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本帖最后由 骑砍英雄 于 2012-10-31 19:33 编辑
相关介绍
Description
Update 1.1
There's a new version out with many small improvements and one important bug fix! Go to the download section and get it right away. Unfortunately you have to download the new version whole--it is not a patch. Just overwrite your current Gekokujo directory if you have it installed. I wasn't expecting to make this update, but I noticed a bug in Reformist's LP (check it out if you haven't yet) where tournaments don't spawn weapons in certain cities. The minor updates also add up to improve the look and feel of the low level armors and hats/helmets, and for that alone it's still worth to get. Your current save files should still be safe and useable.
- Tournaments in Uesugi, Date, and Oda clan cities should no longer spawn without weapons
- 10 new armor variations for low level armor and improved sugegasa/jingasa model
- Different looks for different types of bandits (many using the new armor variations)
- Faction leaders are now "Great Lord" instead of just "Lord"
- Samurai troop names are more descriptive ("Yumi Cavalry" instead of just "Cavalry")
- Many more minor fixes
Note
This was a side project of mine that I actually completed almost 3 months ago, but never bothered to release. By completed, i mean "get it to the state it is right now" -- it is nowhere near where I want it to be, so I intend to continue developing it.
Download Location
>> http://mountandblade.nexusmods.com/mods/3816
The following is taken straight out of the readme:
Installation
Extract the gekokujo directory in the .rar file into your warband directory's Modules folder
For Steam copies of Mount and Blade Warband, the extracted directory should become "Steam\steamapps\common\mountblade warband\Modules\gekokujo"
Gekokujo
Gekokujo is a mod for Mount and Blade Warband set in the Sengoku period of Japan. The name is a term often translated as "the low-ranked taking over from the high" and was chosen because it was a running theme during that era: from the illustrious Ouchi clan--a belligerent party in the Onin war--being displaced by the Mori (their vassals); to the rise of Toyotomi Hideyoshi (who began his career as a cook and sandal bearer); to the beginning of the Tokugawa shogunate itself (Ieyasu was an upstart who probably fabricated a claim of descent from the Minamoto clan--the only ones allowed to be granted the title of Shogun in the first place). As a player of Gekokujo, you will start from nothing and attempt to gain control of the entire country, making the title even more fitting.
A little note on the in-game names of equipment and NPCs: My priority is to make the mod intuitive for all players, not just historical enthusiasts, so gratuitous Japanese is avoided, unless the English equivalent is even more cumbersome or somehow less informative. You will also meet "Lord Tokugawa", not "Daimyo Tokugawa Ieyasu" -- in Native mount and blade, lords only had one name (although their given names, not their surnames or house names), and "Daimyo _" isn't accurate usage anyway, since it's not how contemporaries would have addressed or identified them. The mod tries to be accurate with regards to the general conditions of the time, but deliberately ignores particulars as a design decision. "Lord Oda" represents Nobunaga, but isn't really him. Gekokujo is not a historical simulation, but not because I believe it detracts from gameplay or enjoyment--so although it won't be perfect, I am not going out of my way to flout history and accuracy.
Current Features
New map of Japan with more than double the playable area of Native
New weapons, armor, trade goods, flags, and other details appropriate for the time and place
Gunpowder weapons and gunpowder units
New faces and hairs, including 3 base asian male and 4 base asian female faces
19 factions (18 samurai clans plus the Hongan-ji sect of Buddhism)
Tested for stability and consistency so that it has, at minimum, the playability level of Native
Town and castle recruitment (villages for Ashigaru, towns and castles for Samurai)
Bodyguards for interior scenes (requires NPC companions and high-enough reknown or nobility)
Tweaked startup scripts to increase variety in new games (such as the relationships of noble lords and ladies with each other)
Upcoming Features
The game is nowhere near complete, as this release only brings it up to a minimum playable standard. All the battlefield, town, castle, and village scenes are still Native mount and blade, as are many of the world map icons. Also, many of the new models and textures are still rough around the edges. All this will be continually improved, and new significant features added.
At least for the near and medium term future:
New menu graphics
New music
Revised tournaments
Change the poems you can learn from wandering bards to be more setting-friendly
Localizations in many languages
Increase map detail, including more rivers and lakes
Increase weapon and armor variety, and not just reskins
New battlefield, town, castle, and village scenes that are clearly and accurately Sengoku-era Japan
More than double the number of towns, castles, and villages
Parallel faction systems for merchants and bandits, meant to complement each other and the territorial lords
A religion system
More quests (with many based on the merchant, bandit, and religious factions)
Mod Notes
Books
These are the books and the skills they affect in-game:
"Tales of the Hogen Rebellion" - Tactics
"A Collection of Poems from China" - Persuasion
"The Life and Times of Shotoku Taishi" - Leadership
"The Nihon Shoki" - Intelligence
"A Survey of Kinai and the Seven Provincial Roads" - Trade
"Kenjutsu Fundamentals" - Weapon Mastery
"Techniques of the Nanban" - Engineering
"The Ishinpo" - Wound Treatment
"The Mononobe Clan Manual of Arms" - Training
"The Great Book of Chinese Alchemy" - Surgery
Faction Troop Treees
These are the broad "specialties" of each faction -- everyone's troop tree is identical, up to 'Veteran' for all units, but only a clan's specialty can be upgraded to 'Elite'. In addition to the specialties that determine upgrades, different clans specialize in different weapons for their units -- some cavalry are primarily archers, some use the odachi, and a few have lances.
Uesugi - Infantry
Date - Cavalry
Oda - Arquebusier
Mori - Infantry
Takeda - Cavalry
Tokugawa - Arquebusier
Miyoshi - Infantry
Yamana - Archer
Otomo - Cavalry
Nanbu - Archer
Asakura - Archer
Chosokabe - Archer
Mogami - Infantry
Shimazu - Infantry
Ryuzoji - Infantry
Satake - Archer
Satomi - Cavalry
Honganji - Infantry
翻译(by凯撒再世 )
更新介绍1.1
这个新版本有许多小的改进和修复了一点重要的Bug!快去下载吧!不辛的是,你必须下载一个新的完整版-而不是升级补丁。只是简单地覆盖了下你的≪下克上≫的目录。我曾经没想更新,但是我注意到改革派的生命值Bug(检查一下你有没有),就是武器不会在正确的地方出售。其他的是这次更新也增加了低级的帽子\头盔的外观和感觉,就这样也是值得的。你目前的存档依然可以使用。
注意
这个其实我早就在三个月前就完成了,但是都没有开放。完成之后,我的意思是“现在是时候了”---这远不及我所想的,所以我还是想继续发展下去
下克上
下克上是骑马于砍杀战团的一个日本战国时期的Mod。这名字通常称为“自下而上的革命”而且因为当时的时代主题:在应仁之乱中,原本显赫的大内家族因为毛利(他们的附庸)流离失所;到丰城秀吉(从“草履取”(草履是一种草制的夹脚脱鞋,草鞋则贴近凉鞋样式)的等级开始他的事业);到德川幕府(是个暴发户,号称源氏的后裔,只允许首领被赋予将军的称号)。作为下克上的玩家,你将从一无所有转变为掌控所有国家,使得这个标题更加合适。
现有特性
日本的新地图两倍大于原版地图
新武器,盔甲,商品,旗帜和适当的时间,地点
火枪和火枪部队
新的面容和发型,包括三个基础的亚洲男性和四个亚洲女性容貌
19个阵营(18个武士家族和本愿寺佛教)
稳定性和一致性经过测试,以便有原版的可玩性
城市和城堡的招募(村庄招募足轻,城镇城堡招募武士)
室内场景的保镖(需要足够高的声望,NPC同伴,或者是贵族)
调整了脚本来增加可玩性(如贵族领主和女士的关系)
将至的特性
当这次开放带来的起码的可玩性,这个Mod几近完成。所有战场,城市,城堡和村庄依然使用原版的场景和地图图标。此外,许多新模型和纹理都很粗糙。这些都会继续提高,以及增加新的游戏特性。
新菜单图
新音乐
修改竞技大赛
更改诗歌
语言本土化(汉化要受累了。。。)
增加地图细节,包括更多河流和湖泊
增加各种武器铠甲,并且不再只有植入
新战场城市,城堡,村庄场景,更清晰准确地再现战国时期。
城市,城堡,村庄数量加倍
并列阵营系统的商人和土匪,意味着互补和地区领主
宗教系统
更多任务(商人土匪和宗教阵营)
制作者名单
Credits
I relied a lot on freely-available community resources, including:
Bogmir's Samurai Weapons OSP (base okegawa set armor meshes)
http://forums.taleworlds.com/index.php/topic,210160.0.html
Marcel's Kabuto and Katana Pack (base kabuto mesh)
http://forums.taleworlds.com/index.php/topic,50086.msg3416792.html#msg3416792
Mackie's Weapons Pack (naginata and nagamaki)
http://forums.taleworlds.com/index.php?topic=204864.0
Runico's Katanas
http://www.mbrepository.com/file.php?id=2228
Caba`drin's Bodyguard Code
http://forums.taleworlds.com/index.php/topic,151908.0.html
SacredStoneHead's Samurai Armor (base o-yoroi set armor meshes)
http://forums.taleworlds.com/index.php/topic,230171.0.html
Shcherbyna's
...castle map icon: http://www.mbrepository.com/file.php?id=2518 (modified)
...vertical banners pack: http://www.mbrepository.com/file.php?id=2674 (first 42 of 126 banners)
Ren's Beauty Pack from TES4:Oblivion and TES5:Skyrim (2 hairs)
idkrrr's Corean Mod from TES4:Oblivion (1 hair)
If I forgot anyone, and you notice, please tell me so I can give proper credit. I modifed almost everything I borrowed. Everything I modified and created is also available free to use in your own works, with no permission required (just credit me in a readme like this, and also the original creator if it was just a modification of mine and not an original creation). If I finally implement the advanced features I want, just PM or email me and I will gladly share the code.
相关截图:
Map Preview
This is the map currently in-game, just to show you how it looks like and what kind of care you should expect from me in developing this mod. This is from morgh's map editor, not in-game, so the textures are wildly different.
Sendai area, in the far north. Notice Hokkaido in the distance (called Ezo around this time, and not considered a home island)
(click to show/hide)
Edo area, on the Kanto plain. Controlled by 3 factions at the start
(click to show/hide)
Mt. Fuji, including the Takeda clan's Kai province in the interior and Shizuoka on the coast
(click to show/hide)
Nagoya area, the Oda clan's base of power
(click to show/hide)
Niigata area, including the tip of the Noto peninsula and Sado island. Uesugi clan's core territories
(click to show/hide)
Kinai (modern-day Kansai) with Kyoto and Osaka, the Kii peninsula at the bottom, and Awaji island to the left
(click to show/hide)
San'in-San'yo at the top (westernmost part of Honshu), the Seto inland sea in the middle, and Shikoku at the bottom
(click to show/hide)
Kyushu island, split between 3 clans at the start
(click to show/hide)
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