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本帖最后由 申籍巴民 于 2013-7-3 02:08 编辑
相关介绍
Description
The year is 1387. 130 years have passed since the reign of King Harlaus I, and his last heir, Harlaus IV, has met an untimely death. With no heirs himself, Harlaus IV has left the Kingdom of Swadia with no clear line of succession. The great lords of Swadia now stake their own claims to the throne and declare themselves rightful King of Swadia whilst declaring war on other "pretenders." The fate of Swadia is clouded in the fog of war, politics, and treachery. Will you support one of the lords in his bid for the throne? Or take advantage of the situation and seek to claim the crown for your own?
Changes from Beta1:
- Universal Troop Tree In Place
- Foreign Mercenaries
- Banners Finished (98%)
- Polished Landscapes added
- Handgonners made slightly slower to reload
- Barded Horses retextured
- New Arena Scene
- Horses can be used in village battles
- New intro screens
Factions
County of Praven - The most powerful faction, seated in the northwest of the map.
County of Dhirim - A wealthy county in the east. One of the original 4 powerful counties in Swadia.
County of Uxkhal- A rich trading town at the source of the river seperating Swadia from old Rhodok lands.
County of Bruen- A relatively new, booming town made wealthy from the riches in the sea trade from far away lands.
County of Lumbar- A small county nestled along the banks of the Swadian River. A natural rival to Uxkhal in the River trade.
County of Kalberl- Ruled by the capital city far to the north east, this county profits from trade with the exotic lands of the Vaegir and Khergit. But it also takes the brunt of the attacks from raiders and incursions into the Swadian land, making these people veteran warriors.
Features:
- Diplomacy
- New 14th century items (clothing, armors, weapons, horses)
- 6 Factions based on the regions of Swadia
- A new large scale map of Swadia
- New lords, ladies, and companions
- New scenes to reflect 130 years of change and growth
- Different scale to the world map. Castles, forests, and villages tower over the player, and trekking through woodlands conceals many attackers from sight.
- the villages of Swadia have grown and familiar places may now be seats of power with outlying villages of their own
I want this mod to be accessible to all players. That means LOD meshes for everything, and veering away from resource gobbling addins or changes。
Beta Part 2 of the Swadian Interregnum mod for Mount&Blade Warband hide detail -
--------------------------------------------------------------------------------
Known Bugs/Mistakes - Player starts off with some equipment I was testing. (Heraldic tabard + armor upgrades)
Changes from Beta1:
- Universal Troop Tree In Place
- Foreign Mercenaries
- Banners Finished (98%)
- Polished Landscapes added
- Handgonners made slightly slower to reload
- Barded Horses retextured
- New Arena Scene
- Horses can be used in village battles
- New intro screens
Factions
County of Praven - The most powerful faction, seated in the northwest of the map.
County of Dhirim - A wealthy county in the east. One of the original 4 powerful counties in Swadia.
County of Uxkhal- A rich trading town at the source of the river seperating Swadia from old Rhodok lands.
County of Bruen- A relatively new, booming town made wealthy from the riches in the sea trade from far away lands.
County of Lumbar- A small county nestled along the banks of the Swadian River. A natural rival to Uxkhal in the River trade.
County of Kalberl- Ruled by the capital city far to the north east, this county profits from trade with the exotic lands of the Vaegir and Khergit. But it also takes the brunt of the attacks from raiders and incursions into the Swadian land, making these people veteran warriors.
Features:
- Diplomacy
- New 14th century items (clothing, armors, weapons, horses)
- 6 Factions based on the regions of Swadia
- A new large scale map of Swadia
- New lords, ladies, and companions
- New scenes to reflect 130 years of change and growth
- Different scale to the world map. Castles, forests, and villages tower over the player, and trekking through woodlands conceals many attackers from sight.
- the villages of Swadia have grown and familiar places may now be seats of power with outlying villages of their own
I want this mod to be accessible to all players. That means LOD meshes for everything, and veering away from resource gobbling addins or changes.
翻译(琉璃透香 ):
时间是1387年。距离哈劳斯国王一世的统治已经过去了130年,并且他最后的子嗣,哈劳斯四世,夭折了。他自己没有子嗣,哈劳斯四世因为没有继承权离开了卡拉迪亚。斯瓦迪亚的大领主们开始立桩他们“自己的王位和声称自己才是斯瓦迪亚王国的正统统治者。”的自我声明同时也对其他的“觊觎王位者”开始宣战。斯瓦迪亚的命运被战争、政治和叛变迷雾所笼罩。你将会在其中的一个领主的利诱下支持他得到王座吗?或者利用事态把王冠谋求到自己的囊中呢?
Beta1的变动:
-适当的普遍兵种
-外国的雇佣军
-98%完成的旗帜
-加入了完美风景
-手铳兵的装填速度变慢
-马的铠甲的贴图改变了
-新的竞技场场景
-在村庄战斗中能够使用马匹
-新的起始屏幕
势力
帕拉汶-最强大的国家,坐落于地图的西北部
德赫瑞姆-东方的富有国家。斯瓦迪亚的原始4强国
乌克斯豪尔-一个坐落于源河相位于斯瓦迪亚和旧罗多克土地之间的富有的商业城镇
布尤恩-一个相对年轻,从事海上贸易变得十富有的商业城市
郎姆布尔-一个依偎着斯瓦迪亚河的沿岸小城市。在内河的乌克斯豪尔的自然竞争对手。
卡尔贝尔-在东北被首都统治着,这个城市从和外土、维吉亚和库吉特经商获得利益。但它也经常抵御着着从尝试着侵入斯瓦迪亚土地的侵略者的入侵,这些人都是经验老道的战士。
细节:
-外交
-新的14世纪物品(衣服、护甲、武器、马匹)
-6个基于卡拉迪亚的国家势力
-一个大尺寸卡拉迪亚地图
-新的领主,女士和伙伴
-反映了130年的变化和成长的场景
-不同尺寸的世界地图。围绕着玩家的城堡,森林和村庄塔楼。并且穿过树林挡住了许多攻击者们的视野。
-斯瓦迪亚的村庄成长了并且熟悉的地方和边远的村庄成为了权力的温床。
我想这个Mod是容易接近玩家的。这意味着每一样东西都是多细节层次的物体模型(能够更高效率渲染运算),并远离大量的资源消耗和改动。
制作者名单
Praven - Available
Suno - Available
Dhirim - Thick1988
Uxkhal - Seal_1
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