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本帖最后由 苏柯 于 2013-5-3 17:58 编辑
官网原帖:http://forums.taleworlds.com/index.php/topic,227101.0.html
Well, since it was pretty close to done anyway, and i was reminded of it a few days ago - i decided to finish it up / [attempt to] bring it up to date for v4.1 - though i have missed a few betas (four i think) so im fairly sure ive missed something or the economy has changed in some way, leaving it broken :S
I have never stress tested the map, but keep in mind my settings are maxed out, so a 50 fps on the overhead seems reasonable.. but i have seen some 100 player servers O.o so i have no idea if this is acceptable - since the fps lag does jump a whole lot with that many players. If need be there are plenty of things that can be deleted ( namely trees out of bounds ) to try and streamline it.
SO: some information on the way shit works here:
Castle 1: Kind of the central hub of the map - and the main flax production center. there is no iron to be found here, and the trees are outside town - so it relies heavily on trade - though the keep itself is very defensible.
Castle 2: The only place to get salt - these swamps used to be under the seas (which is also why there are no/ few stone structures below a certain level). There is also plenty of wheat to be farmed, and fish to... fish - but the most of trees in these parts aren't suitable for construction and not sturdy enough for weapons (aka you cant cut em down) - so you will need to import your lumber. You can also export processed gold mined in the high mountains here - encouraging trade lanes to visit.
Castle 3: This small fortress is strong enough to hold against an army with but a few men. There is iron to be found by the stream (and some say silver) and lumber to harvest outside the walls, but there is no food to be found here, so stockpile well and encourage trade caravans to bring some with them.
Castle 4: The heart of production in this valley, There is plenty of lumber in the surrounding forests, and iron under the mountain - and the ground is fertile enough to allow some farming. There is also a small vineyard famous for its sweet grapes and fine wine by the river here, and the overlooking fortress can see for miles, giving good warning of any enemy that may be foolish enough to attempt and assault.
Castle 5: This small monestary is for those who wish to follow a peaceful path in life, and with only one narrow road up to this high mountain, and strong walls to hold off anyone not so peaceful - they are likely to get their wish. There iron to be mined in the cave here, and a small gold vein to encourage traders to bring food on their way up, and gold on the way down.
Keep in mind this is a peaceful settlement, so there are only a few basic weapons to be made here - but the settlement is remote (and strong) enough to allow for long periods of peace (AKA if the server is full of randoming nasties or just violent in general, go here to earn a slow (but safe) income - mainly because the mine is inside the walls.)
Points of interest: There are just empty ruins / caves / camps with no actual value, other than strategical - except for the taverns which serve as places to rest, eat and be merry. Also, some of them arent finished.
IMPORTANT:
Almost all tools/stockpiles/weapons will either be found in castle armories (which are actual in the castle,and well defended should the lord choose) - or in a "town hall" kind of building (which are very public). so get the right tool for the job before you set out to do it, you wont find a scythe lying by the wheat fields - itle be in the production buildings. obviously this may slow down production - so bring a cart/ box with you, there should be plenty.
You can also not climb up certain/many cliffs - but you CAN jump down to anything below you.. so if you managed to get high enough you CAN get "out of bounds" though there is no real reward to doing so let me know if you find a barrier hole pl0x.
Oh, and there are NO SHIPS in this map. that one little boat there is not moveable, sorry sailors.
(please pretend those stony pathways are rivers/streams - since warband has no flowing water i had to make do the best i can.)
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Also, if any other more active scener / player familiar with the mod wants to help out with balancing etc - id be more than happy to have ya.
SO: here is the download link http://pan.baidu.com/share/link?shareid=393280&uk=3727650422 (updated)
Crude trade map:
http://pic.yupoo.com/qzone1886456651/COlhJtwR/medish.jpg |
Feel free to delete the out of bounds trees if you want to to help the fps if its needed - i havent had the opportunity to try the map with lots of people so i dont know how bad it may get - keep in mind though some of them are placed not only to look good, but also to block view.
Seriously recommended rules:
1: Any crimes (randoming mainly) committed within a factions obvious borders are to be dealt with by the faction or local population.
2: any faction marching through / towards another factions obvious borders in force may be seen as hostile and engaged without negotiation if so desired.
3: Any members of the outlaw "faction" may be treated as hostile within a factions obvious borders (this is because there are no outlaw training spots on the map, so any outlaws earned their title and you could consider them famous wanted criminals by that point).
4: Commoners may act as mercenaries without joining the faction they wish to work for, but to engage the enemy must either be accompanied by a member of their employers faction, or be carrying their banner on display.
5: Commoners are free to join any faction skirmishes/ sieges they happen to be nearby to, though may be treated as hostile by either/ both sides. since you are flying no colours no one may be sure who you are siding with - so if you don't want to be mistakenly killed - act like a peasant and run and hide.
6: due to the separation of faction and community armories/stockpiles (in most cases) - trespassing into a factions inner keep or armory without permission may be punished as seen fit by the faction.
TL;DR for 1-3 are basically within a factions obvious borders they are the law, so murders are murders there instead of randoming.
^
These aren't necessary, but i just feel they would be more reasonable and common-sense-ish (and also reduce admin workloads).
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Older/Dev screenies - lower = more recent:
翻译 BY 心仔
恩,因为它已经快要完成了,而且我前几天突然想起来了----我决定完成它/把它更新到对应于4.1版本的--尽管我错过了几个beta版本(我想应该是4个)所以我很确定我错过了一些东西或者经济模式已经改变了,就让他这样吧 :S
我从没有严格的测试我的地图,但是请记住我的设置都达到了最大值,所以说50fps封顶是理所当然的了。但是我曾经看到过100人左右的服务器,所以我并不确定这个是否可以接受--因为fps在玩家很多的时候会降到很低。如果需要的话可以把一些东西删除掉(比如边界的树木)来使其玩起来更流畅。
那么:以下是一些我的地图的信息
城堡1:可以说是地图的中心--而且是主要的亚麻生产中心。这里没有铁矿,树木也都在城镇的外面--所以这个城市十分依赖于交易--尽管这个城市本身是十分坚固耐守的。
城堡2:唯一一个可以获得盐的地方--这些盐沼曾经是在海底的(这也是为什么在一定的水平之下几乎没有/很少有矿石)。这里也有大量的小麦、鱼儿。--所以你需要进口木材。你可以出口从这里的高山采集的金矿--鼓励商队多来这里
城堡3:这个不大的堡垒可以以很少的兵力来抵御一支军队。在溪流旁可以找到铁矿(还有一些银矿),在城墙外可以采伐木材,但这里没有粮食,所以平时储存好粮食是必不可少的,并记得告诉商队带一些食物过来。
城堡4:作为这个山谷的核心产物,这里有着大量的木材,在山脉中有铁矿--这里的土地是十分富饶的,在河边还有一个盛产甜美葡萄和美酒的葡萄园,哨塔可以看到几英里以外,给那些尝试突袭的敌人以警示。
城堡5:这个小修道院是给那些想要平静生活的人们的,想要登上这座高山只有一条窄窄的小路,有着坚固的城墙来阻挡不和平的人--他们会得到祝福的。在山洞里有铁矿和金矿,这样才能让商人有爬山的动力--他们可以带着食物和物资上来,带着金子下山~请记住这只是一个和平的居所,所以只有几种很基础的武器可以锻造--但这个居所是偏远的(而且很坚固)可以保证很长一段时期的安定。(如果这个服务器里全是流氓土匪或者干脆全都是很暴力的人,你可以来这里获得缓慢的收入(但很安全)--主要因为矿是在城墙里的)
重点:
几乎所有的工具/储备/武器都是在城堡的武器库(在城堡里,领主应该选择好好防守这些地方)或者“城镇大厅”(公共场所)里的。所以说在你出去工作之前记得带好工具,你不会在田地旁边找到镰刀的。很明显这会减慢生产效率--所以带一个货车/盒子,这应该是有很多的。
你不能登上大部分的峭壁-但你可以跳到任何低于你的地方....所以说如果你达到一个很高的地方你可以到达“边界之外”虽然这样做没有任何实质奖励。如果发现边界的漏洞请告诉我。哦对了,这个地图是没有船的,只有一个不能移动的小船模型,对不起咯水手们
(请把那些石质的通道看做河流/小溪-因为战团没有流动的水我只能尽我最大的努力了)
————
如果任何熟悉这个mod的地图制作者或玩家想要帮助我,我会很开心的~
那么:这是下载地址
如果必要的话,你可以删掉边界多余的树来提升fps--我之前没有机会让很多人来测试我的地图所以我不知道fps会跌倒多低。。。。。记住我摆放的这些树不仅仅是为了好看也是为了遮蔽视野
严肃推荐的服务器规定:
1:任何在一个实力领土范围内的犯罪(任意的)应该由这个势力或者是这个地区的民众来处理。
2:任何势力在大规模经过/走向其他势力的领地的时候可能会被视作是有敌意的,应该先商谈好。
3:任何不法之徒“势力”的成员在其他势力范围内都会被认作是有敌意的(因为这个地图是没有不法之徒专职点的,所以既然那个人获得了不法之徒头衔你应该认定他是彻彻底底的坏蛋)
4:平民可以作为雇佣兵,在不加入势力的情况下为其工作,但是如果将其作为敌人的话必须是在他和一个势力的人在一起的时候,或者是扛着那个势力的旗子。
5:平民可以加入周围任何势力之间的小冲突/攻城战。但坏处就是两边的人都有可能认为你是有敌意的。因为你没有国家,别人不知道你到底是哪一边的~所以说如果你不想被误解杀掉的话---表现得像个平民,记得跑动躲藏。
6:因为各个势力的武器库/存货都是比较分散的--在没有获得允许的情况下擅自进入一个势力的内部区域将会被受到适当的惩罚。
1-3在势力领地范围内就可以算是法律了,这样也可以比较好的处理谋杀事件。
以上规则并不是必须的,但我觉得这些还是比较有道理的而且通俗易懂的(可以减轻管理员的负担)
一些最近的截图 |
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