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本帖最后由 申籍巴民 于 2011-6-2 01:48 编辑
发布帖整理者 D.Kaede
相关介绍
关于1.508退回1.505的相关说明:
由于 1.508 有订婚舞会的10件装备,作者 NICK.ALTMAN 未征得订婚舞会作者 Rosha 的许可,因此退回到1.505,征得其同意后再重新发布。
地址:http://forums.taleworlds.net/index.php/topic,66696.msg1831106.html#msg1831106
1.504 兵种树(by Shjn):http://forums.taleworlds.net/index.php/topic,58612.0.html
Description:
Lords and Realms
- rule your own kingdom with a true medieval army -
This mod is compilation of mods combined into one by my ideas. It's an upgraded version Medieval Duke and Mercenaries by Luigi with my new troops and lot of nice kingdom features.
Installation: Just unrar and copy it to M&B/Modules folder
The mod is meant to be played on hardest settings without saving possibility. So that means 135% if you don't have the battlesizer. It's the only way to go!
I recommend sizer to 160 and 150%.
Also I recommend to install Zaro's Graphical Enhancement mod 2.51
Lords and Realms 1.508
Lords and Realms
- rule your own kingdom with a true medieval army -
This mod is compilation of mods combined into one by my ideas. It's an upgraded version Medieval Duke and Mercenaries by Luigi with my new troops and lot of nice kingdom features.
Installation: Just unrar and copy it to M&B/Modules folder
The mod is meant to be played on hardest settings without saving possibility. So that means 135% if you don't have the battlesizer. It's the only way to go!
I recommend sizer to 160 and 150%.
Also I recommend to install Zaro's Graphical Enhancement mod 2.51
--------------------------------------------------------------------------------
File History
--------------------------------------------------------------------------------
VERSION CHANGES
Version 1.508:
- every faction has 2 new units ( I used messenger and deserter slot)
- some units stats tweaked to suit new units
- 2 helmets fixed so ears and noses don't stick out
- 3 new map icons
- 30 new items
- Vaegirs refreshed
- some units have new items
- smaller tweakes on units with new items
Version 1.505:
- More Metal Sound Mod 1.7 by Checkmaty
- some outlaw units renamed and made slightly stronger
Version 1.504:
- player kingdom color changed to blue!
- 2 new flags by Simo and VC
- Watchman tweaked (no more pike)
- some Ransom Brokers got new tunics
- Adventurers tweaked
- new textures for Hospitaler and Teutonic horse
- Rhodoks and Teutons tweaked
- Praven arena fix (so horses don't stuck at one point at the barrier)
- some items made merchandise and some not
- Village defenders tweaked
Version 1.503:
- 6 new byrnies
- 6 new helmets
- 3 new studded coats
- all Nordic type troops redressed
- Swadian equipped with new coats
- many different mercs, militia, bandits tweaked with new equipment
- village defenders tweaked
- some items and textures fixed
- item 478 war hammer so it has 12 pierce thrust damage
- item 464 pole hammer now has pierce damage
- item 463 pole axe had no damage in thrust so its 25 pierce now
- item 487 war axe got now 18 pierce damage and can thrust
Version 1.502:
- 15 new viking shields
- Nords reequipped with new shields
- Sea raiders and Viking mercs reequipped too
- Anna got a new shield
- Nord lords and merchants redressed (its a proper word!) in new nordic tunics
- some Nord Village elders redressed too
- village of Gisim tweaked (path to Village Elder corrected)
- edited scenes in Tihr, Wercheg and Sargoth so you can see new items at the merchants
Version 1.501:
- Zweihandler 137 length
- Highlander Claymore 126 length
- Nick's Axe made Two Handed/One Handed
- Two Handed Morningstar shortened
- King Ragnar got a new Viking helmet
- all fighter in arenas and tournaments made a lot ( I mean a lot stronger)
- all lords and kings (and pretenders) made stronger
- player kingdom lords stronger in the same manner
- 3 arena fighters renamed and made a little bit stronger
- one tournament helmet changed
- starting gear made the player as a Norman knight
- some lords equipment tweaked
- English knight tweaked
Version 1.5:
- Panoramic mod 2.0 by The Witcher
- new animations by MAXHARDMAN (ACM 0.3)
- Nobel sword fix
- imported about 60 new items
- kings made stronger
- some lords and kings tweaked
- new art by Shjn
- NCP's tweaked
- Swadians reequipped
- Nords reequipped
- Teutons reequipped
- Sea Raiders tweaked
- 4 new merc troop trees
- player tweaked
- default banner changed
Version 1.408:
-12 new warhorses
- 8 new helmets
- some player faction lords tweaked
- almost all Vaeghirs have some updated gear (horseman tweaked so his bear doesn't strike out)
- Templars have new horses
- Teutons have new horses
- some mercenary/bandit/militia units tweaked
- Nord Axeman and Beserker tweaked (fixed their stats)
- Constable of Jerusalem tweaked
- Land Lord tweaked
- 2 new mecenary units Black knight and Gothic knight
- maybe more
Version 1.406:
- Nelag castle fixed
- Beserker tweaked so he has more strike power
It's save compatible
Version 1.405:
- New unit added. Khergit Guard Infantry
- Khergit Warrior tweaked and Khergit Heavy Infantry now weakend
- Some polehammers and poleaxes tweaked
- Crusaders renamed Templars (As they should have been from the start)
- Constable of Jerusalem inteligence fixed
- Vaegir Knight tweaked
It is save compatible but the Khergit Heavy infantry says level 24 that upgrades to 22. So for full effect start over!
Lords and Realms 1.404 features:
- Lords and Realms siege pack
- 57 new scenes (only one Swadian castle was untouched which had 2 ladders in original)
- every siege scene has 2 ladders for castles, 3 ladders for cities and 1 ladder and 1 siege tower for castle/city
- huge work done by NICK.ALTMAN, Xamim and Osugi
- 5 new capital arenas (more ornamental and new props)
- new unit tree (10 units) Ibelin Knights
- Crusaders reequipped and reworked ( 2 new units, Crusader pikeman and Constable of Jerusalem)
- 4 pike items(itm no. 458, 459, 460 and 461) rebalanced (30% weaker, 10% shorter, large hook pike can be swinged now)
- new Priest unit ( I kinda misted priests around). They have wound treatment and healing skills
- Mercenay knights tweaked
- Caravan master tweaked
- some swords and hammers tweaked
- player equippment tweaked
WARNING: AI is set to use all ladders and towers from the entry point. No one can guarantee that AI will use all ladders if you move soldiers around in battle.
Version 1.306
- follow the spy mission fixed and tweaked. Spy looks like a spy and the partner has a larger and stronger escort
- kingdom and escort caravans made stronger
- every village has a militia that helps the villagers to defend the village (they have coat of arms of the landlord)
- village farmes now Serfs
- trobulsome and ransom bandits tweaked
- mecrenary knights tweaked
- Outlaw tweaked
- Forest bandit tweaked
- more music by Arch3r
Version 1.304
- not save compatible
- Tournaments:
- new equipment (all helmets, shields, weapons, horses and armor)
- larger bets
- by winning player gains more money and more experience
- also player gains more renown
- harder fights
- fighters tweaked
- 2 guys fighting in the back while you speak with the tournament master have new gear (I hate that yellow hood and tunic)
- added about 20 mega cool new helmets, some lances and a horse
- Swadian knight and Castle guard tweaked
- all Tournament Masters reequipped
- Mercenary knights tweaked
- Crusade renegate lord tweaked
- More Metal Sound 1.4 version included
- new default banners
- Elite Guard made much stronger (Nords)
- 11 new "Outlaw/Sea Raider" units (this should fix the loot problem, no more tons of Great Bardiche)
- starting player equipment tweaked
- some minor changes to townsmen and merchants in towns
- maybe more that I forgot
Version 1.206
- More Metal Sound Mod 1.3 by Checkmaty added
- about 30 items that were not accesible are now avalible in the shops (shields, helmets, armor, boots,...)
- Rhodok Heavy Infantry tweaked
- 4 axes fixed to have cuting not piercing damage
- patrol has player flag
- grammar corrections to items
- great justing helm has been removed and a ghulam helmet placed instead
- some helmets attributes have been corrected
- some player kingdom names changed
- Teutonic knight and Brigand master tweaked
- conversation corrections
- maybe more that I forgot
Version 1.205
New features in Lords and Realms 1.2:
- 5 new plate armors
- about 25 new surcoats and other armors
- 20 new helmets
- different prices for prisoners
- new Teuton troop tree (10 units)
- new Rhodoks with extra unit (veteran infantry)
- new Vaeghirs
- Outlaws, Schorcher, Bandit masters and lords, Militia and Sea Raiders tweaked
- some lords and kings tweaked with new equippment
- Swadians, Nords and Khergits tweaked
- names of the player kingdoms tweaked. Some Kingdoms, some Grand Duchies, some Empires and some Khanats.
- autoloot fix
- culture fix
- maybe something else that I forgot
Version 1.1b
- 2 main fixes. Player kingdom has caravans and bribing bandits actually costs money.
- it is not save compatible with 1.0
New featuers of 1.1;
- 50 new horses
- 50 new banners
- new surcoats
- new helmets
- new shields
-10 or more new units
- new special unit tree, the crusaders
- new mercenary knights
- Swadians reequipped and tweaked, all units have new horses, factions more unique
- Nords reequiped and tweaked
- Lords and NCPs tweaked
- Bandits tweaked
- Land Lord tweaked
- New crosbowmen troops, Beserker for Nords and Heavy Swordsman for Swadians
- Praven reconstructed (easier to get to the Guild Master)
- Caravans corrected
- minor fix for 2 flags
- some items tweaked
- text and name fixes
- maybe more which I forgot
The mod looks now uber cool!
Most of work in implementing the play features was done by a wonderful man vonmistont. Thank you very much mate! You made a dream come true!
The features are:
[New troop tree] from Medieval Duke and Mercenaries Altman version by Luigi (tweaked by Altman).
# almost all units redone, all lords, soldiers, militias, bandits, sea raiders, etc. (tweaked by Altman some more).
# new equipment by Luigi (lots of helmets and pikes, hallberds, some new armor).
# new armor and new helmets from OSP Project and 1257 AD.
# generally all soldiers are better equipped and more soldiery and therefore more dangerous.
# new Crusader troop tree
# some new mercenaries
[Kingdom Management] from AoM by Highlander
# If you capture a town or a castle without claimant or without oath you can create a new kingdom.
# From Camp menu you can recruit 20 new lords. You can't have more lords than you have centres.
# You can give/take fiefs to your lords. Order your lords to stay in their castle to garrison it.
# New kingdom names, based on centre you captured.
# Player kingdom has Caravans.
[Patrols, Bandits, Taverns] from NNY by Geoffrey Ashe
# You may tell any soldier from your army to form Patrol. The soldier creates new party. You may give troops and issue orders to this party. You may dissolve a Patrol and take back troops but be warned, you may only take all troops or none, so try to keep patrol capacity at least 1 pint below your main party maximum capacity.
# Upkeep for troops in patrol is 50% higher (also your party screen now shows correct wages you will pay for all your troops in party, patrols and garrisons, so you won't be supprosed)
# You can bribe bandits (Scorchers and Bandit Lord party) to join your party. You must have enough capacity to take them.
# You may hire refugees, militia recruits and townsmans in taverns.
# You can buy ale in taverns to increase your party's morale.
[Autoloot] by fisheye
# Real bless if you like to keep many companions.
[Game features]
# Lords kept in castles are now less likely to escape 15% (prisoner tower 2%).
# You collect taxes from all fiefs by visiting just one.
# Engineering reduces cost and time slightly.
# Mill gives 5% bonus every month and school gives 1 point bonus every 2 weeks.
# You can talk to Village Elder from village menu.
翻译(by dsr1013)
描述:
领主与王国
- 领导真正的中世纪军队来统治自己的王国 -
本MOD将其他MOD中的一些可取之处依照本人的意愿加以了整合.此版本在较早版本的基础上进行了升级,在这一版中,Luigi为此MOD提供了<中世纪公爵和雇佣兵>MOD中的部分内容,而我本人也添加了新的兵种和许多很不错的王国特色.
安装方式:直接解压压缩包,将其中的文件拷入骑砍目录下的Modules子目录中.
建议玩家在赏玩本MOD时选择"直面人生",并将游戏难度设置为最高,即在没有战场人数调节器的情况下达到135%的难度等级.当然,还有更高难度呢!强烈建议玩家将战场人数调节到160,挑战150%难度等级!
我还建议您安装Zaro大大的图像增强MOD 2.51版
文件历史:
版本更新历史
1.508版变动
-每个派系增加了2个新兵种(在兵种文件troops.csv中占用了各个派系的"传令兵"和"逃兵"两个栏位)
-为配合新兵种的加入,调整了一些兵种的能力值
-修正了了佩带某两个头盔时人物耳朵和鼻子过于突出的问题
-新增了3个大地图上的图标(如果没猜错,应该是为城镇之类的地点加入了新图标)
-加入20件新物品
-更新了维吉尔兵种(看顶楼的贴图大概就是专门更新了装备)
-某些部队装备了新物品
-对上述拥有新物品的部队进行了小的改动
1.505版本变动
-整合了Checkmaty大大的<更多金属音效>MOD 1.7版(最近流行这个..)
-将某些匪徒兵种进行了重命名,并稍作加强
1.504版本变更
-将玩家自立国度颜色变为蓝色
-加入了Simo和VC制作的两面新旗帜
-对城堡或城镇里的卫兵做了调整,他们不会拿长枪了
-赎金经纪人(奴隶贩子??)穿上了新衣服...
-对探险者( Adventurers )做了调整
-为医院骑士团以及条顿骑士团战马采用了新的纹理
-调整了罗多克和条顿骑士团
-对帕拉汶的竞技场进行修正(战马不会卡在栅栏的某一点上了)
-某些物品改为可由商店出售,另一些则变为了不可出售
-调整了村庄防御者的实力
1.503版本变动
-加入6套新锁子甲
-加入6个新头盔
-加入3件镶钉外套
-所有诺德士兵身着红色装备
-芮尔典军队装备了新军装
-为大量雇佣兵,民兵,强盗等更换了新装备
-调整了村庄防御者的实力
-修复了一些物品和纹理
-将478号物品战锤穿刺伤害改为了12刺
-为464号物品长柄锤增加了穿刺伤害
-463号物品长柄斧由穿刺无伤害改为25刺
-487号物品战斧现在改为可穿刺,并有18刺的伤害
1.502版本变动
- 加入15款维京盾
-诺德士兵配备了新盾牌
-为海寇和维京雇佣兵更换了装备
-为安娜更换了新盾牌
-诺德领主和商人长袍(或者说是长裙...)改为了红色系
-某些诺德村庄长老也穿着红色长袍
-Gisim村的地形更改了(修正了前往村庄长老的路)
-编辑了提哈城,窝车则,萨哥斯(好像是1.011原版三大埋宝处嘛...)的场景,你将在这些城的商人那里找到更多东西
1.501版本变动
-将双手大剑Zweihandler长度设定为137
-将高地阔剑长度定为126
-将尼克之斧改为单/双手武器
-将双手流星锤缩短
-拉格纳国王将装备一个维京头盔
-所有竞技场及比武大会中的格斗士实力将大幅增强
-所有领主,国王和复国者实力加强
-玩家麾下的领主也同样得到增强
-改变了竞技场3小强的名字,他们的实力也得到了增强
-改变了一场比武大会中参赛者的头盔
-改变了玩家的初始装备,使主角看起来像诺曼人的骑士
-改变一些领主的装备
-对英伦骑士进行了调整
1.5版本变动
-整合了The Witcher大大的Panoramic MOD 2.0版
-加入了MAXHARDMAN大大的ACM MOD 0.3版中的动画效果
-修正了贵族配剑
-植入了大概60件新物品
-增强了国王的实力
-调整了某些领主和国王的相关数据
-整合了Shjn大大的美工
-调整了NPC(原来这里是NCP...难道另有他意?)
-为芮尔典士兵更换了装备
-为诺德士兵更换了装备
-为条顿骑士更换了装备
-调整了海寇的相关数据
-加入了4条新的雇佣兵兵种树
-调整了玩家状态
-修改了原版的默认旗帜
1.408版本变动
-加入12匹新战马
-加入8顶头盔
-调整了玩家任君主的派系的领主实力
-为几乎所有的维吉尔人升级了护甲(调整了骑兵单位,现在他们的模型连接处不会暴露在外了)
-为圣殿骑士更换了新战马
-为条顿骑士更换了新战马
-调整了某些雇佣兵/强盗/民兵单位
-对诺德斧兵和狂战士进行了调整(修正了能力值)
-调整了耶路撒冷警卫的属性
-调整了地主。。。(大概就是调整了领主的领地吧。。)
-加入了2个新雇佣兵单位:黑骑士和哥特骑士(野蛮骑士??)
-其他更新可能有所遗漏
1.406版本变动
-对Nelag城堡的错误进行了修正(这个问题大概是原版遗留的,很多MOD都有提到这个错误,意思是当敌人在Nelag堡守城战中主动出击的时候会出BUG)
-狂战士将具有更强攻击力
这一版兼容以前版本的存档
1.405版本变动
-加入新的兵种:库吉特卫队
-调整了库吉特战士,并削弱了库吉特重步兵
-调整了某些长杆锤和长杆斧
-将十字军更名为条顿骑士团(从最初的版本就应该叫这个名字的)
-修正了耶路撒冷警卫的人工智能
-调整了维吉尔骑士的属性
此版本兼容以前版本的存档,但是库吉特重步兵显示为24级,但实际上降为22级。因此为了完整体验此版本的变动,建议重新开档!
1.404版本变动
-加入了本MOD特有的攻城武器组
-加入了57个新场景(仅保留了一个芮尔典城堡,该城堡在原版中已经有了两个攻城梯,因此没有修改必要)(看来白高兴了,还以为加了57个新城捏。。。)
-在新的攻城战场景中,城堡将有2个攻城梯,城镇将有3个,将那些需要修建攻城塔的城镇或城堡场景改为了有1个攻城梯和1个攻城塔
-NICK,ALTMAN,Xamin和Osugi为此版更新做出了巨大贡献
-加入了5个位于城堡中的竞技场(这些城堡将包含更多装饰性物品和新道具)
-加入了新兵种树(10个兵种):伊贝林骑士(这个伊贝林大概就是十字军东征的时候在耶路撒冷附近建立的基督教王国之一)
-为十字军士兵更换了装备,并重制了兵种(加入了十字军长矛兵和耶路撒冷警卫)
-加入新的长矛(物品编号458,459,460,461),并对所有长矛加以平衡(削减了30%的威力,减少了10%的长度,形似钩镰的重型长矛现在都可以造成挥砍伤害了)
-加入了牧师单位(我对这些牧师加了少许光晕效果)。他们有疗伤技能和治疗效果
-调整了雇佣骑士的属性
-调整了商队首领的属性
-调整了某些剑类和锤类武器
-调整了玩家的装备
警告:攻城战中,AI只是在初始刷兵点自动调整为使用所有攻城梯或攻城塔。如果玩家在战斗中对士兵下达了行动命令,那么我不能保证他们还会使用所有的攻城武器。
1.306版本变动
-修正了跟踪间谍这个任务。间谍看起来更像个间谍了,而且被强大的护卫队保护着
-加强了商队实力
-每个村子都拥有驻防的民兵部队(他们装备着饰有当地领主纹章的盾牌)
-村子里的农民被改名为农奴
-调整了“难对付的匪徒”和“等待赎金的匪徒”两大任务怪。。。(永远等待赎金的匪徒。。想起了某汽油发的囧帖)
-调整了雇佣骑士的属性
-调整了亡命徒的属性
-调整了绿林好汉的属性
-加入了Arch3r大大提供的音乐
1.304版本变动
-该版本不兼容以前版本的游戏存档
-对比武大会进行了改动
-在比武大会中加入了新装备(把头盔啊盾啊武器啊马啊还有盔甲什么的都换掉了)
-允许在比武大会中下更大的赌注
-玩家可以通过比武大会赢得更多的钱和经验
-玩家也能在获胜之后得到更多声望
-比武大会难度加大
-调整了参赛选手(不会又是加入了某AV吧。。)
-是不是还记得那两个一直在竞技场里单挑的孩子啊?(万年背景男)我把他们的衣服换掉了,因为我实在是恨那些黄色的束腰袍。。
-加入了大约20顶超酷的新头盔,加入了一些矛还有一匹马(这个作者是个头盔控,鉴定完毕。。)
-调整了芮尔典骑士和城堡护卫
-为所有的竞技场管理员调整了装备
-调整了雇佣兵骑士
-调整了十字军流放领主
-整合了《更多金属音效》MOD 1.4版
-加入了新的旗帜
-诺德精锐卫士实力提升了许多
-加入了11种亡命徒/海寇类型的单位(这样大概就不会出现战利品中跑出大量弯型砍刀的问题了吧。。)
-调整了玩家的初始装备
-对城镇市民和商人做了微小调整
-可能还有些改动,我自己也忘了
1.206版本变动
-整合了Checkmaty大大《更多金属音效》MOD 1.3版
-有大约30种无法得到的物品现在可以在商店中买到了(盾牌啊头盔啊盔甲啊鞋子啊。。)
-调整了罗多克重步兵
-将4把斧子的刺伤害改为了砍伤害
-地图上的巡逻队将使用玩家的旗帜
-修正了物品描述的语法错误
-移除了justing巨盔,改用ghulam盔替代
-更正了某些头盔的特性
-改变了玩家任君主的王国的国名
-调整了条顿骑士和强盗领主的属性
-更正了某些对话
-可能遗漏了些什么
1.205版本变动
-加入了5套板甲
-加入大约25件新外套和其他护甲
-加入20顶新头盔
-俘虏售价将随兵种变化
-加入条顿骑士团兵种树(10个兵种)
-更新了罗多克兵种树,新增了兵种:资深步兵
-更新了维吉尔兵种树
-调整了亡命徒,Scorcher(不知道怎么翻译恰当,字面意思是“大热天”,个人感觉翻成通缉犯似乎有点意思),强盗领主,领主,民兵还有海寇
-为某些领主和国王更换了新装备
-调整了芮尔典,诺德和库吉特
-调整了玩家所建国家的名字,可以叫王国,大公国,帝国或者汗国
-修正了NPC自动挑选战利品系统
-修正了文化问题
-可能遗漏了些什么
1.1b版本变动
-两大主要修正。玩家建立的王国可以出现商队了,而贿赂匪徒会真的花费钱财(以前给的是假币?)
-与1.0的存档不兼容
1.1版本变动
-加入50匹新马匹
-加入50条新旗帜
-加入新外衣
-加入新头盔
-加入新盾牌
-加入了超过10种新兵种
-加入了十字军兵种树
-加入了新的雇佣骑士单位
-为芮尔典士兵更换了装备并做了调整,所有骑兵拥有新的马匹。这个派系将更加独特了
-为诺德士兵更换了装备并做了调整
-调整了领主和NPC
-对强盗做了调整
-调整了封地和封臣
-加入了新的弩兵部队,为诺德加入了狂战士,为芮尔典加入了重装剑士
-重建了帕拉汶城(方便了玩家前往商行老板处)
-修正了商队系统
-为两面旗帜做了小改动
-调整了一些物品的属性
-修正了文本和名字
-可能遗漏了些什么
综述:
这个MOD真的超级酷!
本MOD中主要的移植工作和游戏特性的修改都是有一位名叫vonmistont的强人完成的,非常感谢你,伙计!是你实现了我这一美好的梦想!
特性如下:
[新的兵种树]从Luigi制作的《中世纪公爵与雇佣兵Altman版》MOD中提取(由Altman改动)
#几乎重制了所有的兵种,领主,士兵。民兵,土匪,海寇等等等等(还是由Altman改动)
#采用了Luigi制作的新装备(大量的头盔、长枪、戟和新的盔甲)
#从OSP Project和《1257 AD》MOD中引入了新盔甲和新头盔
#基本上改善了所有士兵的装备,导致其中一些兵种变得十分危险
#加入新的十字军兵种树
#加入了新雇佣兵单位
[王国管理系统] 引用了Highlander大大《AoM》(德国机械时代吗?)MOD中的部分功能
#当你在无复国诉求和未效忠于任何人的情况下攻占城市或者城堡,你将创立一个新国家
#你可以从宿营菜单中征召领主,上限是20个,同时你能征召的领主数也不能超过你控制的据点数
#你可以从麾下领主处赏赐或收回领地,可以命令领主驻扎在城堡中
#新加入的王国命名系统,本系统提供的名字建立在你占领的据点名称基础上
#玩家控制的王国也会出现商队
[巡逻队,强盗和酒馆系统] 引用了GeoFFrey Ashe大大《NNY》MOD中的部分功能
#你可以指挥任何士兵离队去成立巡逻队。这些士兵将成为新的部队,而你也可以给予此部队新的士兵或者对其下达命令。你可以解散巡逻队来收回部队中的士兵,但是要注意的是,你要么就一次取回所有士兵,要么就会一个也取不回来,所以一定要把巡逻队中士兵的数量限制在你剩余可带士兵数之下,并最好能额外空出一个单位的空间
#巡逻中的部队的维护费将提高50%(你的部队选项窗口将可以正确显示你应当为所有部队支付的薪水,包括队伍中的,巡逻队中的以及驻扎在营地中的士兵,不用玩家自行计算了)
#你可以贿赂强盗了(针对Scorchers和强盗领主部队),这样他们就会加入你部队。你必须保证队伍中有足够的空间放置这些单位。
#你可以在酒馆里雇佣难民,民兵和市民了
#你可以在酒馆里买酒喝来鼓舞部队士气
[自动战利品选择系统] 由fisheye大大制作
#对总不嫌NPC太多的你来说,这一定是个福音~
[游戏特性]
#城堡中关押的领主只有15%的逃跑概率,建造监狱之后将进一步降为2%
#开通了一站式收税系统。。你可以在一块领地上征收所有的税款
#工程学技能将稍微降低建造建筑花费的金钱和时间
#磨坊将每月提供5%额外繁荣度增长,而学校则是每两周增加1点额外友好度
#你可以直接从村庄菜单与村庄长老对话
制作小组
- NICK.ALTMAN
- vonmistont
攻城武器制作小组
- NICK.ALTMAN
- Xamim
- Osugi
制作者名单(CREDITS)
- taleworlds
- luigi
- Geoffrey Ashe
- Highlander
- fisheye
- Tooff
- Magelord
- Spanky
- Sinderlin
- Arch3r
- maw
- Raz
- RookieR
- Checkmaty
- Couched
- MAXHARDMAN
- AlphaDelta
- The Witcher
- Rath0s
- Youhou
- Llew2
- knight
- Rosha
- kt0
- Vaelius Noctu
- Simo
- OSP Project
- Custom banners thread
- others
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