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There are not many choices here:
1) Use WSE2
WSE2 loads textures using multiple threads, but ONLY for initial loading. On my development PC this cuts load time from around 70 seconds to around 35 seconds. This may not seem like much but I am loading at least 3x the texture file space as Native mod when I develop my mods. This makes WSE2 very handy for development use, as I constantly load a mod, test for 30 seconds or so to see some change, then exit and go back to editing files and recompiling, so I may want to load Warband 20=30 times in 3 hours.
2) Don't use spinning disks use solid state drives (SSD) preferably using the m.2 slot on a more modern laptop/motherboard, but at least SATA-3 for older motherboards. What matters here is the bus transfer speed for that interface.
3) not all SSDs have the same performance under load, especially with several tasks at the same time. This is influenced mainly by the embedded controller at the SSD, and not much you can do about this except get picky when buying the SSD and looking at benchmarks for testing.
4) Your memory throughput also matters. Both desktop and laptop computers want to use "interleaved" memory mode, which is generally set for you at BIOS when using identical pairs of memory modules. By identical, the same memory capacity, the same transfer latency, and if you overclock memory the same brand and model as different companies might allow different tolerances when testing. In general, a laptop has the first memory module soldered to the motherboard and the next is an add-in slot. Make sure to get the same capacity memory module as the laptop had in terms of memory before you add a memory module - so if it was sold with 8 GB of RAM, you need another 8 GB RAM module, not a 16 or a 4, else you will not get the laptop to use memory interleaved mode. It is a little worse than that -- there are more than1 type of memory module so you have to research which is the correct one for your laptop (or PC motherboard).
Finally, different mods tweak textures a little differently; some of the older mods had very large textures in use because they look pretty but they load (and more importantly RELOAD) slower in battle. To an extent, textures, once loaded at start of a Warband mod loading, stay in a texture cache IN MEMORY (as opposed to at your video card, which a different discussion), with Warband using up to around 2 GB for caching texture files + resource files while the mod is running in Warband. Anything over that gets paged in with the least used textures loaded or re-loaded last and the most used staying in memory constantly.
And that is everything you can do to influence texture loading...
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