The map itself is based on four castle factions, from which three have their own village. Here, everything depends on how well you defend your village and organize your workers. If the enemy manages to step inside, then your kingdom is about to be lost. The whole economical activity is fully concentrated in the countryside, even the worker training stations, like it should be in real life. Thus, you can get the unique chance to live the true life of a kingdom. Besides that, the resource prices differ, depending on region. In the desert, wooden materials will be expensive, while the ore keeps a low price. In the steppes, instead, ore resources are much more valoured. That said, trading between villages for a profit is possible. Note 1: Villages have some defensive facilities, with their advantages and disadvantages so having some troops guarding them is a plausible idea. Note 2: Items are factionized, so it's easy to recognize a player's kingdom. Note 3: You can cut wood only near the woodcutters' hut
这个地图建立在【4个城堡,其中3个城堡拥有自己的附属村庄】的基础上。这个图中,所有东西都取决于你如何保护好你的村庄和安排你的工人。如果敌人控制了你的村庄,那么你的王国已经接近陷落了。经济活动都完全是在村庄完成的,即使是工人培训点,都像现实生活中一样。这样,你可以得到一个在王国中过现实生活的唯一机会。此外,资源的价格差异取决于地域。在沙漠,木材会变得昂贵,但是铁矿就会比较便宜。在大草原就相反,铁矿会更加贵。因此你可以在两个村子之间跑商来赚取利润。
注1:村子有不完善的防御设施,也有各自(估计是防御设施 -- 译者注)的优缺点,所以派军队去保护是合理的相反
2:物品装备都具有国家的特色,所以很容易辨认一个玩家的国家(比如沙漠穿头巾,草原戴草原帽穿草原甲之类。详见原版 -- 译者注)
3:你只可以从伐木工小屋附近伐木(估计是林场什么的 -- 译者注) |