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本帖最后由 申籍巴民 于 2010-11-8 03:49 编辑
发布帖整理者 D.Kaede
相关介绍
翻译(by 策马扬鞭)
23/12/08更新
--------------------------------------------------------
版本:0.9a
Changes in the troop trees, some stats tweaks for items and troops and other stuff. Not savegame compatible.
更改包括兵种树,一些道具的数据、兵、和其他东西的调整。存档不兼容。
16/12/08更新
--------------------------------------------------------
This version changes are: revamped khergits, some bugfixes, small tweaks AND major changes in formations, check the FAQ on the Taleworlds subforum for info.
这个版本的更新包括:重新修改了库吉特,一些错误的修正和小的修改。主要的修改在于阵型,到Taleworlds的子论坛的FAQ贴以获得更详细的描述.
FAQ贴在此,
http://forums.taleworlds.net/index.php/topic,32419.0.html
不过是英文的,有时间再给大家翻译。
--------------------------------------------------------
10/12/08更新
-----------------------------------------
版本: 0.8b
The name of the folder has been changed, so delete the old one
目录的名字已更改,所以请删除旧的。
NOT SAVEGAME COMPATIBLE WITH 0.8a2 but it has just two new things, so if you have an advanced game you might want to skip this update. The new stuff is:
存档并不兼容0.8a2版本,但是0.8b只有两个新的功能,所以如果你有一个打得不错的游戏,你或许应该跳过这个更新。新的功能有:
-Finally fixed the gallowglass dialog
-终于改好了gallowglass的对话
-You can now name your party to whatever you want.
-你可以随意命名你的势力
-----------------------------------------
Features:
特点:
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
- 区域性军队:某个城镇的领主拥有该区域的特殊军队。这些军队很强大,并且驻防在其所属城镇,以及会在运动战场上联合领主。如果玩家征服了某个城镇,他有权使用这些区域性军队。
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
- 军队有两个分支:一种从农民开始,以及另一种(更强大)。如果你加入一个势力并且有足够的钱,你可以从城镇征收第二种。包括:芮尔典的短矛骑士-->骑士,皇家炮手,以及更多。
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
- 另一种攻击效果:为某些攻击加入了另一种效果,引擎会随机选择。目前为止已增加了单手和双手攻击的效果。这种特性为战斗增加了更多的视觉多样性。
-Lots of new dialog.
- 很多新对话
-New units, factions, items and all that jazz. Some textures and retextures by yours truly :P
- 新的单位,势力,道具。以及一些纹理。
-Formations by Mirathei, cavalry has been excluded, because it sucks for them. Also, they AI doesn't dismount anymore.
- Mirathei的阵型,但是不包括骑兵。AI不会使得骑兵下马。
- Some other stuff I can't recall at this moment.
- 其他的一些东西,现在忘记了。
C3 0.1
Description:
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly :P
- Some other stuff I can't recall at this moment.
C3 0.2
Description:
Test version before I add the last touches, don't want to leave before I make this damn thing at least playable
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
- Some other stuff I can't recall at this moment.
C3 0.3
Last version by yours truly!
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
- Some other stuff I can't recall at this moment.
C3 .03a
Last version by yours truly!
0.3a is just 0.3 with a fix to make the villages of Steier and Veidar accessible.
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
- Some other stuff I can't recall at this moment.
0.3c
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have acces to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some textures and retextures by yours truly
- Some other stuff I can't recall at this moment.
C3 0.3d
This version is a map update by Corvid. Should fix most, maybe all of the map problems (parties getting stuck, unreachable villages, etc.). It's savegame compatible, but a new game is recommended to get all the fixes working.
Features:
-Changed the formations AGAIN. This time they can follow you or a standard bearer.
-Optimized scripts, models and textures, runs like a breeze
-Includes an adapted version of Custom Battle mod by Iberion & Kolba. Fight 6 way battles!
-Name your party!
-Regional troops: the lords of certain towns will have access to unique troops. Those troops are powerfull, and will garrison the town and acompany the lord to the field. If the Player conquers the town, he too has access to them.
-There are two branches of troops: the one that starts from peasants and a second one (better). If you join a faction (and have enough money) you can recruit the second branch from towns. This includes Demilances--->Knights for Swadians, Cannoneers for The Imperial State and many more.
-Unique items obtained randomly after large battles.
- Alternate animations for attacks: I have added alternate animations for some attacks, the engine will randomly choose between them. So far it's available for the one handers and two handers. This adds more visual variety to the combat.
-Lots of new dialog.
-New units, factions, items and all that jazz. Some models textures and retextures by yours truly
- Some other stuff I can't recall at this moment.
The Eagle & The Radiant Cross 0.3e Patch
This is a small patch that adds the latest map by Corvid, more LODs, fixes minor bugs and tweaks.
Simply extract into Modules\The Eagle And The Radiant Cross and let it overwrite the files.
C3 0.1翻译(bypanvid )
特点:
阵型再次改变。这一次,他们可以跟随你或你的旗手。
包括一个升级版的自定义战役,原版由Iberion和Kolba制作。挑战六路军队!
命名你的国家!
区域部队:某些城市的领主将有权力带领独特的部队。这些部队是强大的,
会驻军到城镇里,并护送领主到村子里。如果玩家攻陷了城镇,领主能够得到这些部队。
有两种兵种树:开头就能拥有的第一种,以及更强大的第二种。
如果您加入一个派别(并有足够的钱),你可以在城镇招募第二个分支机构。
大规模战斗后随机得到独有的物品。
攻击时播放的动画:我加入了一些动画,系统将随机选择一种播放。
到目前为止,他能够分辨单手和双手的攻击。
这在各种作战中增加了各种视觉上的享受...
另外还有许多新的对话。
新的部队,派别,物品,和所有爵士乐。
还有一些其他的东西,我现在不记得了...
C3 0.3d 翻译(byCountryBear )
C3 0.3d
此版本是由Corvid制作的一个地图更新版本。应该是修正了大多数的,或许是所有的地图问题(比如军队在某处卡住;无法到达某个村庄;等等)。虽然这是兼容存档的,不过还是推荐重新开档游戏以使得所有的修正部分得以正常运作。
特点:
---再次改变了阵型系统。现在部队会跟随着你或你的旗手了。
---优化的脚本、模型和纹理,使之如微风般流畅自然
---集成了Iberion和Kolba的自定义战役MOD。鏖战六路的战斗!
---自立后可以自定义自己阵营的名字!
---区域性部队:拥有特定城镇的领主会拥有特殊兵种。这些部队相当强悍,并会帮助他们的领主驻守城镇或远征。如果玩家控制了这个城镇,将也可以招募他们。
---部队将有两个分支:一支是从农民开始起步升级的,另一支则是从较高级的兵种起步。如果你加入了某个派系并拥有足够的金钱,你可以直接从城镇中招募第二个分支的部队。这包括短矛骑士--->斯瓦典骑士、帝国的加农炮手以及很多其他兵种。
---大规模战斗后将随机获得独特的物品。
---候补攻击动作:我添加了候补的攻击动作,这些动作将在攻击中随机触发。到目前为止单手动作和双手动作都是能正常出现的,这为战斗增加了更多视觉变化。
---加入了许多新的对话。
---新的兵种、派系、物品以及诸如此类的东西。为许多模型修正或新加入了贴图纹理。
---还有一些其他的东西我不太记得了。
老鹰与光明十字0.3e补丁
这是一个增加了由Corvid制作的地图的小补丁{译者注:就是C3 0.3d中的新地图},这张新地图拥有更多的LOD{译者注:所谓LOD是指细节层次系统(Level Of Detail),
是指根据距离使用高模,低模,二级低模以此提高游戏性能的系统。一般是以游戏单位的0-10m使用一阶细节高模大约1000面左右;11-30m使用2阶低模800面左右;
31-100m使用3阶次级低模大约400面左右,以此类推}并且对其中的细小BUG进行了修复和调整。
直接简单地提取到Modules\The Eagle And The Radiant Cross让它自己覆盖文件。
制作者名单(CREDITS):
D'Sparil: scripting, texturing, drinking.
Colaborators:
Merlkir & Jan Boruta: lore, artwork.
Stratusfear & Tuckles: map.
Justiciar: textures.
LordWedggie: art.
Nikephoros: items.
TRC: items.
Boomie: lore.
I would also like to thank all the people who have suggested ideas, and the people who contributed to the Artwork thread.
Mirathei: for the formation script, Pirates of Calradia and Magic Mod sources. Your are the man!.
Jager: for many textures.
Fisheye, Hardcode, Talak, RRRaptor64,theMageLord: for making BOW open source, and many items.
Luigi: for many items.
Chel: for armor and horse textures, his death and wound script, and scripting help.
Diabelica and the Firearms Mod team: again, for making it open source, and a couple of textures.
Ursca, Ancientwanker and the TLD team for giving me permission to use a couple of their items.
The Pope: for many items, and for making the awesome Renaissance Mod back then, which was the initial inspiration for this mod.
Raz: for letting me use items from the Holy War, and other items.
Spong: for letting me use his textures.
Ubberdorc: for helmets.
Muyiboy: for letting me use some of the Tripartition Mod Items.
Winter: for some of the craftmod items (not that damn horse, mind you )
Llew2: banner.
Nethoras: many items.
Kon AIR: for making modplosion open source.
Scion: armors and helmets.
Highelf: many items.
James: helmets.
Kelavis: armor.
Ninja8181: texture.
-IYI-O-R-T-: Helmet from his Plague Mod.
Garnier: recruitment script.
Ryuzaki: idea for extra animations.
hayabusa12: useful information.
Ajm: for his open source mod.
Iberion & Kolba: custom battle minimod.
Dain Ironfoot: sexy boots and cloak.
I think that's everyone, but if I forgot someone please send me a PM. |
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