_delayed_response", [], "I'll let you know if I hear of anything.", "close_window", []],
##————————————————————————————————最终入队——————————————————————————
#npc招募完成:好!给我几分钟时间准备我们就动身
#固定句式
[anyone, "companion_recruit_signup_confirm", [], "Good! Give me a few moments to prepare and I'll be ready to move.", "close_window",
[(call_script, "script_recruit_troop_as_companion", "$g_talk_troop")]],
npc入队对话复杂得批爆,设置了一些slot,在此总结一下,以便需要通过剧情或者彼得方式直接让npc入队的moder使用
- (troop_set_slot, "$g_talk_troop", slot_troop_first_encountered, "$g_encountered_party"),#初次见面的城市,不知道哪里有用
- (troop_set_slot, "$g_talk_troop", slot_troop_payment_request, 0),#把佣金变成0,应该是为了后续T掉它再次招募时不用重复给钱
- (call_script, "script_recruit_troop_as_companion", "$g_talk_troop"),入队脚本,call了就行了
复制代码
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